ActionScript 3.0 :: GlowFilter Removing Messing With Graphics Transparency?
Mar 7, 2009
My problem is I'd like to retain the transparency of agraphics fill on a DisplayObject after applying a filter. If Idraw, say a rectangle, through a Sprite's Graphics and while doingso, specify some transparency:
var spr:Sprite = new Sprite();
var g:Graphics = spr.graphics as Graphics;
g.beginFill(0x00ff00,
I'm building an application using flex 4. Using <mx:DataGrid> to display a table. I would like to add a <s:GlowFilter> to a DataGridColumn. How can I do so?
I have four instances of a movieclip (consisted of a textfield) on stage with given names btn1,btn2,btn3,btn4. The issue is I cannot get the GlowFilter work on ROLL_OVER event Listener.
PHP Code: import com.greensock.*; import com.greensock.easing.*; var buttons_array:Array = [btn1,btn2,btn3,btn4]; var previousBtn = MovieClip(buttons_array[0]); previousBtn.mouseEnabled = false; [Code] .....
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
I've noticed a bit of discrepancy of using the public AS3 API for the GlowFilter strength property. All the others seem to make sense when comparing the visual effect using the Flash CS5 tool on a MovieClip. However the strength seems to baffle me. The API lists strength being a number from 0 to 255:
http:[url]..........How does a number between 0 and 255 translate to a number between 0 and 100% as listed in Flash CS5. In other words what would be the parameters I should use to repeat the same effect as this:
If I try to apply this using code this is what comes to mind for each of the properties:
So does strength of 100% act the same as the max value of strength allowed by the API, which is 255? Here's what happens when you do this with this code:
clip_mc.filters = [ new GlowFilter(0xFF0000, 1,5,5,255, BitmapFilterQuality.LOW,[code]............
When I test this I get different results. Here's the filter effect as applied at design time:And here's the filter effect applied dynamically using the GlowFilter class (see code above):
Notice the slight difference in the strength? How can we accurately replicate filters given these two strength scales? I need to apply a class to a load of MovieClip objects at run-time and don't want to have to go into the library and paste the filter preset 100+ times.
I'm trying to create some MovieClips with a glow effect when you rollOver and the glow effect dissapearing on rollOut. But when the rollOut is finished my background movieclip to which I apply the filter (a simple 20 x 20 vector circle) all of a sudden appears jagged, when before rollOver/rollOut it appeared smooth as it should. What could be going on here? I'm pretty new to AS3, thus the example isn't working properly yet. For instance:
* when you roll over the item the first time it immediately shows the end phase of the glow in stead of animating. I thought I'ld circumvent this with Tween.rewind() in the constructor, but that didn't do the trick.
* also I'm not sure whether the addEventListener for TweenEvent.MOTION_CHANGE is placed in the correct spot. I tried putting it in the constructor, but that resulted in the event being recieved continuously by _onMotionChange.
But the most important part is the jagged circle after the glow filter has dissapeared. This is what I have so far (abbreviated example):
when I add a dark glow to some text using 'Glowfilter', the text is set to use antialias for readability.When I preview my flash file the text renders incorrectly - the last few pixels on the right hand side of the block of text are missing. i.e. if I use the text 'word' then the vertical line on the right of the 'd' character doesn't render.If I change the antialias setting on the text to use device font or antialias for animation the problem doesn't happen.
I'm trying to apply a GlowFilter (border) to a image and then rotate+skew it. Unfortunately, doing this makes the filter look bad (jagged edges) even though the image itself is smooth. I've tried a few things, including using different filters (like the DropShadowFilter). Here's a rough example of what I'm doing...
am loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!
I'm developing an AIR app using CS3. I had previously made one AIR app without much problems. So I start a new file and fill out the AIR settings (found under Commands). But the damn thing keeps screwing up settings. Some stay saved, some don't. It also keeps wanting to keep 2 files for inclusion that don't exist and are not even named correctly.
And now, after trying to fix some of the naming, it won't even create an AIR app anymore. It says there's a missing SWF file, but I published first, multiple times and yet, it doesn't see the swf.
I have a flash banner rotater and I have little squares at the bottom that are dynamically created which represent the slides in the banner, for example: if there are 4 slides in the banner there will be 4 little squares. Each little square is a button and if you click on a square it will take you to the slide that it represents. My problem is this: When I try to add numbers to each little square by dynamically creating a TextField then the text overlays the square so the button doesn't work.
hello everybody. I have a very weird problem. Recently my Flash IDE started to mess up dimensions. I mean when I create a new document or a rectangle for example, even if I set the height and width to the same value the height is always bigger than the width... I tried re-installing Flash CS4 again but that didn't solve the problem...
