ActionScript 3.0 :: Using Loader To Load, Then Control A Swf?
Jan 29, 2008
I'm loading a swf with the AS3 Loader class. It's being done from a main.swf that has nothing but a preloader display. The content is all in the swf that I'm loading with the Loader class. It's working. But the swf's playhead seems to be already 40 or so frames down the timeline once it's displayed on the stage. So I want to tell the loaded swf to gotoAndPlay(1) after the preload is complete in the relevant handler. The handler fires, but I don't know how to access the swf in question.loader.content returns a DisplayObject and trying to talk to it with MovieClip properties throws errors. I've tried to cast it as a MovieClip based on various things I've seen via searches here and in the docs, but that's failing, too.How does one do this the "right" way?And for that matter, why has the timeline already started to play before the swf is visible on stage?
ActionScript Code:
private function onLoadComplete(event:Event):void {
// what can I do to take _loader.content and make it accessible for a gotoAndPlay() or some
[code].....
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Nov 17, 2010
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Code:
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Code:
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[code]....
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[Code]...
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Code:
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[code]....
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ActionScript Code:
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[Code]....
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[as]
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[Code] .....
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Code:
public class Test extends Sprite
{
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[code]....
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