ActionScript 3.0 :: Flash To Reach Classes Dynamically?
Sep 16, 2011
I have not been able to find anything in this matter, but I hardly think I would be the first to try it so maybe I am looking in the wrong places.What I want to do is set up a dynamical access to 20 or so classes. (They are bitmaps in the library that I want to connect with MCs that are implemented in the code.)
I have a inventory that will hide/show itself whenever the mouse is over it. And inside "inventory", I have a couple of slots that should trace "Pres" whenever I click on them. Problem is, it doesn't. I think it has something to do with my inventory hide/show code because when I took it out, everything worked. Heres the code for the inventory:
I made a custom event that's supposed to be fired when a specific function within a class is executed. I listen for this event from within my main script, frame one of my timeline. My CustomEvents.as
package { import flash.events.Event; public class CustomEvents extends Event { public static const PAGE_EMPTY:String = "Page Empty";
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I know I am reaching the CustomEvents constructor, as the trace within it gets printed.The problem is it seems like the event does not reach the function caller?I was unable to find good examples of how to use simple custom events, so this is how I think it's supposed to be.
currently i am removing objects when they reach the edge of the screen with
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i understand this does not delete the object? without removing event listeners before removing the object the error log fills up, i believe its due to the stage isnt there after its removed. this makes me think that removechild does not delete the object? i will be creating and deleting many objects during runtime, and i dont want to slow down or use too much memory, how to properly free up the object
Is there a good way to dynamically reference a class that is created inside of another class?
Say, for instance, I have a main class called "Country", and from that class, I am creating individual "State" classes. So the Country class is creating State classes named "Texas", "Ohio", and "Iowa". And each State class has a value called Capital. [code]...
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
some time when i visit some site i find the Url changing when press any button and the page never change also the main flash movie is still in the page . in the same time you can reach that movie or that section by using the URL directly ..for example :the link in shown like this [URL] in this case it will show the Contact form Movie in the main movie or [URL] in this it will show the frist main movie [URL]what i think in this case when you hit the button it will Load an external SWF Movie to the main Movie and change the URL in sasme time .
The thing is, I am coloring though code the parts of a body, which is a movieclip composed by other movieclips. I am coding in AS2, using the setRGB function from the Color class. Everything is working ok, but there is one arm that is not being colored.
This arm actually is in one layer with several keyframes, half of them have one symbol, and the other half have another symbol. Both symbols represent the arm in different positions. Now, even though they are different symbols, I have named both instances with the same name, but with this solution the arm is not being colored. So I tried to remove the keyframes with the second symbol, and then it got colored.
To sum up, I don�t know how to reach all the symbols in different keyframes of the same layer through code.
i created an MC that is made of dynamic mc clips that include a textfield named combo_txt, it is the same clip that i put on stage with add child and i dont knowhow to refer to them i, think i gave them different named but still cant reach them:
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when i click on each of them i get the name i gave it but i want each clip to have a different text. this doesnt work:
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
I'm using Event Propagation in order to change the alpha of each Child on MOUSE_OVER, MOUSE_OUT, and MOUSE_DOWN using... evt.target.alpha On OVER the Child's alpha increases from 0 - 0.5. On OUT it goes from 0.5 - 0. On DOWN it goes to 0.5 and stays there even with a MOUSE_OUT. What I'd like to do is then add a button to the main stage which takes the visibility of all Children back to 0, a basic type of Clear button.
I have one way to do it where I list each Child in a function (all 9!). But can I re-write this so that all Children are effected writing so much code? Ideally I'd like to send a request to find the number of Children (9) and then use this variable to write a function which says (where 'n' is the Instance name of each Child) that n(0-numChildren).alpha = 0
i want to make a tour for my website there are 2 applications the first one in the site (this app made by Action script)and the second one in the server the last one made by C# store where the user reach last.
can someone teach me how to convert the code? when character reach frame 10,scale/flip the char horizontal. i tried e.currentTarget.scaleX=-1; but the char seems to move till off the stage.. without flipping the char,my char gone facing <--- instead of going ----->...
I am a 2D illustrator and am relatively new to Flash (and love it!) and want to add some simple Flash animations (using my illustration) to my portfolio website. But I am having issues when exporting to .swf - I have emailed on examples of work to friends and colleagues to view (and check) and most have trouble opening the .swf files. In fact most can't open them at all! Is this more to do with your average (probably a pc user) person not having an up to date Flash player or to do with my settings when exporting? How to best export to .swf to ensure the majority of people can open and play the file?
I have the following scenario:i have a MovieClip and I created a linkage for it named A.
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what is allowed? how can I resolve the issue ? update ok this is an exact scenario but a more simple one that I still wasn't able to resolve. The original scenario is that I have a MovieClip called user_bg_me that has a linkage named user_bg_me that extends user_bg_genericthat extends 'MovieClip` inside user_bg_generic class i want to be able to modify elements inside the movie clip itself. using super.element_name provides an error that the property isn't found.
I have a problem with inline components. I want to reach an inline component from another one.. From the first component, i want to change "enable" value of the linkbutton named "Add" which is in second component. Altough i gave "id" and "className" to second one, i could reach neither it nor its elements.. is there a way to do this?
*in first component there is a text input in "CodedDescriptionItemEditor" component. I want to validate it and according to validation enable the button that i mentioned above..These all are in a datagrid by the way. In datagrid, there is always a row that you can enter data and via the "Add" button you can save it. After save it seems as text..
I have an arrays of swf files that are going to be loaded.I want to create IF statement that when the loadSWF reach to last SWF file (question7.swf) it tweens the alpha of hidden btn.
i want to make miliseconds reach 12 instead of 60 when the seconds start to increment. This is because I want miliseconds to represent months and seconds to represent years in my simulation.
I've started to Flash again after a long time. I'm excited. Whatever, my problem is simple. I want to reach a instance name from a movie clip. For example, I made a movie clip that has 2 frames. Name of the second frame is "secFrame". There's a movie clip inside the frame(i'm talking about the frame that named as "secFrame") that has a instance name as "mcSecFrame". Also the instance name of the main movie clip is mcMain. Now, the problem is, how I can control the mcSecFrame instance name with the code that is written on the mainTimeline's frame? For example, I want to control its frame rate. I wrotethis:mcMain.secFrame.mcSecFrame.frameRate = 5;But it doesn't work.
I create a Flex application that works with a browser using a database with the MySQL server that I can create, modify and delete data from a database. The problem I encounter now is that I want to see my program with Adobe AIR (virtual machine). At the display that does not pose a problem. The problem is that air can not reach the database server is located in the MySQ. the error message displayed is as follows: "Error : client.Error.MessageSend - Channel.connect.failed error tConnection.Call.Failled : HTTP: Status 404:url:'[URL]"
I wrote it through the equation (n, k) = n!/(k!(n-k)!).But I found it will loose precision quickly after 12th row.So I change the way. I tried to use the properties of triangle(each row is the sum of previous row)Than I get slow in running when function reach higher degree. I just keep changing a little and a little... try to make it run faster.
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
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Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
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Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
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Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?