Professional :: Resize MovieClips According Relative To Space?
Aug 25, 2011
I am adding MovieClips in columns and rows according to the main container with static width and heightnow if user wants to enter for more rows and columnsHow I should change the Moviclips size that can adjust within main container ( Blue Box as in image )Image 1 : I am adding small white movieClips with default width and heightImage 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
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Aug 25, 2011
I am adding MovieClips in columns and rows according to the main container with static width and height now if user wants to enter for more rows and columns
How I should change the Moviclips size that can adjust within main container ( Blue Box as in image )
Image 1 : I am adding small white movieClips with default width and height
Image 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
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Jul 31, 2010
I noticed a bug when trying to animate movieclips in 3d space: Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.
I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.
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Apr 21, 2009
I have flash within a html but when I view it on pcs with smaller resolution it sqaushes to fit screen.How do i make it so instead of squash to fit it stretchs and makes thinks relativly smaller etc.
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Dec 13, 2009
I am having problems changing text x,y position in a browser window as the browser is resized. Ultimately I plan on positioning an image but just using the text for now. I use the following code:
Code:
stage.addEventListener(Event.RESIZE, wResize);
function wResize(e:Event):void {
[code]......
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Dec 10, 2010
I made a spinning globe with Away 3D which sits in front of a 2D graphic in a specific spot. The swf is going to exist as part of a web-page. When a user hits "zoom in" or "zoom out" on there browser (looked at FF and IE) and refreshes the page, the 2D graphic is zoomed and stretched. The spinning globe is also magnified, but falls out of position... in this case, down and to the right. I put my original re-jiggering steps to put the globe in place in an onResize() method, called by stage.addEventListener(Event.RESIZE, onResize);
[Code]....
Even if I wanted the globe to stay dead center on the stage, I don't know how to do this. What kind of calculation do I need to make in my onResize() method? Do I move the view or do I need to move something else? Can someone explain what is happening to the viewport or the camera when the stage is resized?
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Jan 30, 2009
how to proportionally scale multiple movieClips relative to the stage size.
I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally)
But
I can not figure out for the life of me how to scale other movieclips in relation
to the stage size.
for example I have a background_mc that proportionally scales with the stage
to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion?
Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently.
I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's
this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
Code:
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code]....
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Jan 30, 2009
I need some assistance on how to proportionally scale multiple movieClips relative to the stage size. I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally) But I can not figure out for the life of me how to scale other movieclips in relation to the stage size. for example I have a background_mc that proportionally scales with the stage to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion? Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently. I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
[Code]....
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May 16, 2010
I am creating a film strip of thumbnails and am dynamically creating the thumbnails from an xml file. All this works great. The issue becomes the fact that I need for the filmstrip to resize when the window is resized and add or remove the number of the thumbnails as necessary. In order to calculate where the last thumbnail should be, I'm using the following code to calculate the x position:
PHP Code:
var lastX = rightArrow.x - (thumbWidth + 10);
where rightArrow is actually filmstrip.filmnav.rightArrow. I get the correct answer - but when I add the thumbnail to the movieclip filmstrip.panelscontainer.thumbcontainer, it's actually on top of the rightArrow. Clicking on both of them to see where Flash thinks the X is will show that Flash this the X of the thumbnail is at 607 and flash thinks the X of the thumbnail is 731, which is as it should be -- so why is the thumbnail so far to the right?The first thumbnail should always be x=10 and that is working fine and I'm currently not trying to layout the other thumbnails because they were all screwed up with a similar problem.
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Nov 21, 2011
How to position Objects in flash so that they stay like 10px from left no matter the size of flash movie. Something like in flex.
And how to embed Flash movie in HTML so that it all worked correctly?
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Feb 1, 2010
In AS3, how can you access a relative variable within a specific movieclip on the stage?I have a test file that changes the variable "myVar" in one of the displayobject movieclips drawn on the stage. I want to simply trace the current value of this displayobject's myVar for additional purposes.In AS2, you would achieve this by calling the instance name and then the variable contained within.Assuming 3 movieclips existed on the stage named Container1, Container2 and Cotainer3trace(_root.myContainer2.myVar);// returns Hello which is value of variable "myVar" within the movieclip instance named "Container2".How would you do this in AS3?[code]
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Sep 9, 2009
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code]......
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Jan 23, 2006
im looking for a source file similar to this site. puting movieclips in 3d space
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Jul 27, 2010
I have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys - I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.
In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations.how I could do this or even point me in the right direction to get started?
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Feb 11, 2011
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves.
// based off Dynamic Stacking AS3 @ http://blog.soulwire.co.uk/code/open-source/dynamic-stacking
var mcArray:Array = [mcA, mcB, mcC];
var mcSpacing:int = 10;
[Code]....
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Aug 16, 2009
How to "space evenly" movieclips in runtime usin actionscript?
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Sep 11, 2009
I am making a 3d scene in flash 10 and i have found that a movie clip with a vector graphic inside it becomes pixelated when the z axis is set it a negative value.
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Jul 26, 2010
HI have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys -I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations. Does anyone know how I could do this or even point me in the right direction to get started?
