ActionScript 3.0 :: Flash Variable Monitoring From Outside Class
Aug 5, 2011
I am attempting to make a simple class that I use to debug some of my code at runtime. I use a function in my debug class to pass a variable from another class that I want to monitor in realtime. For simplicity sake I am only passing Stings at the moment. I can pass the variable that I want successfully but I am stumpted as to how I to get my DebugClass to monitor that variable in realtime. Since the variable is being altered in another class, what would I needto do to have the debugClass monitor that variable without having to call a new function everytime the varible changes, which could be 300+ times a minute.
This is the current method I use to add the variable to my displayList:
protected function addDebugData(stringToAdd:String):void{
var debugText1:TextField = new TextField();
debugText1.border = true;
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
I'm trying to track the progress of a file upload in AS3, and I'm getting strange behavior. When I select a file and upload it, the progress is instantaneously 100% even if the file is 10 or more megabytes, but it's not finished. The onComplete event is fired about 30 second to a few minutes later (depending on file size) when the file has really finished uploading. I've tested this locally and on the server, the behaviour is the same. Has anyone else experienced this? Very frustrating ...
Otherwise, the file is uploading fine. The code is simple:
myFileReference.addEventListener(ProgressEvent.PROGRESS, onUploadProgress); function onUploadProgress(e:ProgressEvent) { var pctDone:Number = (e.bytesLoaded / e.bytesTotal) * 100; trace(pctDone); }
Does Flash Builder have any tool for detailed memory monitoring? When my program is run for a long time it gets slower, and I would like to identify the problem. When I press ctrl-alt-del to check my program memory it is increasing, but I am not able find which part of program is responsible for this increase.
a client provided a map which has been rolled out of a GIS system, hence its all vectors (AI-file for the time being). The map displays a pattern of pipelines which have to be animated depending on the flow of water through individual segments of the system. The idea is to change line width and/or color of segments after changes occurred.Online input is regularly updated numerical data that is available as a simple ascii text-file. it provides a structured dataset on the status of every pipeline segment.The resulting dynamic display is going to be used as a permanent monitoring tool.
Does anyone know if there are any classes that expose information about bandwidth usage? For example, I would like to know when my Flash file is really pushing the bandwidth by loading a bunch of stuff (like images), versus when its basically sitting idle.
Now I know I can get stuff like progress events from an individual load but thats not what I mean here. I want to be able to get a current level of activity for my entire movie which is currently running....not information about a particular item which is being loaded.
I have some experience with FMS and Red5 development for simple online video publishing application, I am not sure if FMS is viable for my new application). Here is the requirement
1. I need record real-time video to disk file from a 8-way video-capture-card.(the card is supported by FMS). The recording procedure starts just after the system startup without any manul operation by user. In another words, I need the recording procedure start with the Windows automatically without interaction
2. If the answer to my first question is YES, then: If the FMS record videos from a 8-way video-capture-card, with 640pxX480px each way. What is the minimal requirement on the hardware? A machine with 2.0GHz CPU with 512MB, is it enough?
3. What is the best practice do you think to organization the 7x24 video record files?
I have a Flex3 application which has to be capable of uploading multiple files and monitoring each files individual progress using a label NOT a progress bar.
My problem is that a generic progress handler for the uploads has no way (that I know of) of indicating WHICH upload it is that is progressing. I know that a file name is available to check but in the case of this app the file name might be the same for multiple uploads.
My question: With a generic progress handler how does one differentiate between 2 multiple uploads with the same file name?
I am attempting to monitor the progress of an image scroller I've built and all of the images (thumbs) load separately. What would be the best way of figuring out what the total progress of the images that are loading? I was thinking it would be cool to use a generic loader and apply it to a function such as myScroller.loadImages();
i have build a flash project where most of the content externally loads in to the main movie. for each chapter i made a "Loader" component, and a "progressBar" connected to the "Loader". during building i was re checking that all is working well (test movie with "simulate download"). then, i was uploading it to my server and when i view it on "fireFox", or "Safari" , it all working. but, when trying to view it on "IE", i never see the "progressBar" and, all the Actions that relate to the "on (complete) {}" never happens.
I want to have a movieclip have its alpha tween in, when I move the mouse, and fade out when I stop it. Alas - with either an onEnterFrame or onMouseMove if the mouse is moving - it keeps repeating the tween function - how do I make it fire the tween function only once..? here's what Ive done - but its too unreliable ..
Code: var mousex:Number;var mousey:Number; var moving:Boolean = false; onEnterFrame = function()
The NativeProcess is having a big issue which would hang/sudden stop response after 1-2 mins of running. I wonder if anyone else encounter the same issue?I have tested on Windows 7 (64bit).If there any way to launch an exe and release the Nativeprocess handler from monitoring the process or other method will be appreciate.
