ActionScript 3.0 :: Flash Parent Invisible And Child Visible?
Jan 3, 2012
Is there anyway a Dispaly Object can make its parent invisble = visible=false,
But the child remains visible?
Just trying to save on re-writing a batch of code so its the normal parent child relationship.
View 3 Replies
Similar Posts:
Oct 11, 2010
If there an object is placed on the stage named square and with the document class Main an object was added to square with addchild,if I wanted the square to not be visible but still be the parent while the new object added to square was made visible, how would you accomplish that?
My Trials: It seems if you set the parent to false visibility and then try to set the child visibility to true it disregards that request because the parent visibility overrides it, so the entire movieclip object remains completely invisible.It seems you can make a child become invisible while the parent is visible, but I want to do the opposite.
View 6 Replies
May 5, 2011
I have a flash and want to make it only visible when loading 100%. In frame 1 I write stage.visible = fault; or this.visible=fault;
it doesn't work ! the flash still display !
View 7 Replies
Jul 29, 2011
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
View 10 Replies
Jun 6, 2011
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
View 5 Replies
Jul 29, 2011
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code:
trace(SpriteP.width + ' ' + SpriteP.height); //100 250.
SpriteP.removeChild(Sprite2)
trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good.
When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
View 1 Replies
Feb 5, 2010
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
View 2 Replies
Dec 10, 2009
I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
View 2 Replies
Aug 24, 2010
I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.
[Code]...
View 1 Replies
Oct 6, 2010
Here is a working script to drag drop a ball from the stage into another target mc:
ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void{ [code]...
It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?
View 2 Replies
Dec 30, 2009
how to make a clip invisible after 4 seconds of idle.
View 16 Replies
Nov 12, 2006
well i m here to ask a "simple" doubdt i think, i wanna duplica a movieClip and acess it in diferent X positons, and how can i put my mc visible in some frames and invisble in others? i ve tryed mc.visible = false but it didnt work :S
View 1 Replies
Mar 21, 2010
I want a movie clip to be visible for 3 seconds then invisible then visible again after 3 seconds.
View 4 Replies
Jul 28, 2010
I have a map of states state when a particular state is clicked on, the fla centers on and zooms to that state. When you click on a state a unique ID is pulled from an xml. Using this ID, I can then call all the counties that are part of this state through the county's xml which is also loaded on my stage.or example if I click on Arizona, it zooms and I get a trace of all the instance names of the counties within Arizona.
//call all instance names of Arizona counties
cldcnfips=(cntXml.Records.Record.(STATE_FIPS==cldstfips).afips.children());
trace(cldcnfips);
[code]......
View 7 Replies
Oct 23, 2009
I have a file where everything is on frame one, and I have a nav bar. I want there to be a couple of buttons showing up below the main nav bar when one nav button is clicked, then disappearing when any of the other buttons are clicked.
View 1 Replies
May 26, 2008
I have got some images that i have loaded flash from another website.
i have used the tween function to make it move about. i would like to know if there is a way to have many images in the same symbol and change there visiblility so that you can only see one at a time. when i use
Code:
_root.images.image1._visible = false
_root.images.images2._visible = true
[Code].....
View 1 Replies
Mar 27, 2009
This may well just be because it can't be done but here goes.Does anyone know of a way that I can make a MoviecClip "visible=false" whilst stopping just one of its children's, children's, children...etc from also going invisible.I am aware that it can be done by setting them all individually but this will take a lot of code (and I like tidy code...and I'm lazy), and I am reluctant to use a loop as it will interrupt the animation that is going on at the time.
View 2 Replies
Sep 29, 2011
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
View 1 Replies
Mar 10, 2010
var viewStack:ViewStack = new ViewStack();
viewStack.percentWidth = 100;
viewStack.percentHeight = 100;
[Code]....
Its only displaying canVas3 contents not canVas1 and canVas2
View 1 Replies
Mar 1, 2010
I have a simple FLA that pans through an image up/down/left/right. There are several hotspots (transparent buttons) that popup simple captions when the user rolls over them and launches a URL when clicked.
The captions are actually one caption that I dynamically write text to, size, and _x, _y locate when the rollover event occurs.
The caption (cap) is a rectangle and text box MC symbol which is grouped with the graphic and buttons as another MC symbol. It all works great, panning, captions.
The problem is, when the mouse is first moved, the caption box appears over the graphic. I want it invisible until a rollover occurs. I have tried a setup function action in the first frame that performs cap._visible = false;, which did not solve it. That syntax works fine following the first rollout.
on (rollOver) {
cap.desc.text = "Mr Reynolds";
cap._width = 7*cap.desc.text.length;
[Code].....
View 8 Replies
Jan 3, 2010
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
View 1 Replies
Aug 15, 2009
I am creating a thumnail bar having the thumnail of the images, it has the default visible thumbs of 7 images, while the others must be hidden on the right of the bar. I used the code in AS3 to add thumbs in to the bar, the first 7 were fine, but the others still appearred visible and cover the bar border.My thumbBar is simply a rectangle and what i really did was to thumbBar.addChild(thumb). But all the thumbs appeared visible, first 7 thumbs stayed inside the rectange but the others were outside.How can I make the others invisible and turn them visible only when i use with the MouseOver Event.
View 3 Replies
Oct 18, 2010
This is a very simple thing I want to do: show informational popups when an area of the screen is rolled over. I was able to get this working in action script 3 with MouseEventListener and the visible =true/false property but can't seem to get it working correctly in AS2.
View 2 Replies
Apr 11, 2005
I'm sure this question has been discussed before? I'm wondering how I can make this particular scrollbar invisible when the text inside is short and visible when the text is longer? What would be the AS for this? I'll attach my file to this post!!
View 2 Replies
Apr 11, 2005
how I can make this particular scrollbar invisible when the text inside is short and visible when the text is longer?
View 3 Replies
Sep 11, 2010
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
View 29 Replies
Nov 11, 2009
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
View 2 Replies
Sep 29, 2011
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
[Code]...
View 3 Replies
Nov 7, 2011
i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.
My Parent Class
public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
private var _loader:Loader;
[Code]....
View 3 Replies
Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
View 3 Replies