ActionScript 3.0 :: Include Array Data Inside SWF?

Aug 28, 2009

At the beginning of my Flash game, I do some fairly heavy-duty calculations to figure out path-finding and visibility and that sort of thing. The result of the calculations are a few large Arrays and a Tree datastructure. It takes about 10 seconds on my computer. Is there a way I can do this calculation once and for all, and then just package up the final datastructures right in the the SWF, so that no one ever has to do the calculations again?

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I have some global Arrays defined and loaded with data at the _root level. Data is OK cause I checked it with the List Variables option. I cannot address any of my arrays from within my MC hierarchy (not from MC2, MC1 or Component MC), BUT I can address variables defined at the root level correctly?

MC Hierarchy: ComponentMC-->MC1-->MC2-->Various MCs

I placed trace(_root.MyArray[0]); at MC2 level, then at MC1 level and finally at ComponentMC level but the sentence still reads "undefined". Is there a way to actually get my Arrays data from _root ?

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Actionscript 3 :: Include .as File Inside .fla

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Actionscript 3.0 :: Include Video Inside A Projector?

Nov 20, 2009

i'm a relative newbie to actionscript and flash in general, but do have some basic knowledge. and i'm having a problem with creating a flash projector. i've created a projector that plays and loops a video for use on multiple kiosks. easy enough. the problem i'm having, though, is that i would like to embed the video in the projector so that there's only one file to transfer to all the kiosks. as i have it right now i would need to transfer both the projector.app file AND my .f4v... but i'd like include the .f4v in the projector.

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ActionScript 2.0 :: Formatting An Array To Include Eol?

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ActionScript 3.0 :: Include Array Items But Exclude One?

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I want that clip on line 5 to equal the items of an array excluding the item that is the currently active/clicked on. Becuase one array contains buttons and the other array contains movie clips that I want to fade when the corresponding button is clicked

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Feb 20, 2011

I have created many games using a set of mutidimensional arrays. It is now time for me to make them external arrays to simplify some things. I did so, at first, using the #include. However, this loads the arrays at compile time.My goal is to house the arrays in an external file that is called when the game is loaded, NOT when it is compiled. In this way, the same game could be used with multiple different arrays without me constantly having to recompile it each time. It could just look for a file called "yourArray.as" or something and use that when it is run.

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ActionScript 2.0 :: "Include Code From External Sources Using #include?

Apr 6, 2005

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AS2 :: Professional - Loop To Include All Movie Clips In The Array Without Having To Type Out All Their Names?

Sep 1, 2010

I have a simple array of movie clips ("box1" "box6") that I have created on the stage. I then have a simple onRollOver function that is iterated for each of these movie clips, as shown below. As it is now it's working fine, but I can forsee two potential problems for when I use larger arrays and apply this technique to my real working files.

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[Code]...

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ActionScript 2.0 :: Include Code From External Sources Using #include

Apr 6, 2005

I saw it in this site...[URL]it says "Include code from external sources using #include".does it mean I can use C code, etc. within flash?

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ActionScript 2.0 :: Create Array Inside An Array Dynamically From An Unknown XML Tree?

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[Code]....

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I am working on a project in which I am suppose to matain an array of movieclips, and I can also convert the movieclips into bitmap data. so I would like to know which one is the best to use either maintaing movieclip array or bitmap data array.

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Dec 11, 2011

I have an array with 10 buttons with random names, so not btn1, btn2, etc but for the sake of examples, I'll use btn1, btn2 etc
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[code]....

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I have successfully loaded an external XML data file into mymovie. Now I would like to save the node values into an array so ican manipulate and call as required...Is this possible or is there

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ActionScript 3.0 :: Delay Inside Of An Array

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I"m creating my first game which is based on the efg framework ( 8bitrocket.com/books/the-essential-guide-to-flash-games/ ). What I'd like to know if it's possible to put a delay inside the processing of an array (in my case it's some scores which appear temporarily when an enemy is destroyed).The purpose of this question is: I'd like to make a delay so the scores appear half a second after the explosion.[code]

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ActionScript 1/2 :: Any Way To Access Everything Inside Array?

Feb 21, 2010

I need some kind of command to access everything inside an array, mabe something like: myarray["everything"]._x=3

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ActionScript 3.0 :: Array Inside A While Loop

Apr 5, 2010

I am quite new to AS3 and I am having trouble adapting my knowledge of Java to this new language i am trying to make a simple  grid in which i could work on each individual square seperately(changing their colour for example). To do so, I created a 2D array,hoping it would allow me to work with some kind of coordinates system. I initialised the array using while loops and for some reason, this does not let me access the array outside the loops.[code]The two last lines are causing the problem, instead of turning the last square red, they return the following error: TypeError: Error #1010: A term is undefined and has no properties.However, when placed inside the loop, there is no problem and the whole grid turns red.

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So I have this waky idea that I would put an array list (or list) or items inside a vector.
 
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I could get the array list and thenwalk through it to get what I want.

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ActionScript 3.0 :: Access MC Inside An Array?

Jul 19, 2011

I'm learning a lot by reading the questions and answers that are asked in the Forum. Now it is my turn to ask a question that is probably a rookie, but I have spend 3 days breaking my head to try to find a solution and have not found it yet.

I am trying that the program responds to each click of the player in a box that is white and turns red, with a random click in another box. Something similar to Tic Tac Toe.

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