I have a movieclip, let's call it "myMC", that is very long (5,000 frames) over the course of which many dozens of nested movieclips are added/removed as children to/from "myMC".Without reference to the nested clips, is there a way I can add a listener to myMC and listen for when an object is added/removed from it (something along the lines of Event.ADDED)?
I have already set a variable in my document class "Main.as". I am now trying to access that variable and read its value from a different Class and Function, take that value and email it. For example in my "Main.as" file I have this function: public var _myVar:String; function create() { _myVar = "hello"; }
Now from my other class "EmailtoFriend.as" I have a new function to try and get the value of that pre set variable: function getVar() { trace(_myVar); }
Why will it not output "hello"? Instead I get an error saying: Access of undefined property _myVar.
I have recently started making (and am still making) the transition from ActionScript 2 to 3. I have used the _global variable in an AS2 project as I needed a variable to be accessible from within ANY swf loaded into my main movie. This worked like a treat.
However, along came AS3 and whipped that from right under my feet. After much Googling, a few people suggested making use of a simple class with a simple variable that can be publicly set and retrieved. I made a simple class, imported it and manipulated the value, and all went well, however the instance of the class I create in my main loader movie is still not accessible from within a second SWF that gets loaded into my movie. If I re-instantiate the class in the SWF that is being dynamically loaded, the value reverts to the default value in the class code, not the new value set in my parent (first) movie.
Here is my class code, stored in an external .as file, is there any way I can simulate the ostype variable being a global variable?
package{ public class ostype { public var ismac:Boolean = false;
[code]....
it's used as a simple identifier as to what operating system this flash app is being used on (mac or windows) and as a result let's me server content - such as saving files - in a different manner.
On the stage I have a movieclip by the name of rect_mc. Inside it have have a MovieClip square_mc.In the time line that I get when I double click on rect_mc (timeline of rect_mc) I have written the following code
var width1:Number; width1 = sqaure_mc.width;
How can I access width1 from the document class?The thing that I want to is access the variable declared (width1) in the timeline of rect_mc. Just for the sake of a example only I choose the width of MovieClip.My doubt is how can access a variable declared inside the timeline of rect_mc from the document class. It could be any variable.My document class is:
I want to find out whether my swf was loaded locally or from another swf. For this purpose I have declared a variable 'parentType' in my fla. var parentType:String = String(parent); There is a function in the document class that determines whether swf was loaded locally or from another swf. The name of the function in the document class is 'externalOrInternal'. The varaible parentType is passed as a parameter to the function externalOrInternal externalOrInternal(parentType); The name of the document class is Main. In the constructor of Main I have the function pollResize() (the use of this function is to listen for the resizing event. That part of the code is not shown in the snippet given below).
[Code]...
I see that swfParentType is has value insde the function externalOrInternal. My doubt is why null is traced inside the function pollResize. Why is it not [object Stage] as inside externalOrInternal. Due to this I am not able proceed further with the stage resizing event.What needs to be done so that proper value is traced in the function pollResize.
This is quite strange to me since the MouseCursor class is being used as static. Mouse.cursor = MouseCursor.BUTTON; This is what I am using the MouseCursor class as and hence it is static. We got this error posted by a customer and the customer has also attached a screenshot of the error. ReferenceError: Error #1065: Variable flash.ui::MouseCursor is not defined I first assumed that this could be perhaps because he was running an older version of Flash Player ( older than v10 ). But his screenshot clearly shows that it is running version 10 of the flash player.
I am adding some movieclips dynamically to stage. If we click on the movieclips, they goto and stop at frame 2. The Click Event for the Movieclip is defined in the base class
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code: var main:Main=new Main(); main.txtScore.text="hello";
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code: var class:Class = Class(getDefinitionByName("FooClass")); However, when I try to call foo() using the variable, it errors saying the function
I am trying to assign a variable to a view navigation as follows:
protected function list_clickHandler(event:MouseEvent):void { var name1:String = list.selectedItem.vPage; var name2:Object = list.selectedItem.vPage.valueOf();
[Code]....
As the View is presented as a static and not a variable. When you try to submit it as a variable in any format (String, Object) an error occurs.
Error #1034: Type Coercion failed: cannot convert "IM" to Class.
how I can send the (View)Class as a variable or if this is a bug in the SDK
I like to make alias varaibles for long names, so that i don't have to keep repeating huge lines of text, but when i try to create one for a custom class, it fails.
Code: Clients["Client"+i] = new Client(); var Client:Object = Clients["Client"+i]
Its almost as if flash is trying to make the new variable a new Project(); instead of a reference to the other variable...
I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take.
As you can see, I have a variable "myTime" which syncs the timer and the tween. This causes to tween to repeat and the clouds to continually scroll across the stage. How can I determine the var myTime at the time I create each instance of the Movie Clip mcCloud?
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]