ActionScript 3.0 :: Loading 8MB Worth Of Images Into A Game?

Aug 13, 2010

In the game I am creating, I don't want to import the images directly to flash, otherwise the game will be well over 10MB and that is not a good thingamajiggy So, I am loading them in from a folder residing in the same directory as the SWF.Question - Even if a 56k user plays the game, they shouldn't have a problem receiving the files pretty quickly, considering the image folder with the 8MB+ images is in the same directory, right?

View 4 Replies


Similar Posts:


Asp.net :: Is It Worth Trying To Use SOAP

Aug 31, 2009

I have a small RIA that I built as a learning/make-my-life-easier project that uses Flex and ASP.Net. Currently, my architecture utilizes straight HTTP posts and the server responds with xml. I posted another question about security in my web app and some people mentioned SOAP. SOAP is something I've never actually used and I was wondering what the pros/cons were to using SOAP over my current architecture and then subsequently, how much work is require to convert such an application to utilize SOAP.

View 2 Replies

ActionScript 3.0 :: Gaia Framework Worth Learning?

Dec 7, 2011

I've been learning greensock and I find it helpful now when studying greensock I've been introduced to Gaia does anyone here have an opinion on Gaia?

View 3 Replies

ActionScript 3.0 :: Flash When Is It Worth "splitting" Similar Objects Into Different Classes?

Apr 22, 2012

I'm about to start on a side-scrolling game which will involve around 10 different characters the play could choose from and probably about 20 different enemies. Each of these will have slightly different graphics, movement speeds, attack rates, etc. but I'm wondering how to manage it. The way I see it there's two options: Have a general classes "Player" and "Enemy" with a setter method for the exact character which could set a bunch of class variables like speed, max health, etc.. Most of the code would be the same but I'd need a lot of "if" statements in some places (ranged attack vs. sword, etc.).Have a whole bunch of classes "Goblin", "Scarecrow", "Skeleton", etc. that inherit from "Player" or "Enemy". All the stats could be hard coded in individual classes, no need to perform multiple checks on which character it is, but there will inevitably be some code repetition.

I'm bearing in mind that I'll have to reference these regularly. For example, each "Player" will probably have a "target" class variable to track who it's moving towards/attacking. If I strongly type this as "Enemy" and then set it to an instance of "Goblin", for example, will it be cast to "Enemy"? Is that a bad thing performance wise? What about using Vector.<Enemy> for tracking objects on screen? I'm guessing I'll have the same casting issue if the actual objects I push there are instances of Player's sub-classes. Will it negatively impact performance to have ~30 extra classes if I go with option 2?

View 3 Replies

ActionScript 2.0 :: YAY Action - Loading Images With XML Loader Resizes And Displays Images When Users Click On Nav

Dec 9, 2005

Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

View 1 Replies

ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

View 1 Replies

Flash Games - When Game Page Loading , The Flash Game Itself Does Not Appear?

Feb 15, 2010

When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.

View 1 Replies

Actionscript 3 :: Flex Dynamically Loading Images Does Not Allow Images' Id

Oct 20, 2009

I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.

<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>

and so forth this works. But instantiated in CDATA it does not work:

import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {

[Code].....

View 1 Replies

Actionscript 3 :: Loading Lots Of Images And Its Done Asynchronous Which Make Browser To Frees During Loading

Feb 19, 2012

I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:

[Code]...

View 2 Replies

Actionscript 3 :: Prohibit Users From Loading Swf Files By Flash Loader.load() And Only Allow Loading Images?

Apr 1, 2010

I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.

So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?

View 1 Replies

Javascript :: Defer Loading Elements Until Flash Gallery Images From XML File Finish Loading?

Nov 15, 2010

How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.

View 1 Replies

Flash :: Get The Maximum Width & Height Size Image When Loading Several Images Before Loading Them Completely?

