ActionScript 3.0 :: Is There A Filesize Limit With Loader.load
Nov 19, 2010I'm loading a 33MB .swf, and my preloader is removed by the Flash Player and replaced by this strange graphic while the swf is loaded.
View 3 RepliesI'm loading a 33MB .swf, and my preloader is removed by the Flash Player and replaced by this strange graphic while the swf is loaded.
View 3 RepliesI got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
View 4 RepliesI have one text field which needs to support RTL languages but this is not achievable with ordinary TextField so I used TLF. I created a test project just to make a test with this small text field which uses TLF, and guess what it became 346KB. I browsed the compiled swf in flash develop and I can see a lot of classes from TLF framework which I havent imported in the text project.
How to remove them from addin to the main swf file?[code]...
does size of the vector simbols in the library depends on how big the swf is going to be when compiled?
View 1 RepliessiteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I'm looking for an AS3 function to get the filesize of a file that is being hosted on a remote webserver. Tried to find some functions but didn't succeed.
View 3 RepliesConsidering we have already done the following actions:
Flex Framework as RSL
Compiling with debug=false
Loading most images at runtime
Drawing other simple images with flash draw features
[code].....
We believe we spent a lot of time into asset optimization and most of the work is remaining on the code.By analyzing our link-report, our guess is that the heavy part of the code is comming from Flex .mxml nested components. We don't think there is much to do on our pure AS classes.Is there any analysis or coding best practice in order to reduce the impact of the code on the swf filesize ?
Is there anyway I can get the total size of all files queued from swfupload right after the user selected the files? I need to be able to display something like "0 of 184MB" when the upload is about to start.
View 1 RepliesWhen i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
View 1 RepliesI have a movie clip that has a UI Loader component on one layer, its autoload value set to false.I would like this UI Loader component to load when the movieclip is in a certain position.Heres my current code im using: [code]....
View 2 RepliesI'd like to know how to use the JavaScript onChange event on <input type="file"... so that when a user selected files, onChange will call Flash to return the file's size and decide what to do next.2nd. How to use JavaScript to exclude this check, if the browser doesn't have Flash.
View 1 RepliesI get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite {
public function LoaderExample() {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
addChild(loader);
[Code]...
I am trying to load a jpg into a loader so I go into the properties then change the content path to input a URL. It works fine on the stage but when I put it inside a button it doesn't work....
View 2 RepliesJust using a simple loader to load in another swf. I have added a rectangle to my original swf, and converted it to a mc. This is going to be used as a holder. The code is
var swfLoader:Loader = new Loader();
this.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("newBaby.swf");
swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);
swfLoader.load(bgURL);
[Code]...
Where "this" relates to the movie clip holder object it is currently in. My question is why the top left corner of the loaded swf is always placed in the center of the holder, and not at the top left corner of the holder? Is this a default action or something?
I have a AS2 loader (buil in AS2 that is) that automatically loads external swf's.And I have a sfw build in AS3.Is it possible for my loader to still load this swf file?In order for the loader to work I have to add "_root.nextswf();" at the end of every swf file.However I know that in AS3 the alnguage is different. IF it is possible to load an AS3 swf into a AS2 loader then: is there any code to replace this one?
View 3 Repliesin XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
View 1 RepliesI'm a french student (first year) in a graphic school and I make a project in Flash.I simply need to make few 'infinite' (never ending) Swf's suceed. In the timeline (which is used as a frame controller) I call the Swf's successively. Here is the code and the screenshot of the timeline:
Code:
var imageLoaded:Boolean = false;
// Create a new Loader to load the swf files
var myLoader:Loader=new Loader();
[code]....
BUT, because there is a but, I can't make them interlink. I tried to make a new layer and place some code into it, but it stops the previous one. It seems that there is a piece of code to write to enable this option.
I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.
