ActionScript 3.0 :: How To Reference Newly Loaded Images
May 5, 2010
I am loading some external images, that bit is sorted. What I cant seem to figure out is how to reference the newly loaded image.
Here is the snippet of code I have
ActionScript Code:
public function loadImg(img:String):void {
loader.load(new URLRequest(img));
myHolder.addChild(loader);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded);
} private function loaded(event:Event):void {
//How do I reference the new image here so I can do stuff to it? }
I know how to do it in AS2 but cant seem to get at it here. Is it passed through the event?
View 5 Replies
Similar Posts:
Mar 11, 2010
I have a MXML button:
<mx:Button id="myButton1"/>
How do I create N number of Buttons with Actionscript: myButton2, myButton3, myButton4... myButtonN ?
And how to get the reference to the newly created buttons right after they are created? Like I should be able to do myButtonN.x = 100 right after it's created.
View 1 Replies
May 22, 2010
One last thing to do to finish a project and it turns out to be difficult and I can't figure out why. I'm loading in a jpg and when it loads I want to fade it in with a tween effect using tweener. The problem is that it's showing up on the screen as soon as it loads.[code]...
View 1 Replies
Jul 23, 2009
I'm trying to create a swf so it always pulls images from a folder (e.g., containing image1.jpg, image2.jpg, etc), so if someone needs to easily swap out images they can do it by simply replacing image1.jpg. Is this possible?
View 5 Replies
Apr 28, 2011
I have images in my library I want to reference in code, because I want those images to be displayed dynamically.
View 2 Replies
Dec 30, 2003
I created a MC with a simple createMovieClip, in which I load a movie. This works.
[AS]
_root.createEmptyMovieClip("pmpPlay", 2);
loadmovie("play.jpg", pmpPlay);
[code].....
View 9 Replies
Mar 18, 2011
I'm maintaining a Flash site for a client, and I received all the fla files from the original programmer. Now it's time for me to make some changes, and I'm finding that when I generate a new swf from one of the files, it doesn't behave the way the currently live file behaves.
The main file is titled flashindex.swf. On load, it loads home.swf. home.swf contains an image that slides out and a video player that fades up.
It works fine on the current live site - lisahaisha-dot-com (not enough posts to post links)
But if I use the fla file the developer provided and generate a new swf, the video player fades up, but the image doesn't slide out.[url]...
There are a few other external files that get pulled in (an .as file, and another .swf), and I've made sure that they're all in the right place. I get no compiler or output errors when I publish. I have combed the code, and can't figure out why her picture doesn't slide out. It seems there's something going on in the actionscript in flashindex.fla that is telling home.swf to behave differently. [code]...
View 9 Replies
Jun 9, 2004
I want to add a "progress meter" whenever the user goes to the next question (whether the question was answered correctly or not). I want to attach movieclips along the bottom line, and I want the user to be able to specify some color and shape preferences for these "progress meter" elements. I'm bilingual, so I included my original, french comments (pour tous ceux qui sont francophones).
English:
Code:
function ajouterBalle(couleur, etat) {
var posX = (quelleQuestion*(640/ballesTotales))-(640/(ballesTotales*2));
this.attachMovie("mc_balle", "balle"+quelleQuestion, quelleQuestion);
this["balle"+quelleQuestion]._x = posX;
[code]....
mc_balle is actually just a movie clip with 3 keyframes, with shapes made of a fill (and no border).
I call upon the ajouterBalle function this way, which is supposed to create a "balle" or "progress meter node" using the right shape and color:
Code:
ajouterBalle(0xFF0000, 2);
The balls position themselves in the exactly right fashion and shape...but the color doesn't apply! So I'm wondering where is the problem. Perhaps with the dynamically created color contructors? Or the line just after, when I set the color?I am able to change the color of a background movieclip (read: non-attached) with no problem, but the dynamically created ones don't work...
View 3 Replies
Jul 20, 2009
I have a script that randomly pops out circles all over the stage. However, I want them to disappear once I roll my mouse over them (and only the ones I roll over, not all the instances).So if I have code like this in a function:[code]And then I have a mouse_over function in the same class, how do I tell it to removeChild? Since the stars are instances of the object, they are giving instance names like instance67, which makes them hard to remove.
View 2 Replies
Nov 5, 2009
Let's say I have a movieclip in my SWF's library, and its linkage is set to "MyClip" and it's set to export.
I can add it to the stage by saying "addChild (new MyClip as MovieClip)"
Now let's say I load a SWF as a loader object, and that loaded SWF has a similarly linked movieclip. How do I reference the linked movieclip in the loaded SWF?
View 3 Replies
Dec 12, 2009
I'm loading a lightbox as an image gallery, but I'm working on changing it to full flash. My site is structured with external swfs. I ran into a barrier, because I'll need to load the images (and reference the stage size) in the root timeline, but I don't know how. MovieClip(root) only references the smaller loaded swf's main timeline.
View 1 Replies
Jun 16, 2011
I am completely new to actionscript although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave. I have a problem I donot understand. I have created a new class and to test it I use a simple test harness in the form of a .fla file.
The issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any updates using one variable would accessible using any of the other variables.
[code]...
View 1 Replies
Nov 15, 2009
I have a movie in witch i duplicate a MC several times.
Example:
MC1 (template mc)
Duplicated to:
Movieclip1
Movieclip2
Movieclip3
I want to attach different action script codes to each of the newly duplicated movieclips. Each Movieclip should have different on(release) scripts.
