Actionscript 3.0 :: Vector Movieclips Become Pixelated In 3d Space
Sep 11, 2009
I am making a 3d scene in flash 10 and i have found that a movie clip with a vector graphic inside it becomes pixelated when the z axis is set it a negative value.
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Sep 9, 2009
needing to alter the stage.scaleMode, but I have a video player with vector shapes that look pixelated when I go to full screen mode. The SWF is not rendering these vectors as bitmaps or anything. When I right click on the SWF in non-full screen mode and zoom in on sections of the SWF things are nice and crisp and vectory. Yet when I go full screen these crisp shapes seem pixelated.
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Oct 29, 2009
is there a setting for sprites/movieclips to get that pixelated edge on the circles? how are they doing that?
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Jul 31, 2010
I noticed a bug when trying to animate movieclips in 3d space: Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.
I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.
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Aug 25, 2011
I am adding MovieClips in columns and rows according to the main container with static width and height now if user wants to enter for more rows and columns
How I should change the Moviclips size that can adjust within main container ( Blue Box as in image )
Image 1 : I am adding small white movieClips with default width and height
Image 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
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Jan 23, 2006
im looking for a source file similar to this site. puting movieclips in 3d space
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Jul 27, 2010
I have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys - I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.
In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations.how I could do this or even point me in the right direction to get started?
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Feb 11, 2011
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves.
// based off Dynamic Stacking AS3 @ http://blog.soulwire.co.uk/code/open-source/dynamic-stacking
var mcArray:Array = [mcA, mcB, mcC];
var mcSpacing:int = 10;
[Code]....
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Aug 25, 2011
I am adding MovieClips in columns and rows according to the main container with static width and heightnow if user wants to enter for more rows and columnsHow I should change the Moviclips size that can adjust within main container ( Blue Box as in image )Image 1 : I am adding small white movieClips with default width and heightImage 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
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Aug 16, 2009
How to "space evenly" movieclips in runtime usin actionscript?
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Dec 3, 2010
How would I go about loading an array or vector with movieclips from the library?
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Dec 2, 2010
how to load movieclips from the library to an array or vector?
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Jul 26, 2010
HI have various instances of a movieclip spread across 3D space. The user is able to navigate across the 3D space using the mouse or the arrow keys -I've used a style similar to the old school first person shooter games. Some of the objects on the stage are related so I want to connect them with a line to show their relationship. As all my objects are dynamically created through AS at runtime the relationships also need to be dynamically generated. As the user navigates around the 3D space the line between the objects needs to get redrawn.In a 2D world I'd use the drawpath or moveTo/LineTo methods to join the movieclips and have a function on the onEnterFrame command of the 3D space to keep redrawing the line.However since this is a 3D world I need to take into account the z location of the movieclips as well as the x and y locations. Does anyone know how I could do this or even point me in the right direction to get started?
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Jul 20, 2010
I am needing to create random movement of multiple movieclips in a confined space. I am creating a group of fireflies that disappear and reappear at random spots.
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Sep 13, 2011
I'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
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Apr 11, 2007
I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
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May 7, 2010
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
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Jul 23, 2011
If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.
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Dec 24, 2010
Created Vector with the initial length of 100.
var v:Vector. = new Vector.(100);
v[90] = "Ninety"
v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.
//How to change the length from 100 to 200 to store a value at index 190
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Nov 16, 2011
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>
[code]....
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
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Dec 3, 2009
I have imported two images from PS to Flash in PNG format. They are the perfect size and ready to use (i.e. not scaling these images). When I convert them to movies, the animation looks great in Flash, but when I export them they only look good when I have the HTML settings set to "Best". If I don't have this setting on, it looks like crap (i.e. very jagged). These are photos btw, not vector images or shapes.
The reason I want this to be optimized without the control of HTML is because I am creating web banners for advertising. When I submit my swf file to the webmaster, they basically will embed the swf with whatever settings they choose. If they don't have the setting on "Best", the file looks like crap. Allow smoothing is on.
1. When I import the PNG image, can I safely select JPG compression via the Bitmap Properties? Or do I need to keep it as lossless? If I select JPG, I can considerably reduce the filesize, although I'm not sure if that causes the images to look jagged as well.
2. Is there anything I can do outside the HTML settings to display my animations without the jagged edges? I need to keep my filesize under 50Kb which is pretty hard when working with photos and animation etc.
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Jul 10, 2010
I am making a simple little movie that reads an XML file, gets the url of the most recent nodes image and displays it.I have everything working, but the image gets pixelated when it gets sized down, and I cannot figure out how to enable smoothing with my code.I am new to A.S. so I am fumbling my way through something this advanced. From my reading I think I cannot enable smoothing because I am using a UILoader to display the image?[code]
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Apr 15, 2008
I am calling a group of "large" jpgs into a slide show viaxml at runtime.The files are at size and with no compression as they are seelocally on a touchscreen.They look good in Pshop on screen, but when viewed in the swfthey have odd edges in t etext areas or anywhere there is adramatic shift in color or contrast. It looks like compressionissues, but I have been through each file multiple times andnothing seems to be wrong.Is there a limit to what file size can be imported andmanaged clearly by flash?Movie is 1924 x 1200 and the slideshow running in the windois 1277x959(rgb,jpg,files@72DPI)Image quality is very important on these because they are on
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Sep 11, 2009
why a vector in a movieclip becomes pixelated when the movieclips z value is set to a nagative value?for example:mcSphere.z = -500; looks awful.
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Jan 15, 2009
I'm having problems with image resolution...I'm using .png files, and the color/reso looks great in the flash file, but when I play the swf, the resolution gets all pixelated.
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Feb 10, 2009
I have a swf embedded in a HTML page at 100% - so it resizes with the page. In this I am dynamically loading jpegs... however, if the swf is displaying at anything other than its original size the jpegs look clumsily pixelated... which would be understandable if they were bigger than their native size, but it also happens when theyre smaller....
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Nov 17, 2009
I created a flash image gallery for my site but the images look pixelated. I really don't like the way they look. Im fairly new to web design and very new to flash.
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Aug 8, 2011
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
loadMovie("Wave.jpg", _root.image_box_9);
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Mar 27, 2008
I have scaled down some JPG's in flash and they look fine but when I publish to a SWF they look pixelated. I've read other threads and done what is suggested i.e. Smoothing on or off, JPG's instead of PNG's and quality at 100% with no success. I know that Flash isn't a resolution based application and bitmaps are but the images look fine in the Flash IDE.
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Mar 25, 2010
First i made the images with drop shadows in Illustrator and they looked fine there. When i copied them in to Flash they became pixelated.
I then got rid of the drop shadow in Illustrator and re-made it directly in Flash using the Filter/Drop Shadow property. It still is coming out very pixelated, even on "high quality" setting.
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