I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
I have researched all over and have found some that "kind of" work, but the coding always has issues with CS3 (my version). I am more proficient in AS2, but would be willing to try AS3 if that is the way to go.I need a script that will allow the user to use their mouse to drag a wheel that will slow down to a stop. Think "Wheel of Fortune" style. Where it stops will trigger an event.
What do I do to make this rotate the line_mc move clip in a counterclockwise rotation when I scroll the mouse wheel up instead of down. Currently it rotates the movie clip in a clockwise fashion regardless of which way I scrool the mouse wheel.
[Code]...
ps. is there anyway to get this thing to ease when it rotates... instead of the jerky rotation it does now.
I've been experimenting with a crank that you can turn with the mouse which is supposed to make things gradually change on the stage. Everything is going smoothly, except that when the crank makes a full rotation, its angle returns to 0. I've added an AccumulatedAngle variable to keep track of this, but I can't get it to update at the same time as the actual rotation. What I'm getting is brief moments where the totalAngle value is 360 above what it should be, and the objects on screen update with that value, causing them to jump around on the screen and then jump back each time the crank makes a full rotation. I've tried moving around the order of the variable updates and I've tried moving when the boxes are updated, even putting them inside the if statements that change the crank's angle. I just can't figure this one out.
I coded an entire file based on the top left registration point of my movie clip. I want it rotate it to point at the cursor, but since the registration point isn't in the middle.. its not a perfect rotation around the center of the mc. Is there anyway to rotate it around the center of the movie clip without changing the registration point?
ActionScript Code: stage.addEventListener(Event.ENTER_FRAME, aimBall, false, 0, true); function aimBall(event:Event):void { ball_mc.rotation = getAngle(ball_mc.x, ball_mc.y, mouseX, mouseY) -90; trace(ball_mc.rotation); } function getAngle(x1:Number, y1:Number, x2:Number, y2:Number):Number { var radians:Number = Math.atan2(y1-y2, x1-x2); return rad2deg(radians); } function rad2deg(rad:Number):Number { return rad * (180/Math.PI); }
I am trying to create an animation that will show the basics of steering a sailboat. The idea is that there will be a top view of the boat with the tiller and rudder very pronounced. I want the learner to be able to click and drag the tiller one direction or the other, while the tiller is dragging I want the rudder and the boat to rotate the proper direction. Example, I want the boat to go left I will push the tiller to starboard and the rudder will rotate clockwise and the boat will turn left. There doesn't need to be forward motion by the boat in my head, I think that as long as the boat rotates it would be fine.
I have been designing at a professional level for about 5 years now but I am new to flash. I've been tasked with creative a wheel of fortune game in flash, and I am trying to create a script that will make my wheel spin with a blur and then slowly decelerate to a random tile.
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height;[code]....
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() { this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = this._y /(centerY+radiusY);
i hav a left right moving thumbnail gallery from xml, i need that on the last image image come on focus from the left side so automatically the left button will be disable or opacity goes 0 anything and same thing from right side also.
I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
I've some components with dynamic heights. They have to be aligned with respect to the bottom of my canvas container, so I cannot set the same y for all components.
I could compute their heights and successively set the y but I was wondering if there was an easier way to do it.
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.
I am using flash as3. I am loading this image from the same folder where the .fla file exist. my image to move by using Up & Down arrow keys.
The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg"));
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg")); var content_mc:Sprite = new Sprite();
My vision is to have a colored square at the top of the site Im working on which should span across the entire browser window. I have created a square 1280 x 100 pixels in size and imported it to the stage, alignment is set to x=0, y=0 ad alignment. The scene is the same size as the square I 've imported. When I view my Flash creation its displayed 8 pixels from the top left corner of the browser window. The flash file only contains the square and nothing else. take a look at the 3 files I've attached: issue-scrreen1-3.jpg. The first 2 screens are my Flash, properties and library screen shots. The third screen shot is my browser window.
I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.