ActionScript 3.0 :: Flash- Drawing Api Bug Work Around?

Jun 7, 2010

I've come across a bug in flash drawing api where if you draw many (24) light opacity layers things get blotched especially if you use bitmap.draw(). I have read somewhere that this is how the draw method has been coded but I don't see any work arounds.

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I have a little snippet of code that allows the user to create a line with the mouse, and clears the line if they end up touching the hitbox with the mouse, while they're drawing the line. It works fine when it's just thrown onto the main timeline. However, when I try to encapsulate it within a movie clip, it suddenly doesn't work. At all. Are there any suggestions as to why this is happening? Here's the code.

[Code]....

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[code]....

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I have a small flash that I'd like to expand upon, and basically I'm wondering if it's possible to Make a button that lets you erase things on click, rather than clearing the screen.Draw lines of different colours/thicknessHave the Flash output a code for the drawing (similar to Punk-o-Matic 1/2) and be able to put it into the Flash in a text form to have it output the picture. (Thus allowing sharing of pictures).Here's the code.
 
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Code:
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ActionScript 2.0 :: Drawing Lines In Flash?

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I'm trying to design an application where you can draw lines. This is my code.

Code:

onMouseDown = function (){
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[Code].....

value_obtained is true when you click the mouse, and is made false when the mouse is released. original_x and original_y are the coordinates for the point of the first click.

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I created a simple drawing app using Action Script 3.0.My son asked if I could set it up so a drawing could be sent as an email. My website use a dynamic text in order to do that and I annot find any references that would help me out.Right now I am using Sprites and Movie Clips.

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One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline?What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object?[code]

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I have imported a lot of paths from an Adobe Illustrator document right into a flash file. The paths exists as Drawing Objects inside the scene. Using pure actionscript, how can I move a symbol following each of the lines, without using predefined Motion Guides.

EDIT: I've attached the Flash file, full of drawing objects.

http:[url]....

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Am currently working on a tool created by a colleague of mine and would like to improve performance. Basically, it's a tool for drawing on screen and uses a combination of Sprites and the Graphics class to draw a line segment every time the mouse is moved when the mouse button is down. Here is the drawing bit:

// on MouseMove
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if (currentTool.thickness > 0){
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[Code] .....

As you can see, it checks if the line 'thickness' property and draws if it is and erases if it isn't. I did think of using a technique similar to blotting here where it'd draw to a bitmap but I'm not sure this'd give the performance boost I want or if, indeed, there would be any way to have an eraser function. The drawing itself works nicely - this isn't the problem, it's the performance of the subsequent 'drawn' sprites.

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Flash :: Drawing Over An Loaded Image With Mouse?

Feb 16, 2011

I tried this way, but it doesn't draw on the image. Only if I tries to draw on right border (outside the image) it working.

private var oldX:Number, oldY:Number;
private var mode:String = "modeBrush";
private function onMouseDown(e:MouseEvent):void {

[code]......

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Flash - Drawing Custom Polygons In Box2D?

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I'm making a Flash game, and I've encountered a really weird problem while trying to draw a polygonal shape in Box2D.

Here's the code I use:

var fixtureDefs:Array = new Array();
...
var fDef:b2FixtureDef = new b2FixtureDef();
fDef.density = 0;

[code]....

Where vertexArray is a valid array containing 4 b2Vec2 vertices, making up a convex shape.The problem is, when I test, collisions don't work right for that body. Most other objects -enemies, user-controlled characters - pass straight through, as if the body isn't there at all. Some raycasts pass through as well.

Infuriatingly enough, one kind of bodies I have (a custom enemy) somehow does detect the body and collides with it. The raycasts that particular kind of enemy attempts do work - when your character hides behind the polygon, it's like they can't see him.The other weird thing: when I try the same code, only go for SetAsBox instead of SetAsArray, it works exactly as it should.I'm using a custom ContactListener class, but I haven't done any contact filtering (unless it's possible to do that without realising).I'm using the Flash 9 version of Box2D 2.1a.

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I have two options and I want to know whats faster. I have a pool of 1000 sprites objects in as3 on screen. When its needed each sprite has to resize itself. I can
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or
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Flash - Drawing Sprites Between Layers On MovieClip

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Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.

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