View 1 Replies
Nov 17, 2009
I'm using bulkLoader to load my mp3 and flv files (thanks to dawsonk for hooking me up with the answer there), and now I need to be able to play/pause and jump ahead and back in the movie that I loaded, but I can't figure out how to reference it?Also, when I go to load another movie/audio from a button click, do I need to do anything with the old instance, or will flash take care of that??
Here's the class:
Code:
package{
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
import flash.events.*;
[code].....
View 2 Replies
Nov 17, 2009
Also, when I go to load another movie/audio from a button click, do I need to do anything with the old instance, or will flash take care of that??
Here's the class:
Code:
package{
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
[Code].....
View 1 Replies
Nov 21, 2010
Does anyone know how to assign an external class to a newly added child to the stage.
What I'm doing is using a button to pull in a Movie Clip from the library.[code]...
View 5 Replies
Jul 14, 2003
How flash setup a variable to handle the newly created movieclip?
Example:
this.createEmptyMovieClip("mymovie",2);
this.clientscroller.setScrollContent(mymovie);
Where did I set it up as a variable? I tried this and didn't work either:
this.createEmptyMovieClip("mymovie",0);
mymovie.createTextField("mytext",1,100,100,300,100 );
View 5 Replies
Aug 24, 2004
In the code I'm writing, I use a with block to reference a newly created object thus:
[Code]...
I tried doing this.xot, xot, and other stuff, but it just keeps sliding under _root.xot instead of ArrowL##.xot.
View 2 Replies
Jan 29, 2007
I've started getting to grips with using the BitmapData class and a Transformation Matrix in the hope that I can start making some interesting image effects. However, at the moment Im having trouble figuring out how to shift the newly created bitmap so that any scale transformations are applied from the center rather than the top left corner. See here for example: [URL] The flower on the left is the original, the flower on the right is the new image created using "bitmapData.draw()". It has been scaled up to twice the size, but I want this to happen from the center of the image.
[Code]...
View 5 Replies
Sep 16, 2010
When I deploy a new .swf file in an HTML file as shown below, I have to clear the browser cache before the new .swf file loads in the browser. Is there anyway to force the browser to load the .swf file when I replace it with a new one on the server.
<embed type="application/x-shockwave-flash" wmode="transparent" pluginspage="http://www.adobe.com/go/getflashplayer" allowscriptaccess="sameDomain" name="Prototype" bgcolor="#869ca7" quality="high" id="Prototype" src="/flex/Prototype.swf">
View 3 Replies
Mar 13, 2009
I have buils a flash movie using a document class, all works fine. When I load the movie using a preloader all reference to the stage as in stage.scaleMode = StageScaleMode.NO_SCALE; or stage.stageHeight throws a TypeError: Error #1009: I think i undrestand the problem, I am no longer accessing the stage properties. How do i access stage properties from the document class once loaded into the prelaoder?
[Code]....
View 3 Replies
Jun 3, 2009
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
View 5 Replies
Nov 17, 2004
I try to get 5 images loaded on one swf.downloading the first one works:[code]from here the fallowing images are loaded each time different.sometimes no images a shown, sometimes only one and the second one is in the left corner, sometime 3 from 5 images are loaded and placed and sometimes it works properly.[code]why doesn't each objet do its job : loading the image and placing it on the right place?
View 2 Replies
Sep 21, 2011
[Code]...
I have a project folder with buttons folder in it. I store all my button related classes in my buttons folder. However I get an ambiguity error. I am emebding an image in the PlayButton.as class
[Code]...
So it tells me there is some problem with the image I embed. What could be the problem?
View 1 Replies
Jan 6, 2011
I have created a website for a client:
[URL]
I am loading all images and text via xml. Everything works great on my machine, but when I load the .swf to the web, my images become choppy.
View 1 Replies
Aug 8, 2011
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
loadMovie("Wave.jpg", _root.image_box_9);
View 1 Replies
Apr 20, 2009
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using.
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();
[code].....
View 2 Replies
Apr 21, 2009
I've put together an XML gallery with previous and next buttons which navigate through my images. I've applied an alpha tween so that images fade in and fade out. Locally this works perfectly but when uploaded to the server there are delays in the images loading which means that images are not fading in - they appear suddenly and abruptly. Although the images are not particularly heavy in terms of filesize, I do realise that download speeds will vary, but I'd like obviously for the live experience to be identical to the local experience i.e. smooth & predictable.
To explain the setup:-
I have a movieclip with instance name "cover_mc" which contains a UILoader with instance name "imageHolder".
My code:-
import caurina.transitions.*;
var lastImageIndex:int = 0;var imgArray:Array = [];
lowerNav_mc.btnPrev.addEventListener(MouseEvent.CLICK,
[Code].....
View 15 Replies
Jun 4, 2009
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich names I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
1. The PHP script reads file names and returns a string with names separated by a "|" char, then I use the split method to store them in imagesNames array and sort it2. I loop trough imagesNames array loading images3. Anytime a new image arrives I push it in imagesContainer array and check if all images are loaded to show them
The problem is there's no guarantee they arrive in the same order they were requested. So, how I sort the imagesContainer array by file name, i.e. in the same order they are in imagesNames array?
View 5 Replies
Jul 30, 2009
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
View 5 Replies