ActionScript 2.0 :: Start Over After Idle
Jul 29, 2004I have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes.
View 2 RepliesI have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes.
View 2 RepliesI am trying to get an interval to start if the mouse is idle after a few minuets. The objective is once a user begins to use the flash program and stops the program will jump back to the main scene after a few moments of the mouse being idle. The interval also needs to stop and reset if the user begins moving the mouse again. This is my code thus far.
var duration:Number = 300000;
var myInter:Number = setInterval(backtomain, duration);
function backtomain():void {
gotoAndPlay(1, "Scene 10");
clearInterval(myInter);
}
I am also up for learning the Timer Class if that is my only option.
I have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes. How to do this?
View 2 Replieshow to make a clip invisible after 4 seconds of idle.
View 16 RepliesI would like to detect if a movie is idle: fully loaded and no use interaction and no other functions are running... Then will call to run some layout optimization functions
View 5 RepliesI m making a wbt where i want to display a message box if there is no interaction for some time (lets say 2 min). The scenario is there will be some voice over & text which ask the user to click on smthng or drag & drop intr. so i need to check once the voice is over whether student has done some interaction or if its in idle state. if state is idle then display some text box or message asking user to click or something.
View 2 Replieswhen you iterate through an array using for / each, assuming the elements in the array are primitive types, the looping var takes on the type and value of each item, but is not a reference to the item.
Code:
var arr:Object = {a:1,b:2,c:3};
for each (var a:int in arr) {
a++;
[code]...
This differs from the behavior of PHP5, for example, where even though most objects are passed by reference automatically, objects within foreach loops are treated as copies unless specifically passed as &references like
PHP Code:
foreach ($arr as $key=>&$b) {}
Is there any way to get AS3 to do the decent thing and give you a choice whether subarrays are passed as references or not, without resorting to making ByteArray copies of your objects for every iteration of a loop?
the flash player seems to spend about 5msec (and sometimes more) idling at the end of every frame.this happens on a wide range of workloads and a wide range of targetted framerate.this seems to happen even when the flash player is not keeping up with the targetted framerate. using a profiler that shows what each of the CPU cores is doing, i notice that soon after returning from my frame handler, all four cores start executing (i assume to render) for a few msec, then 3 of the cores go idle while the main core finishes, then the main core goes idle and all 4 core remain that way for about 5msec.this is running flash player 10.3, windows 7, firefox, but i have seen similar idles in other environments
View 1 Replieswhen the mouse is idle, dynamically create a circle and scale . the scaling has to depend on the mouse idle time.. so here i couldn't scale the circle, but all other are done. am put the code here.
CODE.................
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
[Code].....
How can I tell when a user has been idle for say 5 minutes on my Flex app? When I say "idle" I mean the user has not interacted with the application at all.
View 5 Replieshow to detect mouse is ideal for 3 or 4 sec.if it is than a flag will set true.[code]
View 7 RepliesI'm having a problem with the following code. It works perfect to attach a movie clip if the mouse is idle. The problem is there seems to be some sort of refreshing going on which is not allowing the movie clip to play past the first frame.
// Set time_out variable(flash time is in milliseconds)
// .2*60*1000 = 30 seconds
time_out = .05*60*1000;
// Set a time variable for mouse movement
_root.onMouseMove = function() {
[Code] .....
I have a site that is using 80 - 95 % CPU power, while sitting idle.
The rundown.... The site has selectable backgrounds, that are set on the main timeline. Most of the rest of the site resides inside of a MovieClip that sits on the main timeline. Before that movieClip loads, it uses about 4-15% CPU power to do everything including animations.
Once it stops on the Frame that has the main site MovieClip the CPU usage goes through the roof. However, even if I don't interact with it and it is just sitting there, stopped on a frame, no animations looping, and nothing loading. My CPU usage is nearing 100%. What is going on? And How can I make this use less power.
How would i make it so when the user is moving their mouse the mouse is visible. But once it stops moving for about 2 seconds it turns invisible (and visible again once the user moves it)?
View 2 RepliesIs it possible to make an idle mouse dissappear after about 2 seconds, but if it becomes active again it reapears? I figure there is but I don't know the functions I would need to do it.