Mar 23, 2011

I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

View 1 Replies

ActionScript 3.0 :: Loading Flash Game In Flex 3

Aug 21, 2009

I am trying to load a flash game in flex but the game does not work the same as it does in the flash player. The game was made using AS2 but I read somewhere that is should play without errors, that is not the case. Played normally the guns shoot the enemies no problem but in flex the bullets just float around the enemies never hitting them. It is hard to describe what is happening so I also included a link with the flex 3 project file that has all of the files.

Here is what I am using for my flex 3 code.
Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="[URL]" layout="vertical"
creationComplete="init()">
<mx:Script>
<![CDATA[
private function init():void{
[Code] .....
So is there a way to just play the swf file without messing up the game?

View 1 Replies

Bitmaps - Loading Graphics From Game Into SWF File

Dec 17, 2009

I have 2 questions regarding bitmaps. Say I'm loaing graphics from a game off a server into a .swf file:
1) Which format is the best to use - gif, jpeg,png? (for non transparent images)
2) When a user plays a .swf movie it gets saved to their browser cache and its loaded the next time they access the same file, but when your externally loading images does flash have to re-download all the images or is it all stored in the browser cache?

View 2 Replies

ActionScript 3.0 :: GUI And Game - Loading SWF And Passing Asset

May 12, 2011

I'm currently having a problem with preloading. What I have is:
1. Preloader -> an SWF preloader, made in Adobe Flash CS5
2. GUI -> an SWF file containing the user interface, made in Adobe Flash CS5
3. Game -> an SWF containing actual game logic, made in Flash Develop

The preloader SWF should preload both GUI and Game. I can do this, no problem. The problem however is: I need to be able to control the GUI from the Game. So how can I access the GUI from the Game? In particular the main movieclip in the GUI which contains every interface screen. How can a script inside a SWF communicate with another SWF (all in the same file)?

View 7 Replies

ActionScript 2.0 :: Loading Game On Click Of Button

Jan 10, 2003

I load a game on click of a button in level1. When I click on some other button I load another swf in level10 & unload the game in level1. When I click the game button I load it again. The problem is: when the game is loaded first time it works fine but in subsequent attempt it behaves erratically. I am using time interval functions a lot of places in the code which moves the thngs on the screen. When I load the movie again after clicking on some other button, the things start moving on its own...

View 1 Replies

ActionScript 3.0 :: Buttons Not Loading Game Or Exiting?

Jan 21, 2012

started programming the menus for the game im working on. Everything shows up ok so far but when i select the buttons rather than it loading the next part, its going to a black screen? Does anyone have any suggestions? My code for the MainMenu is as follows:

package
{
import flash.display.MovieClip;[code]....

Then the "game" is another class which is loaded when you select to play the game.

EDIT: Forgot to mention, i have images loaded that are converted to movieclips and named the same as the class so that they display as the background. The main menu image works fine, just not the game background.

View 2 Replies

ActionScript 3.0 :: Make A Loading Bar It Won't Show Up Until The Whole Game's Loaded

Nov 12, 2009

I know this has probably asked a lot before, but I tried searching some and couldn't find it.

When I make a loading bar it won't show up until the whole game's loaded.

View 9 Replies

ActionScript 2.0 :: Loading Game Second Time Doesn't Work

Feb 1, 2007

I have built this AS2 game that uses quite a few classes and library symbols.It works fine the first time you play the swf. But if you try to do the whole ctrl + ENTER in the Flash IDE, it doesn't seem to load any of the assets that are dynamically attached to the stage.This also happens if you have another swf use loadMovie to load it.I have all the dynamically attached symbols assigned with the linkage and set to export on the firstFrame. There is an include .as file on the first frame of the fla.

View 3 Replies

ActionScript 3.0 :: Function Progress - Schedule The Game For Loading?

Feb 19, 2009

I'm making this game with complex visual effects (some rendered lighting using bitmaps), so it takes about 1 second or so generating a level with 3 big lights, so it may take a little more using more lights. The map is built when the player clicks to play the level. The thing is I can't show him the game is busy processing the level elements, because the graphic elements won't refresh until the start level function returns, which would make some sort of info sign while the map is loading useless. How would I make it so this information is visible right after I click Start level and disappear as soon as the level is built? I'm assuming the event handler from clicking Start level has to return before the level starts loading, but how can I schedule the game for loading?

