ActionScript 3.0 :: Get A Mc's Width Unaffected By Rotation?
Sep 26, 2010
is there a way to retrieve a mc's real width, because its value changes when it's rotated. I've thought of putting my mc into an empty parent clip and change that clip's rotation instead of changing my mc's... but I kinda don't like the idea because in this project there will be 100+ mcs on the stage and I don't want to double that number I've also thought of putting the real width into a variable before the rotation but due to some other aspects it's not the best choice
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Jul 31, 2009
I am tweeing a bunch of rectangles randomly on stage.
Code:
TweenLite.to(thumbArr[i],1,{
x:Math.random () * (stage.stageWidth - thumbArr[i].width),
y:Math.random () * (stage.stageHeight - thumbArr[i].height),
rotation: Math.random () * (60) - 30});
the problem is that after I added random rotation (between -30 and 30 degrees), the corners of my rectangles are still sticking out of the stage at the end of the tween.
If I trace objects width and height after the rotation I get the new values but this still doesnt help me because I am tweening to that rotation.
Code:
mc.rotation = 20;
trace(mc.width);
trace(mc.height);
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Dec 20, 2010
I have this code:
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Jul 30, 2009
I am tweeing a bunch of rectangular shaped objects randomly on stage.
Code:
TweenLite.to(thumbArr[i],1,{
x:Math.random () * (stage.stageWidth - thumbArr[i].width),
y:Math.random () * (stage.stageHeight - thumbArr[i].height),
rotation: Math.random () * (60) - 30});
the problem is that after I added a random rotation between -30 & 30 degrees they still stick out of the stage a little.how could I calculate width & height of the these objects based on their final rotation so they dont stick out of the stage?
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Jul 21, 2010
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[Code]...
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[code]....
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[Code]...
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Code:
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Code:
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