CS3 Putting Movie Clips Together?

Apr 22, 2010

It has around 7 different movie clips in the library. I was originally going to put one clip per frame in the master timeline and have some sort of pause sequence to play them one after another. What I ultimately want to accomplish is to have these clips play one after the other without having to click any buttons, so basically straight through.

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

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As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

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Part of the code (or basic idea of code; see comments for extra details

code:
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[Code].....

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[Code]....
 
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Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

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[Code]...

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[Code]...

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[code]...

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Code: Select allstop();
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[code]....

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[Code]...

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[Code]...

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[Code]...

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