Flash :: Set MovieClip Position Without Messing Up Tween?
Feb 4, 2011
I'm working on a AS3 and Box2D game with moving platforms. The platforms are animated in Flash, and in actionscript I can read in their current position and adjust the physics bodies to match.However, there's always a delay, where the animation is one frame ahead of the physics. I wanted to fix this by reading in the clip's current position, storing it for later, and then putting the clip back to its position at the last frame.
But when I do this, it systematically refuses to budge. I coded up a simple test with a single moving box to test the idea, and I get the same problem ("movingBox" is a symbol that animates a single "box" symbol within it):
package
{
import flash.display.*;
import flash.events.*;[code].............
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Mar 17, 2011
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Jan 23, 2010
I have a tween set on a timer:
var manTimer:Timer = new Timer(1000,14);
manTimer.addEventListener(TimerEvent.TIMER, moveMan);
function moveMan(e:TimerEvent):void {[code]....
I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.
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Mar 28, 2010
tween from one position to mouse position
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Sep 10, 2010
In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?
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Jun 28, 2011
I'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
[Code]...
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Nov 15, 2009
hello everybody. I have a very weird problem. Recently my Flash IDE started to mess up dimensions. I mean when I create a new document or a rectangle for example, even if I set the height and width to the same value the height is always bigger than the width... I tried re-installing Flash CS4 again but that didn't solve the problem...
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Dec 20, 2010
I'm trying to replace some contents in a website by using the following code:[code]The problem is that I have some flash embedded on the DOM and whenever I try to do the replacement the browser crashes.Somebody should thing that a prepend or append in the right place should be a better method
to achieve this, but the elements I'm trying to locate and replace are html comments and the append prepend methods do not seem to work with this kind of nodes so they have to be treated as literal strings.
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Feb 24, 2011
I'm using the .sortOn() function in AS3.0 to sort an array with multiple elements.First, I push the values to the array, like this:[code] The program has a number of "loops" it goes through. So, I push data to this array (which is global) a first time, sort it, and then later I clear the array with the .shift() function in conjunction with a for loop. I then push new data to the array with the same line of code mentioned above.But what's happening is this: on the first round, everything works great, and this is what my output looks like:[code]Before I cleared the array with for loop and .shift(), it would say "Northern Alberta & Prairies" in ALL array slots. Since I started using the .shift() function I managed to get BC to remain, but it's still clearing my southern alberta entry.
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Nov 19, 2009
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code:
// Add the symbols to stage
var Menu_mc = new Menu_MC();
addChild(Menu_mc);
[code]...
But it seems futile.
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May 1, 2009
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
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May 13, 2010
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Jul 3, 2009
setting a position of movieclip called red x and y position within a movieclip called background
Code:
background.redsquare.x = 300;
background.redsquare.y = 300;
comes up with TypeError: Error #1010: A term is undefined and has no properties.
setting a position of movieclip called red x and y position withen a movieclip called background
Code:
redsquare.x = 300;
redsquare.y = 300;
This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?
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Nov 3, 2009
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
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Feb 3, 2010
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
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Feb 18, 2009
Why do my object movement is different if I use a tween to move it ?
I'm inside a for cycle, and I use arrays for all my variables.
[Code]...
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Nov 26, 2009
I've got a movieclip which I am tweening around the stage to various positions, depending on what buttons the user presses.My problem is, that currently each time the user presses a button, the movie clip shoots back to it's original position (placed on the time line), then tweens to the new position dictated by the button.
This is not what I want..I actually want the movie clip to tween from position to postition (not shoot back to it's original position each time).. I guess I need it to remember where the movie clip currently is, and then move to the new position..
here is my code for the tween..
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
ButtonOne.onRelease = function() {
[code]....
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Mar 10, 2010
Do you know how to rewind a tween. but I dont want it to just snap back to the beiginning. I want it to yoyo back to the beingining without actually yoyoing many times. you know what I mean?this is the code I have which make the beginning motion I want:
public function imageSelectR(e:MouseEvent):void {
myTween = new Tween(imageLoaderHost, "z", Regular.easeInOut, 0, -100, 1, true);
myTween.addEventListener(TweenEvent.MOTION_FINISH, imageSelectL);
[code]...
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Dec 22, 2007
how can you tween so that an object changes it's shape instead of position..
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Mar 11, 2011
I'd like to be notified when a MovieClip changes position, regardless of whether the position was changed by my code, or by the built-in drag operations.
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Jan 12, 2009
i am trying to change the position while the yoyo is working but the tween object goes to the new position and then back to the old position and continuing to yoyo.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var swing:Tween = new Tween(swingObj, "_rotation", Regular.easeInOut, 60, -60, 2, true);
[code]....
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May 12, 2011
I'm trying to make some manual transitions. Because I don't know AS3, and I'm building this from the help of Google, I've started with a simple "blind" transition just to figure out the works.
The issue is that when I expand the width, it seems as though all my AS3 created sprites seem to reset their x position, and sit on the left. That or 15 of the tweens aren't working.
Here's the code:
ActionScript Code:
function vBlinds(){
var tweens:Array=new Array(16);
[code]....
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Aug 7, 2008
I have a flash project where different movie clips are loaded dynamically according to the data retrieved from an XML file. And they are positioned one after the other as if they were in a menu. Inside those movieclips there is a button that when it's triggered unloads the movieclip so it disappears from the menu/list. Apart from that, I would like the rest of the attached movie clips to tween and move upwards, so the list keeps its form. I'm finding quite difficult figuring out this function. I'm copying the code I'm using :
Code:
var numOfItems: Number;
var i: Number;
[code].....
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Oct 14, 2009
I want to know how do you get the current x position value of the tween object during the animation? I want to move a movieclip across the stage, but at a certain x position, i.e. x=600, a new movieclip is added to the stage and chases behind the first one. My current code looks like this:
[Code]...
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Oct 22, 2011
I am using Action Script 3.0 to animate an instance (MovieClip class) to follow the mouse positron the thing is, the left corner of the instance follows the mouse courser. Now there is a cross on the to left corner and my guess would be that the mouse follows that cross, but i can not change the position of the cross within the instance/ original object. Does anyone know how to make the center of that instance follow the mouse cursor?
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Oct 9, 2008
am using Action Script 3.0 to animate an instance (MovieClip class) to follow the mouse positron the thing is, the left corner of the instance follows the mouse courser. Now there is a cross on the to left corner and my guess would be that the mouse follows that cross,but i can not change the position of the cross within the instance/ original object.Does anyone know how to make the center of that instance follow the mouse cursor?
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Mar 28, 2011
ive been working on a little project of mine for the past few weeks, but am having major problems getting class motion tweening to work using as3.I have spent the past 6 hours trying to get some image planet buttons at the bottom of my screen to scale larger when mouseover. I have tried this code in a separate flash file & it works fine. But when i have added this to my code it doesn't work at all and i cannot see the problem at all. The below code is in my main scene:
[Code]...
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Mar 14, 2009
I hav movieclips in a flash document that i have autocenter when the stage is scaled code is something like this:
clients_mc.y = Math.round((stage.stageHeight/2)-15);
stage.addEventListener(Event.RESIZE, resizeClients);
function resizeClients(event = null){
clients_mc.y = Math.round((stage.stageHeight/2)-15);
};
any way to make it esae in to position or bounce, something?
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Apr 30, 2009
When I mouseover the square and it expands and when I mouseout the square it should shrink back to its original position. The expandSquare works but the shrinkSquare doesn't.[code]
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