ActionScript 3.0 :: Loader Obj. Expands Inside Of MovieClip?

Oct 13, 2010

When i load an image into a Loader object, and then addChild the Loader object into a movieClip on the stage (Flash), the image inside the Loader scales up or down, depending on the size of the movieClip container.

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why this isn't working?

Code:
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function changeWidth(movName, moveTo, moveType){[code].....

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[Code]...

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In AS3 / CS4 I'm trying to programmatically create a bunch of rectangular objects, let's call them 'cards', that will contain an image and a colored background and eventually some other elements like text.  I want to create alot of these cards and move them around inside of a larger panel (also a Sprite) of sorts.  I can successfully create colored rectangles in my cards and place the cards where I want in the panel, but whenever I try to add an image to a card, I can't seem to position the image inside the card's coordinate space, it ends up being placed inside the larger panel's coordinate space instead, even though I'm adding the image/loader as a child of the card.  I thought maybe it had something to do with having to wait until the image loading was complete, so I added the listener as a test but that didn't work.  Here's the code:

[Code]...

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CODE:
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[code].....

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[Code]...

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I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:

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I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.

On the last frame i have the 'stop;' code

On the first frame I have this code:

Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){

[code]....

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I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.

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ActionScript 3.0 :: Get A Button Inside A Movieclip Link To A Frame In Another Movieclip On The Scene?

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How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:

function gotoCenter(event:MouseEvent):void {
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..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?

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I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:

1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc

[Code]....

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ActionScript 2.0 :: Button Inside Movieclip To Control Another Movieclip's Timeline?

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I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.

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ActionScript 3.0 :: Controlling Movieclip From Array - Goto Inside Movieclip?

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i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:

Actionscript Code:
var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){  var btn:MovieClip = new button(); 

[code]....

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