ActionScript 3.0 :: GotoAndPlay Specific Frame OnPress
Oct 6, 2010I use many years as2.0 and there I write on(press) gotoandplay(4) and frame 4 it's play how I must write this in as3? I have problem with playing and stop frames.
View 3 RepliesI use many years as2.0 and there I write on(press) gotoandplay(4) and frame 4 it's play how I must write this in as3? I have problem with playing and stop frames.
View 3 RepliesI have a swf movie that loads to my main scene using a preload. I have a button found on the main scene. When that button is pressed I would like to use the GotoAndPlay command to play a specific frame in that movie. How do I do this. my swf is called inter_mc.swf. I created a function for the button but somehow Im thinking I need to designate the swf in the goto code. This isn't working but it is what I have so far.
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I have a main swf that loads 2 external swfs. I click on button to see content of external swf #1 and see stuff. I do something that causes external swf to show other stuff (i.e. not at beginning state)
In the main swf I click on button to see content of external swf #2. External swf #1 content is made invisible and I see content of external swf stuff. NOW, if I click on button to take me back to see external swf #1, I see it's content in current state. I want to force it to start over again at frame #1 which will reset content.
However, no matter what I try, I can't seem to control which frame to go to in external swf using gotoAndplay.
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I want the user to click two specific buttons (order doesn't matter), then gotoAndPlay a new frame. In other words, the user must click two buttons before going to the next frame. I've been trying different methods, but I am honestly not brilliant with conditional statements or booleans.
Button1 then Button2 = next Frame
This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout);
home_btn.addEventListener(MouseEvent.CLICK, clickMain);
if (function clickMain(event) && function clickAbout(event)) {
trace ("holy cow!");
}
I am new to ActionScript 3.0. I am trying to create a button that will jump ahead to a specific frame, let the animation run, and then stop before reaching a specific frame. I have the first part working:
button1.addEventListener(MouseEvent.CLICK, buttonHandler);function buttonHandler(event:MouseEvent):void { gotoAndPlay("25");}
Once I get to frame 25, the animation will start. But I want to stop the animation at frame 49. How would I do this?
I want a button which is on an externally loaded swf to tell a movieclip on my main swf to gotoand play a specific frame. Is this possible and how would I do it?
View 0 RepliesIn this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.
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I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
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it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
1. how do i stop it from reseting my variables?
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
View 3 Repliesi need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
View 2 Replieshow do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
View 0 RepliesI have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
View 3 RepliesBasically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code:
//About Us Button
function test2(evt:Event):void{
[code].....
I have this action on my buttons:
on (press) {
_root.nPage = "company";
AnimationMC.play();
} on (press) {
gotoAndPlay(3);
}
I am trying to have a button change frames on the main timeline (gotoAndPlay X) and also load a MC on the same click. I think what is happening is because the on(press) is separate it is causing my pages to load at different times when I click real fast when AnimationMC is playing. However if I wait for the animation to load first it works %99 of the time.
I am really confused about this issue ...
In the first Frame i wrote the following code:
stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");
[Code]....
When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...
wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:
on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);
[code].......
I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.
View 4 Repliesdoes anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
View 3 Replieshow can I gotoAndPlay x-frame of MC when another MC reaches y-frame?
View 1 RepliesI'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
View 7 Replieshen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
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I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
I am using Flash CS3 with AS2 to write code that will fade images in and out, looping from the last frame back to frame 20. Loading the images with XML is working, as is the fading in and out. Unfortunately, when it reaches frame 390 it loops back to frame 1 instead of frame 20.In frame 390 I tried using gotoAndPlay(20) to code the loop. Then I tried using _root.gotoAndPlay(20); but this did not work either. I am not sure why it is playing frame 1 instead of 20.
View 3 RepliesQuick way to write the following code please (i know it's simple - i just don't know how)
if (images.currentFrame == 24 || images.currentFrame == 25 || images.currentFrame == 26|| images.currentFrame == 27|| images.currentFrame == 28|| images.currentFrame == 29)
{[code]....
basically; if the MC frame number is between 24 and 29 (greater than 24 but less than 29) i want it to gotoandplay from a different frame.
I have a flash file that the action scripts doesn�t appear to work. It is regarding a form turned into a movie clip. I copied the action script and format from a tutorial from this web site (Kirupa Flash_php_email.fla). It�s a fairly easy tutorial, but I can�t get it to work. Essentially, after the user fills out the name, email, and message fields, he clicks on the send button. I�m trying to copy the same concept into my fla file. The send button loads the variables and sends an email out to the user. I�ve been able to get that portion to work with the email.php file. It will return an email to the user, but the movie just seems to pause and not advance to the next frame. The data the user inputs remains on the screen. I�m not sure if a stop command is preventing it from moving to the next frame or not. What I can�t get the done is to go to the next frame where the user is told �Thank You� and clicks on the Continue button.
I have an action script layer and on frame 118 it has the stop(); command I have a layer called �txt�. On frame 118, all the input text fields named, name, email, and message have been grouped together then converted to a movie clip called form. On that same layer, on frame 119 I have labled those group of frames �ThankYou�, which also displays the Thank You and a Continue button.
Here is the actionscript on frame 118 for the movie clip �form�
[original script from tutorial]
onClipEvent(data){
//show the welcome screen
_root.nextFrame();
}
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if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with:
myLabelOne on frame 10
myLabelTwo on frame 25
myLabelThree on frame 115
etc
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
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I have a created a menu and the pages are on a seperate swf file which is to be loaded onto the top of.
firstly i used this code but it still only went to frame 1 of the laoded movie:
on (release) {
loadMovie("a2.swf", 1);
_level1.gotoAndStop(15);
}
then i found this code. But i cant get it to work correctly. does it go on frame one of the movie or on the button instance?
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I've got a timeline and four buttons which each gotoandplay from the first frame on the same timeline. But I want each button to Stop() at different frames on the same timeline. So is it possible to do a GotoAndPlay ... And Stop function on a button in flash?
View 3 RepliesI am trying to create a Play Again button on my game. When the game finishes a menu comes up on the screen with a play again button. The menu is created using a class and the button event is created and handled in the actionscript in the current frame. The button event handler makes a call to gotoAndPlay(currentFrame, "scene").
Whenever the button is pressed however it takes me to the next frame, for example if the current frame is 3 it will show frame 4. Usually the button is removed from the stage when the button is clicked but if i disable that and the button remains, you can click on it again and it it will take u to the correct scene, and again will take you to the next scene and back again and so on..