ActionScript 2.0 :: Putting Movieclips In 3d Space
Jan 23, 2006im looking for a source file similar to this site. puting movieclips in 3d space
View 1 Repliesim looking for a source file similar to this site. puting movieclips in 3d space
View 1 RepliesI like to call it a 3D engine, it can display triangles in 3D space and make shapes out of it. It works fine except that I have to manually change/remove/insert the coordinates of the points of triangles that make shapes. I would like to have a more practical way of putting dots in 3D space.
View 2 RepliesIs this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);
[code].....
I noticed a bug when trying to animate movieclips in 3d space: Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.
I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.
I am adding MovieClips in columns and rows according to the main container with static width and height now if user wants to enter for more rows and columns
How I should change the Moviclips size that can adjust within main container ( Blue Box as in image )
Image 1 : I am adding small white movieClips with default width and height
Image 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
I have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys - I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.
In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations.how I could do this or even point me in the right direction to get started?
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves.
// based off Dynamic Stacking AS3 @ http://blog.soulwire.co.uk/code/open-source/dynamic-stacking
var mcArray:Array = [mcA, mcB, mcC];
var mcSpacing:int = 10;
[Code]....
I am adding MovieClips in columns and rows according to the main container with static width and heightnow if user wants to enter for more rows and columnsHow I should change the Moviclips size that can adjust within main container ( Blue Box as in image )Image 1 : I am adding small white movieClips with default width and heightImage 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
View 4 RepliesHow to "space evenly" movieclips in runtime usin actionscript?
View 2 RepliesI am making a 3d scene in flash 10 and i have found that a movie clip with a vector graphic inside it becomes pixelated when the z axis is set it a negative value.
View 2 RepliesHI have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys -I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations. Does anyone know how I could do this or even point me in the right direction to get started?
View 2 RepliesI am needing to create random movement of multiple movieclips in a confined space. I am creating a group of fireflies that disappear and reappear at random spots.
View 19 RepliesI have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
View 1 RepliesIt has around 7 different movie clips in the library. I was originally going to put one clip per frame in the master timeline and have some sort of pause sequence to play them one after another. What I ultimately want to accomplish is to have these clips play one after the other without having to click any buttons, so basically straight through.
View 1 RepliesI've recently made a website for a friend and she wants a video to play on one of the frames. It is in the library and the video plays when i test the movie on my laptop, however, I have now uploaded the .swf file website to a host along with the video and it isn't playing. Any ideas how to sort this out? Not completely sure myself! Using Flash CS4 with Actionscript 2.0 if that makes any difference to anything.
View 9 RepliesI'm making a presentation in Flash that needs to be put on a DVD, which we will given to people in my organization to view at home. The presentation will not contain any interactivity. It will have text, music, video, and narration.
The videos will be short and contain sound, should I embed them in the fla file? I planned to break the presentation into scenes to make it easier to manage, and so they'll just play one after another. My computer can burn DVDs, so I was just going to export the swf to DVDS.
Assume the main time line is A. On A I've got movie clip Z also On A . I've got movie clip B and inside B I've got a movie clip C (I need it to be this way because it soft of a TAB meanu).My problem is the actionscript written in C makes few objects called planet 1, planet 2, planet 3 on A function well. But when I move planet 1, planet 2, planet 3 to a movie clip (planets_mc) it won't function! How can I put planet 1,2 and 3 in to one mc and still make the actionscript in C work?I've used the _root. command in the script C. Hope my question is clear enough!
View 3 RepliesWrong section, moved to actionscript 3 I'm having trouble with my code. I keep getting this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Test_fla::MainTimeline/frame1()
I believe it has something to do with the array, considering it works when I remove the array stuff. What i'm trying to do is to be able to move objects through an array with my gravitate() function in the Grav Class.
stage.addEventListener(Event.ENTER_FRAME,onLoop, false, 0, true);
for(var i:uint=0; i < numParticles; i++){
var p:Grav = new Grav(5, 0xff0000, Math.random()*250, Math.random()*250);
addChild(p);
[code]...
