I've noticed a bit of discrepancy of using the public AS3 API for the GlowFilter strength property. All the others seem to make sense when comparing the visual effect using the Flash CS5 tool on a MovieClip. However the strength seems to baffle me. The API lists strength being a number from 0 to 255:
http:[url]..........How does a number between 0 and 255 translate to a number between 0 and 100% as listed in Flash CS5. In other words what would be the parameters I should use to repeat the same effect as this:
If I try to apply this using code this is what comes to mind for each of the properties:
So does strength of 100% act the same as the max value of strength allowed by the API, which is 255? Here's what happens when you do this with this code:
clip_mc.filters = [ new GlowFilter(0xFF0000, 1,5,5,255, BitmapFilterQuality.LOW,[code]............
When I test this I get different results. Here's the filter effect as applied at design time:And here's the filter effect applied dynamically using the GlowFilter class (see code above):
Notice the slight difference in the strength? How can we accurately replicate filters given these two strength scales? I need to apply a class to a load of MovieClip objects at run-time and don't want to have to go into the library and paste the filter preset 100+ times.
I'm trying to create some MovieClips with a glow effect when you rollOver and the glow effect dissapearing on rollOut. But when the rollOut is finished my background movieclip to which I apply the filter (a simple 20 x 20 vector circle) all of a sudden appears jagged, when before rollOver/rollOut it appeared smooth as it should. What could be going on here? I'm pretty new to AS3, thus the example isn't working properly yet. For instance:
* when you roll over the item the first time it immediately shows the end phase of the glow in stead of animating. I thought I'ld circumvent this with Tween.rewind() in the constructor, but that didn't do the trick.
* also I'm not sure whether the addEventListener for TweenEvent.MOTION_CHANGE is placed in the correct spot. I tried putting it in the constructor, but that resulted in the event being recieved continuously by _onMotionChange.
But the most important part is the jagged circle after the glow filter has dissapeared. This is what I have so far (abbreviated example):
I'm building an application using flex 4. Using <mx:DataGrid> to display a table. I would like to add a <s:GlowFilter> to a DataGridColumn. How can I do so?
I have four instances of a movieclip (consisted of a textfield) on stage with given names btn1,btn2,btn3,btn4. The issue is I cannot get the GlowFilter work on ROLL_OVER event Listener.
PHP Code: import com.greensock.*; import com.greensock.easing.*; var buttons_array:Array = [btn1,btn2,btn3,btn4]; var previousBtn = MovieClip(buttons_array[0]); previousBtn.mouseEnabled = false; [Code] .....
My problem is I'd like to retain the transparency of agraphics fill on a DisplayObject after applying a filter. If Idraw, say a rectangle, through a Sprite's Graphics and while doingso, specify some transparency:
var spr:Sprite = new Sprite(); var g:Graphics = spr.graphics as Graphics; g.beginFill(0x00ff00,
when I add a dark glow to some text using 'Glowfilter', the text is set to use antialias for readability.When I preview my flash file the text renders incorrectly - the last few pixels on the right hand side of the block of text are missing. i.e. if I use the text 'word' then the vertical line on the right of the 'd' character doesn't render.If I change the antialias setting on the text to use device font or antialias for animation the problem doesn't happen.
I'm trying to apply a GlowFilter (border) to a image and then rotate+skew it. Unfortunately, doing this makes the filter look bad (jagged edges) even though the image itself is smooth. I've tried a few things, including using different filters (like the DropShadowFilter). Here's a rough example of what I'm doing...
am loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!
I want to do as follows: * click a "red" button write in textarea with red color font click "blue" button * write in textarea with blue color font Isn't this possible in flash 10 using AS3 I tried using setTextFormat but the problem is i have to have text before inserting format on that.
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it. Once I am on the page it changes back to the color it is on the up state.
i have a button, with instance name lightblue_color. I am assigning a color to its color field like this: lightblue_color.transform.colorTransform.color = 0x65ffff; then i am adding an eventlistener to the button like this: lightblue_color.addEventListener(MouseEvent.CLICK, ChangeColor); Then, in the function: public function ChangeColor(evnt:MouseEvent):void {trace(evnt.target.transform.colorTransform.color);} It prints 0. Why is that? Shouldn't it print 0x65ffff or do i need to do some type conversions?
I have an issue working with the setStyle() on the modalTransprancyColor property. The module did not run on different variations of hexadecimal code, only one that seems to work is 0xDDDDDD. Anything else, this line of code will crash Flash.
i would like to know if it is possible to have a letter that is made up of multiple colors. for example above you will see a hebrew letter. the DOT underneath it is actually part of the letter, but it is a different color.is it possible to have this same functionality in flash? what i would need to do is upload an XML file with all the words, and i would need all the dots below the letters to be a different color
i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?
click a "red" button write in textarea with red color fontclick "blue" buttonwrite in textarea with blue color font Isn't this possible in flash 10 using AS3 ? I tried using setTextFormat but the problem is i have to have text before inserting format on that.
how could i remove these two colors for the header.... i could override rollover for the columns and leave the selection, but i want to remove these two effects from the header and i couldn't find a way to do that....
I'm making a flash app that allows you to create text, edit it. At some point, I need to get the text's color.
[Code]...
Then, you can stick the text on the movie and make a new one. During the creation of the movie clip holding the created text, all the format parameters of the text are passed to the movieclip. When I call back the .color parameter, it shows a value that isn't hex nor RGB... I've been googling for the last hour trying to find how to convert this back to RGB or hex values with no success. In this case, the value is : 65535
I am in the making of a isometric level editor, and I have about 15 movie clips with more to come. I want to let people change the color of tiles to what they want from a list of colors, so how can I let them change the color of a tile dinamicly with actionscript so that it changes a tile's color while preserving changes of "shadows"? I mean I have let's say a cube and to make it look 3D I need to change each face to make a feeling of 3D and not a flat one.
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.