ActionScript 3.0 :: Reach Target But 1st Do A 90 Rotation?

Mar 28, 2011

here is my code:
var dx:Number = p1.x-bs.x
var dy:Number = p1.y-bs.height

[code].......

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I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:

[Code]...

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Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

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Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?

[Code]...

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function around() {
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[code]....

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My Flex code is unable to reach the PHP, but when i do normally it works like [URL]

$url = addslashes( $_GET['urlWeb'] );
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die( "You need to define a URL to process." );

[code].....

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The thing is, I am coloring though code the parts of a body, which is a movieclip composed by other movieclips. I am coding in AS2, using the setRGB function from the Color class. Everything is working ok, but there is one arm that is not being colored.

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To sum up, I don�t know how to reach all the symbols in different keyframes of the same layer through code.

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I have a inventory that will hide/show itself whenever the mouse is over it. And inside "inventory", I have a couple of slots that should trace "Pres" whenever I click on them. Problem is, it doesn't. I think it has something to do with my inventory hide/show code because when I took it out, everything worked. Heres the code for the inventory:

[Code].....

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i created an MC that is made of dynamic mc clips that include a textfield named combo_txt, it is the same clip that i put on stage with add child and i dont knowhow to refer to them i, think i gave them different named but still cant reach them:

[Code]...

when i click on each of them i get the name i gave it but i want each clip to have a different text. this doesnt work:

[Code]...

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I have this Class:

package {
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public class MainClass extends MovieClip {

[Code]....

I had used it as a document class, when I call the sum function from the main time line it works, but I need to call it from inside a movieclip.

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I'm using Event Propagation in order to change the alpha of each Child on MOUSE_OVER, MOUSE_OUT, and MOUSE_DOWN using... evt.target.alpha On OVER the Child's alpha increases from 0 - 0.5. On OUT it goes from 0.5 - 0. On DOWN it goes to 0.5 and stays there even with a MOUSE_OUT. What I'd like to do is then add a button to the main stage which takes the visibility of all Children back to 0, a basic type of Clear button.

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[Code]...

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I made a custom event that's supposed to be fired when a specific function within a class is executed. I listen for this event from within my main script, frame one of my timeline. My CustomEvents.as

package {
import flash.events.Event;
public class CustomEvents extends Event {
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[code]...

I know I am reaching the CustomEvents constructor, as the trace within it gets printed.The problem is it seems like the event does not reach the function caller?I was unable to find good examples of how to use simple custom events, so this is how I think it's supposed to be.

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I have not been able to find anything in this matter, but I hardly think I would be the first to try it so maybe I am looking in the wrong places.What I want to do is set up a dynamical access to 20 or so classes. (They are bitmaps in the library that I want to connect with MCs that are implemented in the code.)

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I have the following scenario:i have a MovieClip and I created a linkage for it named A.

[code]...

what is allowed? how can I resolve the issue ? update ok this is an exact scenario but a more simple one that I still wasn't able to resolve. The original scenario is that I have a MovieClip called user_bg_me that has a linkage named user_bg_me that extends user_bg_genericthat extends 'MovieClip` inside user_bg_generic class i want to be able to modify elements inside the movie clip itself. using super.element_name provides an error that the property isn't found.

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I have a problem with inline components. I want to reach an inline component from another one.. From the first component, i want to change "enable" value of the linkbutton named "Add" which is in second component. Altough i gave "id" and "className" to second one, i could reach neither it nor its elements.. is there a way to do this?

*in first component there is a text input in "CodedDescriptionItemEditor" component. I want to validate it and according to validation enable the button that i mentioned above..These all are in a datagrid by the way. In datagrid, there is always a row that you can enter data and via the "Add" button you can save it. After save it seems as text..

Here is my code:

<mx:columns>
<mx:DataGridColumn headerText="{Problem}" wordWrap="true" textAlign="left" sortable="false">
<mx:itemRenderer>

[code]....

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I have an arrays of swf files that are going to be loaded.I want to create IF statement that when the loadSWF reach to last SWF file (question7.swf) it tweens the alpha of hidden btn.

something like this.

ActionScript Code:
if (e.target.content == qArray[6]+".swf" )
{
TweenLite.to(end_btn,0.5, {alpha:1});
}

This is to give a general idea of the full code

ActionScript Code:
var questionbox:MovieClip = new MovieClip();
questionbox.x=0;
questionbox.y=10;

[code]....

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currently i am removing objects when they reach the edge of the screen with

[Code].....

i understand this does not delete the object? without removing event listeners before removing the object the error log fills up, i believe its due to the stage isnt there after its removed. this makes me think that removechild does not delete the object? i will be creating and deleting many objects during runtime, and i dont want to slow down or use too much memory, how to properly free up the object

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I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

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