View 2 RepliesI am creating a website that has four different pages with two different pages that load pictures into a loader. Right now, everything is loading fine, but when I go to the frames (i.e. other pages of the website) where the loader doesn't exist, and then I go BACK to one of the previous pages, the loader doesn't display anything when I press the buttons. The dynamic text box doesn't load either. I am using two different arrays to load it. Also, I had to put the Actions on the second frame of the whole scene for some reason. Is there some rule about having buttons on one frame load things into a loader that is on another frame?[code]...
View 1 RepliesI use Loader to load two picture,such as 1.jpg and 2.jpg,like follows:
_p1=new Pic("1.jpg");_p2=new Pic("2.jpg");
Then I add the two picture into a Sprite,like follows:
Sprite _g=new Sprite();
_g.addChild(_p1);
_g.addChild(_p2);
Then I draw a circle as _g mask,such as _c
_g.mask=_c;
I want to realize following effect.First appear 2.jpg,and during the mask _c radius is from 0 to 300,the picture 1.jpg is appearing synchronously in mask _c.
Is there some way to check if what you are loading is already in memory and don't need to be loaded a second time?
View 1 RepliesI am new to action script 3.0. o understand how can I load data with URLLoader.So, I have an aplication like:
var PATH:String = "http://www.somesite.com/myFirstPage.php?a=10&b=20";
var urlRequest:URLRequest = new URLRequest(PATH);
var urlLoader:URLLoader = new URLLoader();
[code].....
I'm loading a swf with the AS3 Loader class. It's being done from a main.swf that has nothing but a preloader display. The content is all in the swf that I'm loading with the Loader class. It's working. But the swf's playhead seems to be already 40 or so frames down the timeline once it's displayed on the stage. So I want to tell the loaded swf to gotoAndPlay(1) after the preload is complete in the relevant handler. The handler fires, but I don't know how to access the swf in question.loader.content returns a DisplayObject and trying to talk to it with MovieClip properties throws errors. I've tried to cast it as a MovieClip based on various things I've seen via searches here and in the docs, but that's failing, too.How does one do this the "right" way?And for that matter, why has the timeline already started to play before the swf is visible on stage?
ActionScript Code:
private function onLoadComplete(event:Event):void {
// what can I do to take _loader.content and make it accessible for a gotoAndPlay() or some
[code].....
I bought a menu from Oxylus (cannot get ANY replies from them!) and I don't know how to get the links to load a swf into a loader as I have in my current menu. My current menu has this code in the xml file:[code]The Oxylus info that I can find tells me to modify the submenu.as file, and the code I should be changing is in this block:[code]
View 7 RepliesI have a array of names corresponding to buttons selected the names allow me to load specific MC's in to a UI Loader in a new Flash movie by using SharedObject. My problem is that I have quite a few buttons but I'm only loading the MC's of the ones that were selected and I don't know how to load multiple MC's in to one Loader. Kind of like a gallery of thumbnails but the order depends on what items have been selected to show.Can anyone please explain how I could load each MC?this is how I am loading my array and thensome how I need to add these to a loader.
Code:
var selectedButtons:Array = loadButtons();
for each( var buttonName:String in selectedButtons )
[code].....
i was trying to load a picture in to a loader :
ActionScript Code:
var url:String = e.currentTarget.link;
var request:URLRequest = new URLRequest(url);
[Code]....
and the only error was : SecurityError: Error #2000: No active security context.
i found the problem !: this error occurred if the xml link is wrong or if the picture is not on called link.
The question is: this is a cs5 bag or i miss something ?
I am trying to load an external swf into another swf using Loader but I am having difficulties to do so. The thing seems to be that some of the classes of the loaded clip are called the same as the parent clip's classes. Both swf's document classes are called "Launcher", for example, also they use StringUtil (tho both projects have their own "StringUtil" class).
View 4 RepliesIn the Loader how to stop the current load
i use the close methods bue not worked and return this error
Code: Select allError: Error #2029: This URLStream object does not have a stream opened.
Im making a main page that will load different content into one loader. I have the loading URLRequest calling a variable for the link and then on a certain button click it will change the swf to be loading.The problem is this: This code is being called in a movieclip inside the main timeline called "loaderHolder"
[Code]...