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Jul 20, 2010
I am needing to create random movement of multiple movieclips in a confined space. I am creating a group of fireflies that disappear and reappear at random spots.
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Mar 14, 2011
I'm finishing up a flash template that I have used on numerous occasions and it has worked really well. This time however, the nav button that is used to bring up html pages within my site got out of whack. I have checked (and changed) the flash/menu_v8.swf?button=3 relative to the index page I'm trying to link to, but to no avail. I have also gone into Flash and can change the h-link of the TEXT on the button to the corresponding page, but it makes no changes whatsoever.
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May 17, 2007
I create a projector for Linux by executing a swf file in flash player and chosing "create projector" from the file menu. The initial swf loads external resources (using MovieClip Loader.loadClip for example). In the swf this works fine but in the projector this fails. The projector seems to always execute in the users home directory no matter where it is in the file system, thus to find the external resources the path should be relevant to the users home directory. The problem i now have is that my application will be packaged and distributed on a cd rom. At development time i have no idea of the path to where the cd-rom will be mounted in the end users machine.For what motive does the projector execute in the users home directory and not in its real location?
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Mar 10, 2010
I am developing a Flash application where I load some images. The image paths are contained in an xml file that is read from the application .Up to now, I am using relative paths in the xml file. My question is if I can use site root relative paths?Let's say the site's directory is sth like below
- root
- /images
- /image1.jpg[code]....
I know I can use absolute paths but I prefer to use site root relative paths if that is possible.
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Jan 3, 2012
is it possible to use relative paths e.g. ../website/home.html rather than [URL] with the getURL command?
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Jun 22, 2004
Alright I have two Movie Clips on 2 different layers...One has the instance name panel and the other has the instance name panel2. Now, on the timeline panel is suppose to grow to 210x480 and then stop. A few frames later panel2 is supposed to resize to 150x480 but when panel2 resizes the other MC (panel) resizes to panel2's size...
Here is the code for panel:
onClipEvent(load){
// Define initial height
_root.high = 210;
// Define initial width
_root.wide = 480;
[Code] .....
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Apr 17, 2007
I'm having some problems when creating a projector of my movie. The movie dynamically loads other resources using the class MovieClipLoader. In a swf running in the standalone player the path to these resources is relative to the path of the swf. However when I create a projector from the shockwave the path to these resources is absolute and one directory higher than the real path.
For example.
1) I have a main.swf and resource.swf in the same folder /home/myuser
2) main.swf loads resource.swf with the line of actionscript
myMovieClipLoader.LoadClip("resource.swf", someClip);
3) I open the swf in standalone flash player and everything works fine.
4) I create a projector mainProjector and save it in the same directory.
5) The projector cannot find resource.swf unless i put it one folder up in /home in which case all works correctly.
6) I also note that I am able to move mainProjector anywhere in my system since it would seem to always execute in /home regardless of where i move it from which I deduce that the absolute path /home is saved in the projector. This would make it impossible to distribute the projector in a CD-ROM.
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Mar 9, 2010
I tried to set the .swf width to a percentage value but no matter what I use for the height, I get ugly whitespace above and under the applet.
Video demo: [URL]
Is there a way to get away with the unnecessary vertical margins?
The webpage is [URL]
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Mar 1, 2011
I'm developing my first flash app. I'm trying to use classes because they'll be very important in my future app. I created a simple movieclip with a star. However, instead of putting it directly on the stage, I'm calling it from library, using the addChild method to place the star in the stage. To do that, I simple right click over the movieclip icon->properties->check export to action script->and I give a name to the class (for example: myMC)
Then, inside the class I wrote:
package {
import flash.display.*;
import flash.events.*;
public class myMC extends MovieClip {
var star:myMC=new myMC();
public function myMC() {
[Code] .....
As I am placing the two variables origin_x and origin_y inside the constructor, I'm expecting to get 250 and 200 respectively. After drop the star, I want to send it to it's original place, and that's why I need to keep this values. And here's the problem, origin_x and origin_y are both ZERO, instead of 250 and 200... The value is not relative to stage. I managed a little bit and I found this post : [URL]. Unfortunately I tried to replace by the suggested code, but both values remain zero. An interesting thing, is that if I put the star directly in the stage instead of calling it from the library as I am doing, I get correct values in origin_x and origin_y.
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Feb 18, 2009
Why the mc's are staying where I want them when you resize the stage?
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Jun 30, 2007
how do I code stage resize with scaling movieclips? I can do stage resize and position/scale movieclips relative to stage size..but i don't how to have a scalable movieclip retain its scale relative to stage size. how do I code this? for example, i have a movieclip originally 50px wide, and the stage 100px wide..when i click the mc, it scales up to 80px wide. and when I resize the stage to 50px,(50% of stage size) i want the mc to scale to 40px too(50% of mc size).. and when I click it again to restore to it's original size, i want it to scale to 25px(50% of original size). then finally when i scale the stage back to 100px, the mc again is 50px wide.
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Dec 11, 2010
I've got a resize listener where I change my movieclips' dimensions and positions.[code]But how I set the minimum allowed resize of the stage?I don't want the stage to be smaller than 1024x600 for example.
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