I have a simple graphic in Scene One which when you mouse over it, it changes to Scene Two where there are several round buttons that people can navigate with. What I want is that when the mouse is dragged away from the stage where the buttons are in Scene Two, you are taken back to Scene one. I can't seem to work this out. I only to want to go back to Scene One when the mouse is completely out of the SWF.
I made another button and made a square hit point that covers the stage and put that on the level above the other round button levels but this then doesn't allow you to activate and click the buttons underneath the square button. I just want a rollOut when the mouse comes completely off the SWF back to Scene One. Am I missing something?
I bought this template, and am trying to make some of the pictures when clicked have hyperlinks that go to other websites, i am turnong the picture into a button and adding this code in the action script [code]
View 3 RepliesI need to put a key frame in an .flv file
More specifically, I'm just converting a video into FLV using the Adobe Media Encoder. I'm primarily a web designer, not a video guy, I've always just used the built in Insert FLV function in Dreamweaver to put Flash Video in. However, when autoplay is off I need to know how to control what frame shows up on the front of the video before it starts playing.
I've got a question/request concerning my first flash website.If you look at my site you will see 4 .swf's loaded in from the sides. This effect is made possible by Jquery script. But because of lack of compatibility with Opera & Internetexplorer. I have to integrate this all in one swf. But I've got not a clue what kind of code I need to make this effect working.So to be clear what I want is Containing 4 swf's 25% height & 100% width. The slide in function is something I also would like to have (but maybe that's asking for just to much). If you want to see the code of the actionscript from the swf''s you can check it out at the included zip
View 11 RepliesI'm having trouble with publish my flash file. I have uploaded my flash file (flash.html) and (flash.swf) to my ftp. Then I copy and paste the html code onto the page of my website which is (without the star)
<*html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>flash</title>
[Code]...
But when I view it on my website this pop-up comes up What am I doing wrong =/?
I'm still working on my highscore list but cant get it right. Its posting a player name and score in a textfield out of MYQSL database.
This working but not orginised. If I can put the score and player in a seperate textfield I think it will look a lot better.
This is the code that displays the score and player in the same textbox. (at bottom)
import fl.controls.TextInput;import fl.controls.TextArea;import flash.text.TextFieldType;var variables:URLVariables = new URLVariables();var request:URLRequest = new URLRequest();////insert in the location of the php script
[Code].....
I did a banner for a client and was asked if I could put the banner up on their site when I was done, not realizing the site was done in .aspx. I'm in the control panel of the site, I uploaded the flash files to the correct folder and rather than going into this blind I thoughtThe code for the banner on the site currently is
<script type="text/javascript" src="/home-ads/swfobject.js"></script> <script type="text/javascript"> var flashvars = {}; flashvars.xmlPath = "/home-ads/powertri-ads.xml"; var params =
[code].....
So this is the image i want to add bones to so i can animate it... but any way i convert or anything i still cant add the bone,, the bone just dissapears when i drag it.
View 6 RepliesI'm having trouble with publish my flash file. I have uploaded my flash file (flash.html) and (flash.swf) to my ftp. Then I copy and paste the html code onto the page of my website which is (without the star)
<*html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
[code].....
I created an swf and a HTML output. Localy it works when I double click the html except IE.keeps telling me I need to accept the plug in. Verry annoying. But if I put the HTML and the SWF on the website the HTML is blank no movie.I cut the HTML down to a minimum as well. Any ideas what would be missing that is needed. Tried the original generated html as well.[code]
View 8 RepliesHow can I input varables value into a textfield?var i:uint=0
for(i; i<4; i++){
pageText.text=i+1
}
If i use i+"something" then it can get the i value, but other than that it could not get i value.
I have two scripts I wish I could make a game with, but can't seem to make them work together.[URL] the objective of the game is for the player to get to the opposite end of the "maze" without being hit by the enemy.
View 1 Replies