ActionScript 3.0 :: Flash Relative Resize Within Html
Apr 21, 2009
I have flash within a html but when I view it on pcs with smaller resolution it sqaushes to fit screen.How do i make it so instead of squash to fit it stretchs and makes thinks relativly smaller etc.
I have a problem with relative addressing... it's not about _root stuff, but how to open an html page from a Flash movie.The Flash movie is inside a Folder named "Dogs". And the html document is outside this folder, sitting in the main folder for the site.Usually if I call a movie from inside a folder I put a slash eg. getUrl("dogs/intro", "window")but i want to go in the opposite direction, from inside this folder to a file outside... does that make sense?
I am adding MovieClips in columns and rows according to the main container with static width and heightnow if user wants to enter for more rows and columnsHow I should change the Moviclips size that can adjust within main container ( Blue Box as in image )Image 1 : I am adding small white movieClips with default width and heightImage 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
I am having problems changing text x,y position in a browser window as the browser is resized. Ultimately I plan on positioning an image but just using the text for now. I use the following code:
Code: stage.addEventListener(Event.RESIZE, wResize); function wResize(e:Event):void {
I made a spinning globe with Away 3D which sits in front of a 2D graphic in a specific spot. The swf is going to exist as part of a web-page. When a user hits "zoom in" or "zoom out" on there browser (looked at FF and IE) and refreshes the page, the 2D graphic is zoomed and stretched. The spinning globe is also magnified, but falls out of position... in this case, down and to the right. I put my original re-jiggering steps to put the globe in place in an onResize() method, called by stage.addEventListener(Event.RESIZE, onResize);
[Code]....
Even if I wanted the globe to stay dead center on the stage, I don't know how to do this. What kind of calculation do I need to make in my onResize() method? Do I move the view or do I need to move something else? Can someone explain what is happening to the viewport or the camera when the stage is resized?
I'm sure what I'm asking is very simple, but my action script knowledge is too basic to figure this out.I want to have a small thumbnail/button like 80 by 42 in my webpage, and I want my flash movie to re-size by 800 by 420, when clicked. I made a very simple thing by creating a button on the first frame, and having my full-size content starting from the second frame. By having it windowless, it looks like it's working fine. But since, my whole flash is 800 by 420, it will ruin my layout when I embed in HTML.
Update: Turns out this is undocumented behaviour of the NetStream class - NetStream loads relative to the swf, as opposed to URLRequest which loads relative to the HTML doc...annoying.I am having a strange issue where loading an FLV file using thefl.video.VideoPlayer class that comes with CS4: Adobe docs hereUsually when loading external content into flashplayer, the path is relative to the HTML page that the swf is embedded in - but when I try and load an FLV using the VideoPlayer class the player looks for a path relative to the swf, not to the HTML (as you would expect).
eg: My file setup is:index.html (which contains the swf)swf/my-video-player.swfvideo/my-video.flv
Is there any way to make it so that the width and height of the stage will be whatever the user resizes the browser to? I know how to do it in flash because you just resize the window, but doing when I do it in a browser I always end up with a scroll bar because you have to specify pixels.
So I tried doing a 100% by 100% width and height value in html. It keeps the proportions..so there is always a space on the top and bottom or left and right...
I have a flash animation with the size of 1280x1024 and I want to embed it into an HTML file. I want the flash file to be displayed in 800x600. This is my code:
I'm having a problem with a finished flash piece where, in the most simple scenario, if the user screen size is very small, the background html comes up over the bottom of the flash movie and covers a portion of it. The effect can also be seen if you resize the browser window down fairly small. I want the user the be able to see all the content fine, even if they have to scroll a lot to achieve it. I have my flash set up with:
I try to make an intro animation inside a website, and when the animation is done or when you push the Skip button, it navigates to the index.html file from the site root.So I have in my site root the folder Flash, where the intro.swf is, and within the intro.swf I called the navigateToURL(new URLRequest("..index.html"), "_self"); method. Now it's not working.
I am new to Flash and ActionScript 3.0 environment. I don't have any knowledge in depth with Flash and ActionScript 3.0. I am using the flash(.swf file) in my Java application. Now, this .swf file is to be placed in the server system. While I am working with these, I faced an error. Here, my issue/problem(s) starts....