View 9 RepliesI have a site that is using 80 - 95 % CPU power, while sitting idle.
The rundown.... The site has selectable backgrounds, that are set on the main timeline. Most of the rest of the site resides inside of a MovieClip that sits on the main timeline. Before that movieClip loads, it uses about 4-15% CPU power to do everything including animations.
Once it stops on the Frame that has the main site MovieClip the CPU usage goes through the roof. However, even if I don't interact with it and it is just sitting there, stopped on a frame, no animations looping, and nothing loading. My CPU usage is nearing 100%. What is going on? And How can I make this use less power.
How do you return to a specified frame if the movie is idle for 2 minutes? I have a interactive flash movie that is playing on a touch screen. I want to return to a certain frame if no one has touched it in 2 minutes.
View 6 RepliesIs it possible to make an idle mouse disappear after about 2 seconds, but if it becomes active again it reappears?
View 9 RepliesI'm using the following code to continuously scroll an image. I want to keep the mouseover but I need a way to make it scroll at an idle speed when the mouse isn't over the image.
onClipEvent (load) {
mouseOn = false;
xcenter=600;
speed=1/10;
}on(rollOver){
[Code] .....
I also noticed the image jumps to the left when the mouse is over it.
I have a Flash 10 program that locks up when running on a device, such as a netbook, that has a weak processor.Specifically, it goes into a state where it is doing very heavy processing within an ENTER_FRAME event handler following a mouse down event, and expects to stop doing this processing following a mouse up event. The problem is that, since there is no idle time left over following the frame event handlers, the mouse up event is never received, and consequently the process locks up in what amounts to an infinite loop. Yes I can do things like lower the frame rate and do what I can to reduce the processing taking place in each frame, but is there some iron clad way to break out of this? Is there some way to detect that no idle time exists? Or is there a way to force receipt of the interactive mouse events? Or could I, within the ENTER_FRAME code, detect the state of the mouse, up or down, without getting a mouse event?
View 2 RepliesI have a swf that advances through a series of frames by pressing any key. I am trying to set up a timer so that on idle (no keypresses for X sec), it plays an audio clip.
My AS below works fine, but if you press keys very fast it seems to get out of sync and plays the audio almost randomly (at least faster than it should). Does anyone know what might be causing this? BTW, I have tried using a keylistener which seems to make it even worse by affecting the volume level randomly.
//ON THE INITIAL FRAME...
myInterval = setInterval(callback1, 20000);
function callback1()
[Code].....
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
I'm developing a touch-screen Flash application for a shoe store, and it runs fine initially, but slows down toward the end of the day. I've been diligent with removing event listeners and so on. I've now narrowed the problem to be very specific - it's one section of the application causing the problem, and one part of that section:
- I have a main movie clip which contains the animation, which itself contains 5 nested movie clips, each with their own timeline. All movie clips have a stop action on the final frame. images are transparent PNGs with outer glow "filter" - the issue is not with performance as such, but with CPU increasing over time. Each time you play the clip, there is a small amount of CPU usage that 'sticks' and doesn't get freed up. What happens is that if you play the movie clip many (MANY MANY) times, then eventually it starts to slow down. Mac's Activity Monitor shows that the idle CPU usage is increasing slowly, over many times of playing the clip. It's insignificant with each play, but adds up over time.
You may be inclined to say: oh filters effect CPU, so it will be slow - but it isn't slow until it plays many, many times. Initially it's fast. I've uploaded a .zip with .app and .exe versions of my problem section. There are two files of each type: AutoPlay.app (& .exe): plays the problem clip repeatedly (I've just removed the final 'stop();' frame), so you can leave it open and come back in half an hour to see it slowing down.
ClickToPlay.app (& .exe): Plays the problem clip once when you click the 'play' button, so you can click several times, let it return to idle, and verify that the idle CPU usage is in fact increasing.
[Code]...
i want to creat a script that if my movie clip is idle for 5 seconds (or some period of time) with out someone moving there mouse over it, that it returns back to the original state.
View 6 RepliesI'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
standstill = 0;
lastmove = 0;
timeout = 3000;
[code]...
I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.
View 1 RepliesI'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
View 1 Replies