I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm[code]...
Ideally I would like to add that second movie clip into a container so I can position it correctly, but when I try copying the code I use on the first it doesn't seem to work...is it to do with the "root" bit perhaps?
I've got a MovieClip with two frames for the UP and DOWN states with text on top of it. I've added MOUSE_DOWN and MOUSE_OUT event listeners, but the text gets in the way of the button reacting to the events.I tried fixing this by adding the text as a child of the button, but now the text and the button act like they're two separate buttons. Does anyone know of a clever way to make the text and the clip to act as one button?
I've got a line in my Actionscript like this:[code]If I click the auto format button with this line in there, it adds unnecessary semicolons through the rest of the code and the file stops working. Is there something wrong with the way I have this coded? It works just fine with the code in there before I hit the auto format button.
I dynamically set a color using this function in colortransform.
function setColor(o:DisplayObject,color:uint):void { var myColor:ColorTransform = o.transform.colorTransform;[code]...........
I then have a short timeline animation in Flash CS5 where the height grows just a little bit, and it does not grow.It grows in the preview, but not after compile.If i comment out this color transform function, the height animates correctly.
My air app is using the FlexChrome instead of the system chrome. The problem is I also have a .CSS for skinning that sets the skins for the Button class. This is also changing the 3 buttons (minimize, maximize, close) in the flex chrome which is undesired. Is there a way to make it not effect the Flex chrome buttons?Also the css file is in a central location and I use it for many apps so I would like not to have to change the css file but change something in my app only so I do not effect other projects.
I'm trying to replace some contents in a website by using the following code:[code]The problem is that I have some flash embedded on the DOM and whenever I try to do the replacement the browser crashes.Somebody should thing that a prepend or append in the right place should be a better method to achieve this, but the elements I'm trying to locate and replace are html comments and the append prepend methods do not seem to work with this kind of nodes so they have to be treated as literal strings.
I'm working on a AS3 and Box2D game with moving platforms. The platforms are animated in Flash, and in actionscript I can read in their current position and adjust the physics bodies to match.However, there's always a delay, where the animation is one frame ahead of the physics. I wanted to fix this by reading in the clip's current position, storing it for later, and then putting the clip back to its position at the last frame.
But when I do this, it systematically refuses to budge. I coded up a simple test with a single moving box to test the idea, and I get the same problem ("movingBox" is a symbol that animates a single "box" symbol within it):
I have a xml file(pretty big like 600kb) and I am extracting data from him in a function. I call that function in the first frame. The question is how can I preload that function or because is messing all my animations.
I'm using the .sortOn() function in AS3.0 to sort an array with multiple elements.First, I push the values to the array, like this:[code] The program has a number of "loops" it goes through. So, I push data to this array (which is global) a first time, sort it, and then later I clear the array with the .shift() function in conjunction with a for loop. I then push new data to the array with the same line of code mentioned above.But what's happening is this: on the first round, everything works great, and this is what my output looks like:[code]Before I cleared the array with for loop and .shift(), it would say "Northern Alberta & Prairies" in ALL array slots. Since I started using the .shift() function I managed to get BC to remain, but it's still clearing my southern alberta entry.
I have just finished tweeking my html page setting the width and height to 100% so that it appears in the same place on every screen. It seemed successful until i click on a page with an externally loaded swf.URL...i am unsure wether this is an html problem or as3. I have already set the dimensions of the external swfs in flash using:[code]
I'm having an issue with sound that I'm playing from the library. With longer sound files, whenever I specify an offset in the play() method that's greater than 1000 milliseconds, it ends up messing the sound files timing. Specifically, it cuts about 1 second from the end so the sound file ends abruptly. I was wondering if any one else was having a similar issue.
I have built this, drag the various dots.[URL]...%20parent.html I did not use the flash startDrag because it had all sorts of issues. I wanted the dots to be restricted to the stage when dragged. That is any dot CAN leave the stage when it is not the one being dragged. For example make the kite big and drag the red dot, the blue dots are free to leave the stage (marked by outline in the online example) The code I have uses mousemove, and some globalToLocal conversion to keep the dots from leaving the stage area All was well so far.
Now I find out the kite has to be able to rotate! when I simply rotate the kite all of my dragging rules break down. Click the big blue button, each click rotates the kite 5 degrees. Looks OK at first, rotate 30 or 40 degrees and everything breaks down. I know its the globalToLocal limiting, is there a better way? Seems people here have a lot of experience with dragging and rotating in flash. Does anyone see a way to fix what happens, or a whole new way to do the drag.