ActionScript 3.0 :: Flash Variable Monitoring From Outside Class
Aug 5, 2011
I am attempting to make a simple class that I use to debug some of my code at runtime. I use a function in my debug class to pass a variable from another class that I want to monitor in realtime. For simplicity sake I am only passing Stings at the moment. I can pass the variable that I want successfully but I am stumpted as to how I to get my DebugClass to monitor that variable in realtime. Since the variable is being altered in another class, what would I needto do to have the debugClass monitor that variable without having to call a new function everytime the varible changes, which could be 300+ times a minute.
This is the current method I use to add the variable to my displayList:
protected function addDebugData(stringToAdd:String):void{
var debugText1:TextField = new TextField();
debugText1.border = true;
[Code]....
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I have the following:
[Code]...
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Feb 14, 2011
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[code]....
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package
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[Code]...
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package {
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[Code].....
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I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
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[code].....
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Jan 17, 2011
I am trying to assign a variable to a view navigation as follows:
protected function list_clickHandler(event:MouseEvent):void
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[Code]....
As the View is presented as a static and not a variable. When you try to submit it as a variable in any format (String, Object) an error occurs.
Error #1034: Type Coercion failed: cannot convert "IM" to Class.
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Code:
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Dec 28, 2009
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DOCUMENT CLASS
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package {
import flash.display.MovieClip;
import mcCloud;
[Code].....
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