Does it legally to use the iphone packager in cs5 to make games for iphone?As I read many articles on the internet wich are talking about that apple categorize the conversion from flash to iphone as illeagel method to deviler phone applications.
i'm following Christian Cantrell guide for packaging AS3 application for iPhone, but i can't find a way to use the packager for creating an app for testing on device. I've tried with -target ipa-test and -target ipa-app-store but when i try to upload my app on the iPad, iTunes throws an error sayng that i'm not allowed.I've done a simple test using the Packager bundled width CS5 (with the same certificates) and everything gone right.
Is is possible to use CS5 Packager for Flex project ? (i know that flex isn't optimized for mobile)
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
Reading the iphone packager's FAQ from Adobe Labs i read:
Can I play H.264 Video from Flash content on iOS?
Yes. You can play H.264 video from Flash content by launching the content in the native iOS video player. You cannot play back H.264 content directly within the application.
how can i play an H264 content in the native IOS video player ?
I am in the stages of designing a magazine concept for a client, taking the printed version and adding animated and interactive content, it seems Flash would be the obvious choice, and something which I am reasonably skilled with.
If I build the Magazine app with Flash, will the app be able to download additional issues? if so please point to any resources on the subject if possible.
I am using CS5.5 to develop an iOS app and when trying to test the app on an actual device it says that it is not compatible with this device. If i save out the document to CS5 and export it through the CS5 packager and install the app it seems to work fine. Has anyone else had any issues like this? Any work arounds?
I've been creating an application using the Adobe AIR Packager for iPhone (command line style).The app consists of a lot of screens that provide various information, and the navigation is handled all in the document class via an event-triggered function that uses a large switch-case statement to determine what screen to go to.
When we compiled it through the iPhone Packager and tried to test it on one of our phones, it would load up to a blank screen.
After some error testing it was revealed that the switch-case itself is causing a problem (changing it to an if-else that had the same functionality worked just fine). Does anyone know whether this is a known issue, or if something can be done to fix that other than converting it to an if-else.
I would like my application to be able to remain running while the user goes and uses another application. (It will be playing music) Additionally, how to communicate w/ Cocoa Touch from this environment?
If you think this is not possible, which platforms are capable of this (other than the obj-c mac x-code route, which I am trying to avoid)?
Once you have read through the story and then go back along the timelone to previous pages all sfx that have previously been played will continuously start playing again (overlapping etc) even though SoundMixer.stopAll() gets called when ever you hit the back/next buttons. It seems to only be a problem with sound that is embedded in a movie clip that is 2 or more children deep. I have voice over that is just 1 movie clip deep and there is no issues with this. It only happens when playing through iPad/iPhone, the swf itself plays fine on my mac I have a work around of throwing all sfx in a mc on the main timeline and then referencing that but its not ideal and can see this causing more issues later down the track.
Ps. All mc's/animations are timeline based and all sounds are set to streaming.
I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
I'm trying to apply a GlowFilter (border) to a image and then rotate+skew it. Unfortunately, doing this makes the filter look bad (jagged edges) even though the image itself is smooth. I've tried a few things, including using different filters (like the DropShadowFilter). Here's a rough example of what I'm doing...
I'm building an application using flex 4. Using <mx:DataGrid> to display a table. I would like to add a <s:GlowFilter> to a DataGridColumn. How can I do so?
I have been struggling with this all day and am hitting my head against a brick wall. I am a registered iPhone developer. My software is on Windows and my app development stuff is on my Mac. I created an iPhone project in Flash Pro CS5 (Windows machine running XP), used the Keychain utility to create a p12 from my developer cert on my Mac along with a provisioning file.
I click Publish, this creates the Flash IPA file.Now what can I do with this? I copy it to my Mac, can see it in iTunes. When I try to copy it to my iPod I get "The app was not installed on the iPhone <name> because the signer was not valid" I cannot seem to do anything with the file in Xcode, perhaps this is not possible? I have been following instructions here:[URL] Open the Keychain Access application (in the Applications/Utilities folder).
I've gone through the whole rigamarole of creating a provisioning profile and P12 developer key, I've exported the app as an .ipa file, and I've added the .ipa file to my iTunes Library. It shows up there under "Apps."However, the app does not appear on the iPhone: not even if I Sync the thing through iTunes. Double-clicking the app in iTunes does nothing. Right-clicking yields only the options "Get Info," "Show in Windows Explorer" and "Delete." If I attempt to drag it onto the iPhone, the mouse cursor changes to a cancel symbol.I am using the latest version of iTunes, and my iPhone is running the latest version of iOS (4.2.1). I don't know what's going on, but it's driving me nuts.
I really want to play it on my iPhone, I do like the flash!I like it, and feel it a must to see it again and again!But I can't enjoy the excellent flashes on my iPhone, as the iPhone doesn't support *swf format. I know a converter which can to clear all these irritation and fulfill my aspiration, I want to know the brand of the converter
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
Can an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
I have four instances of a movieclip (consisted of a textfield) on stage with given names btn1,btn2,btn3,btn4. The issue is I cannot get the GlowFilter work on ROLL_OVER event Listener.
PHP Code: import com.greensock.*; import com.greensock.easing.*; var buttons_array:Array = [btn1,btn2,btn3,btn4]; var previousBtn = MovieClip(buttons_array[0]); previousBtn.mouseEnabled = false; [Code] .....
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
My OS is Win 7 and I have the windows test versionof Flash Builder Burrito.There I can only develop for Android devices.I've heard it's only possible to develop forthe iPhone/iPad with a Macintosh computer.Or is there a trick to develop for iPhone/iPad on Windows PC with Adobe software(because I don't want to pay a second time for Adobe software for MAC)and only copy the result to a Macintosh? Is it possible in the MAC version of Flash Builder Burrito to develop for iPhone/iPad (and also for Android)?Or have I to use a different IDE for iPhone/iPad apps becauseApple wants native apps and Flash builder burritois only for AIR/Flash app development?