ActionScript 3.0 :: Get Textures From A Single Picture?
May 24, 2011I have a .png file with 16x16 tiles that I want to make into their own variables. I've tried using BitmapData like this[code]...
View 3 RepliesI have a .png file with 16x16 tiles that I want to make into their own variables. I've tried using BitmapData like this[code]...
View 3 RepliesI have a picture and put it into sprite,like follows[code]...
At the right top of logo.jpg,and there are two word location in the logo.jpg,one is 'home' and another is 'about us',I want to add two url on 'home' and 'about us',how to do it?
when I try to play my slideshow I click play and it goes so fast you don't see a single pictue then it goes back to the first one?? I don't know how to really fix this? This is all the code it.
[Code].....
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I have a .3ds file for the model and a .dds file for the texture. I am able to load .3ds model by using the code:
Code:
var model:Max3DS = new Max3DS("model");
model.load("assets/model.3ds");
How should I load the texture from .dds file and apply it to .3ds model?
I must say I'm a little puzzled by the mipmap functionality in the newer flash players.URL...Tinic describes the way that mipmaps work in flash player if the images are specific sizes (e.g. powers of 2 like 256x256 etc). The demo here URL... shows this working quite clearly and I have myself demonstrated that when using a simple bitmap object with smoothing set to true then scaling has a much better result when the images are the correct dimensions for mipmap capabilities.However I have not seen mipmaps work in 3D when using bitmapFill and drawTriangles. The bitmap quality seems to look crappy regardless of the bitmap size. Do mipmaps ever work in 3D with bitmap fill etc? This topic direct from Adobe seems to imply that it does URL...with the comment "Use bitmap sizes that are divisible by 4 or 8 for two-dimensional images (such as 640 x 128, which can be reduced as follows: 320 x 64 > 160 x 32 > 80 x 16 > 40 x 8 > 20 x 4 > 10 x 2 > 5 x 1) and 2^n for three-dimensional textures".However a few other sources such as this one implies that it doesnthttp:URL...with the comment "Mipmapping was introduced in Flash Player 9 but it doesn't work with 3D drawing and requires textures to be even in resolution. That is why we developed our own method of filtering."
View 1 RepliesThis question was posted in response to the following article: [URL]
View 2 RepliesI am using Papervision3D Flash 3D engine to render a model. Also I am noob in 3D =D Model is simple, it's a parallelepiped with different textures on its sides. All works just fine except one thing: whenever I change my visual angle to a model from 90° textures on the sides are distorted. I notices that it is common effect in 3D graphics, I saw that effect in games and other 3D renderers (i.e. away3D, three.js) even wth different 3D models. Distorted texture on object (different view angle): Normal texture on object (same object and texture) (view angle == 90°): What is the reason of this effect?
View 1 Repliesis anybody here who have and would be willing to send me png2atf tool for compressing textures? It was part of the prerelease of Adobe about a year ago.
View 0 RepliesI'm trying to create multiple objects in Papervision using Flash Builder, each one with it's own texture that I'm getting from an imported SWC.My code works perfectly if I apply one texture to all shapes, but when I try to put it into a loop I can't seem to get it to work. I think this is more of a syntax problem, I'm just not sure how to tell Flex what I want.Here's a chunk of the code that works fine, applying an "img1" texture to everything: [code]Does that make sense? I want each iteration of the loop to add a number to the end of "img" and apply that to the shape.
View 8 RepliesSo basically I want to make a quiz where the user identifies textures in images. The first image is of a shell. So I want the user to be able to type in their answer into a input text field, then press a "check answer" button. Then if they typed in shell "Correct" will appear in a dynamic text field or "incorrect" if they had typed in any other answer.
with the action script required for this button, I am using action script 2 in flash cs4.
I found this code on the internet but it didn't work.
on (release) {
if (input_instance_name=="correct answer"){
display_instance_name.text="Correct!";
}
[Code].....
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 RepliesI have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 RepliesI am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
View 1 RepliesI'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 RepliesI how that any Can help I have a Picture that I want To destroy it As someone break it as a glass and then something made it go back as she was
View 1 Repliesi got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
View 2 RepliesI made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code:
stop();
var nextImage:Timer = new Timer(3000);
nextImage.addEventListener(TimerEvent.TIMER,playNext);
nextImage.start();
[code]....
I'm new to Flex...I'm wondering if I can make a flex bar chart display a "texture" instead of a color?
View 1 Repliesis some thing like i have a menu as the background, then if i click the picture, another menu rollover the background picture covering ard 40% of the background.any1 can lead the road for me >< me jus start learning AS3 ><
View 3 RepliesIm creating a sort of a picture album, i would like the users to be able to click for full screen display! How do I achieve this??? pics. are most probably jpgs.
View 4 Repliesi'm trying to animate the drawing of a picture with my wacom tablet, but the only way that i know how is to start with the full drawing and erase frame-by-frame backwards, which takes a lot of time and can look choppy.
View 1 RepliesI have a container movieclip on stage that anyone can drag and drop. Inside are 3 pictures that also can be dragged and dropped. Now If you drag and drop the container movieclip its x and y will change. If you drag and drop the pictures there x and y will change. The question is, if you drag and drop the container movieclip, how do you get the pictures x and y as if they were on the stage and not inside the movieclip? Because if you drag and drop the container, its x and y change, but not the pictures because they are inside the movieclip. But if you look at them they actually do...
View 3 Repliesi've downloaded flash template, and i would like to change background picture,
View 2 RepliesCan't understand why: loadMovie("pict/my_picture.jpg",movieClip); the path seems to be correct, but Flash canīt load the picture. It works locally, although, but not on the server.
View 1 RepliesI've imported an offline video to my Flash CS4 movie.As it is, the video window is black with the play controls.How do I make it show a snaphot of one of the video frames so it's clear what the video is about?
View 1 RepliesI don't know what Flash calls this type of action - if I did - I'd know where to go for help or what to ask for.So is this a button, a movie?
View 2 RepliesI'm trying to make a button with a picture I made in photoshop.. but the problem is that the background is transparent, I just want the main part to be clickable.
Here is an example.. I just want the purple part to be clickable. The box around that is the actually whole image. So how can I fix this?
The first Picture show my original program. Example: From Picture 2, i drag a fish and drop into the trolley. In Picture 3, i want the fish appear in the belt again. So the user can drag the fish again. Problem: The fish will not appear in the belt.
[Code]....
I've been stuck on this one a while. I've created a simple picture slide show whiich works fine on Dreamweaver. However, when I throw it onto the server it doesn't display on the website. I've checked everything and i'm pretty sure all is in order so i'm baffled as to what I'm missing. It's probably something simple that I simply don't know. The Flash file is a .swf. It's saved in the root folder. It works fine when off-line. When online nothing appears (area where the the Flash file should be remains clear).
[Code]....