1.)With the help of URLRequest & URLLoader classes, I am loading a jpg file dynamically onto the stage using the following code:
Not sure if this is a AS3 question or an HTML question. I have a website that uses the resize event (written in AS3) to fit the page to the width of the users screen.
Now I am trying to use CSS in my HTML to create layers with the <div></div>.
i have been reading all over looking how to get flash to resize and i have seen all about setting the height and width to 100% but these all seem to be when the swf IS the webpage.i'm looking to embed just a piece of flash into my html page, which i need to resize on browser resize.
I'm not understanding something. When resize the flash window itself it traces the width and height of the stage just fine. But when I publish it as an html page the resize handler doesn't work and it traces nothing...
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
So I just found out the hard way that the path that Flash uses to load external content is based on the HTML it is embedded in, not the SWF itself. This is a problem for me because I have the HTML generated from a PHP file that is in a folder below the SWF. The PHP has other dependencies that would break if I moved it into the same folder as the SWF.So basically now my dev testing and web versions are separated by a folder.Is there a way to change the relative path Flash uses? Or am I going to have to hack things up?
I'm finishing up a flash template that I have used on numerous occasions and it has worked really well. This time however, the nav button that is used to bring up html pages within my site got out of whack. I have checked (and changed) the flash/menu_v8.swf?button=3 relative to the index page I'm trying to link to, but to no avail. I have also gone into Flash and can change the h-link of the TEXT on the button to the corresponding page, but it makes no changes whatsoever.
I am new to the Flash platform. My work is on Java. But, I need the help of a flash file(.swf) in my Java application to work with. So, I came to here to listen my doubts like this in this forum.Can we pass relative-url using ActionScript 3.0 with Flash?I have worked with absolute-url till now[WHICH IS IN BOLD] within localhost server only. And my sample piece of code looks like below:[code]
I have to have relative paths to the sound file assets but for some reason when I change them they are all absolute. Even when the file is in the same directory as the .fla.How can I change the path to sounds in flash to relative?
I've downloaded the tweener.swc from their google project page I create my fla file put it in a folder and put in the same folder the tweener.swc file.
I go to ActionScript settings > Library path > hit the + button > I type the relative path which should be just tweener.swc or not sure but just a dot (.) or / to get all the classes and libraries from the same folder in which the fla is located.
But it says it can't load the swc or my imports don't find the classes.
When I drag and drop images in flash library, the path is sometimes relative (./somefolder/someimage.png), and sometimes it is absolute (D:lahsomefoldersomeimage.png).
How can I use only relative paths in flash library in order to be able to update all images from any computer and/or from any folder ?
How can I draw objects relative to one another in AS3? For example I have a small object in the middle of a large object. Then I move the small object to the left (subtract x) but visually I see the large object move to the right and the small object stay still.
I have a website using asp.net mvc in which I need to embed a flash file in view. I am unable to set the relative path for the flash file. Given below is the code I am using:
And the problem is that messanger.swf is able to pull request if the web application is started as ROOT in tomcat webapps. I mean it can only be access by this url localhost:8080/. If i try to move webaplication to another folder - for example to localhost:8080/myApplication messenger.swf would not work properly sinse i have to change root_context as well.
So my question how to dinamicly determine context-root in run time, without hardcode it as option of compiler ? I want my .war application work properly regardless of it position in webapps folder(url).
I was trying to get a ballpark idea of how much slower Flash is at pure pixel-pushing 2D graphics than doing the same thing in SDL or other native library. For instance if I have a Flash/Flex app on a modern PC which each frame does a 2D loop and directly reads/sets every pixel, what equivalent PC would give the same performance for a native C++ app? Maybe a classic Pentium, a PII, PIII?
I am in the midst of finishing up a design application where you can upload images and colors. I use the greensock transform manager. I am taking anything a user does and recording it so I can recreate what they made on larger scale behind the scenes (to be exported for printing purposes)
The problem I am running into is with rotation and moving x and y values. The transform manager does everything relative to a center point, but when i recreate the image object the registration point is at the top left. I have found how to rotate around the center of the object using the transform matrix, but I can't seem to move the x and y correctly because these values change when you rotate. I want to just move the image to the left or right relative to the center. How could I go about doing this.
Here is how I rotate.
private function rotateAroundCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix; m.tx -= ptRotationPoint.x;