ActionScript 3.0 :: Delay Inside Of An Array

Jun 19, 2011

I"m creating my first game which is based on the efg framework ( 8bitrocket.com/books/the-essential-guide-to-flash-games/ ). What I'd like to know if it's possible to put a delay inside the processing of an array (in my case it's some scores which appear temporarily when an enemy is destroyed).The purpose of this question is: I'd like to make a delay so the scores appear half a second after the explosion.[code]

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I'm trying to put a delay or timer inside of a function, ie:

Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
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[Code]....

So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.

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I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files.  Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
 
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[Code]....

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Actionscript Code:
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ActionScript 3.0 :: How To Use Array Inside Array

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I have an array with 10 buttons with random names, so not btn1, btn2, etc but for the sake of examples, I'll use btn1, btn2 etc
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Code:
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[code]....

I was wondering if there is a more ellegant way, using arrays or something similar to make the coding cleaner and easily scalable I can also create

Code:
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I am quite new to AS3 and I am having trouble adapting my knowledge of Java to this new language i am trying to make a simple  grid in which i could work on each individual square seperately(changing their colour for example). To do so, I created a 2D array,hoping it would allow me to work with some kind of coordinates system. I initialised the array using while loops and for some reason, this does not let me access the array outside the loops.[code]The two last lines are causing the problem, instead of turning the last square red, they return the following error: TypeError: Error #1010: A term is undefined and has no properties.However, when placed inside the loop, there is no problem and the whole grid turns red.

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I'm learning a lot by reading the questions and answers that are asked in the Forum. Now it is my turn to ask a question that is probably a rookie, but I have spend 3 days breaking my head to try to find a solution and have not found it yet.

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I am doing my first simple game using Flash CS5 and Actionscript 3.0. In this game the player would be able to create a new quiz where it would create an array and add sets of questions and answers to that array. I have been looking on how to do this or anything like it and it doesn't seem to be possible (at least in this way).

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I have three randomly moving movie clips and one keyboard controlled movie clip which is meant to avoid the tree random flying clips.

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package{
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[Code]....

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I have an Array where in position 0, there are two items "name1" and "name2", then in position 1, there is only 1 item "name3", and position 2 there is only 1 item "name4".

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I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.

Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;

[code].....

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ActionScript 2.0 :: Array Functionality Inside Classes?

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I have 4 defined private arrays defined in the constructor of my class.Later down in one of the methods, im trying to push() variables into these arrays, but nothing seems to happen. I tried using this.arrayname.push(), but that doesn't seem to work either.do i need to manually push them by this.arrayname[arrayname.length+1] = "";

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ActionScript 2.0 :: Addressing Array Inside A Movieclip?

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I can't address the array i've created inside the movieclip from outside!

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Code:
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I've never actually fooled around with 2d arrays that much. What I need is to access an array and get all the objects inside of it. I actually mocked up a little something to mirror what I want.

ActionScript Code:
var arr:Array = [[{name:"Hat", price:"34", url:"http://www.google.com"},
{name:"Scarf", price:"38", url:"http://www.yahoo.com"},

[code]....

I don't have any trouble getting the data, but as you can see that it's pushing each object separately in an array. So it would look like this: I just need to get all of the objects first like {obj}, {obj}, {obj} and then push them into an array.

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At the beginning of my Flash game, I do some fairly heavy-duty calculations to figure out path-finding and visibility and that sort of thing. The result of the calculations are a few large Arrays and a Tree datastructure. It takes about 10 seconds on my computer. Is there a way I can do this calculation once and for all, and then just package up the final datastructures right in the the SWF, so that no one ever has to do the calculations again?

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I have a string, and I have to check if this value exists in an array, but it inside an IFI dunno if I explained well..

PHP Code:
vara:String = "Third";var array:Array = ("First", "Second", "Third", "Fourth");If(a == array []){trace ("Found");else {trace ("Not Found");}

[code].....

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ActionScript 3.0 :: Flash - Using Array With MovieClips Inside

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I am trying to create an image gallery using an Array with MovieClips inside it but I keep getting this error:
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Here is the code I made. I know it's probably something simple but I am pretty new to ActionScript.
var Fullsize_Pic:Array = new Array();
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ActionScript 2.0 :: The Number Of Items Inside An Array?

Jun 30, 2011

I have an Array where in position 0, there are two items "name1" and "name2", then in position 1, there is only 1 item "name3", and position 2 there is only 1 item "name4".now when I trace like this:trace(exampleArray[0].length) the result is 2;but when I trace like this:trace(exampleArray[1].length) the result is 5;I understand that on the second trace its counting the length of the item so its the number of letters that its returning. I'm just wondering how can I get it to return 1, which is the number of items in that position which is what I'm interested in.

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ActionScript 3.0 :: Changing Referenced Variables Inside Of Array

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I have an array filled with several pre-existing variables. I want to loop through this array and update each of these variables that way, so that I don't have to do it line by line. My issue is that when I edit the variable inside the array, it is not changing the actual variable that was assigned to it. See Below for example.

Actionscript Code:
var myVar1:uint = 1;
var myVar2:uint = 2;var myVar3:uint = 3;
var myArr:Array = new Array(myVar1, myVar2, myVar3);
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}}trace(myVar1); // Still traces "1" instead of "9"

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