View 4 Replies

ActionScript 3.0 :: Flash CS5 / CS4 Game Saving / Loading Tutorial

Apr 8, 2011

Somebody give me some tutorials sites for saving and loading game.

View 1 Replies

Javascript :: Loading Flash Preloader Before The Game Content Loads?

Aug 20, 2010

i have a small requirement. like i am currently working on a games website in which whenever i open the game a flash preloader needs to open first and hide the game file while the flash preloader loads. once the flash preloader completes its loading then immediately the game content need to display. i heard it can be done using javascript,ajax.

View 1 Replies

ActionScript 3.0 :: Loading Resources - Create A Loader To Load My Game?

Dec 20, 2009

I am making a game, then I learned to load the resources (images,etc) just when I need them, using the Loader class.I would like to know if I embed them they would be loaded with the game swf file (I am thinking as if my game is on a website) or when I instantiate them.If I load it one time and not use it anymore (loose its reference) and after some time load it again, will it be downloaded from server again? Or it will load from my pc? If I put the resources on a folder in the server (now I am using a folder on my pc) anyone would go there and get all the resources! What should I do? how my game would work on a website, not on my PC only I got the idea to create a loader to load my game, but I cant think about the resources loading,

View 1 Replies

ActionScript 3.0 :: Loading Images With XML?

Oct 30, 2009

I am trying to import some images into flash using an XML file. My XML file seems to load fine, and my code seems to find the URL of the images to load. However when I actually try to load the images into my Loader nothing. This is my code that is relevant:

-----------------
public var xml:XML;
public var xmlList:XMLList;
public var imageLoader:Loader;

[Code].....

So as you can see my xml file is loading, my URLRequest seems to be finding the image path and filename (the paths are correct and those files are located there) however my imageLoader doesnt seem to actually load them .

View 2 Replies

ActionScript 2.0 :: Fla Which Is Loading Images From An XML

Jan 28, 2011

I have an fla which is loading images from an XML, then the images start scrolling , but when it arrives at the last images, I want it to loop back from th first images, like a never ending scrolling..

below is my code :

Code:
import gs.*;
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.display.BitmapData;

[Code]...

View 2 Replies

XML Not Loading Images On Server?

Oct 21, 2009

I have a flash site, which uses XML to load an image gallery, but it cant find the images on the server even though they are there. It works fine locally.In firebug, each image is listed in the net tab as found, but when you click on it, there is an error message..Plus an error page is listed for each of the images.If you click on one of the other button's in the gallery strip on the site, it tries to find Freeola's (my host) 'crossdomain.xml' file which doesn't seen to be there, could this be a cause?

View 1 Replies

ActionScript 1/2 :: Images Not Loading From Xml

Dec 17, 2009

I have a webpage created in flash which uses xml to load specific gallerys into movie clips. Everything works fine in preview, but when uploaded it doesn't work. When you click on film or any of the other galleries, the galley does not load. I don't know whether this has something to do with the hosting or not. I'm only begining to use xml so my knowledge is quite limited. The website adress is below. I've also attached my action script.

[Code]...

View 4 Replies

ActionScript 3.0 :: Loading 50,000 Images?

Jun 23, 2011

I am pretty familiar with ActionScript 3, but I have a question. I will create a flash application that will display a 5,000 panel comic. I could load the files from my server, but it would result in 500MB being needed to download. Is there a more effecient way to do this, and if so, how?

View 5 Replies

ActionScript 3.0 :: Loading Images Via XML?

Jan 29, 2009

I have a movieclip, which moves around as you move the cursor. This is called "layout".Inside this movieclip, i have ALOT of smaller movieclips, around 100 i think.These movieclips all have different measurements, and different instance names, and placed differently around the stage. To keep track of them all, ive devided them into 8 "groups". Movieclips from the first group are named "g01_i01", "g01_i02", "g01_i03" all the way to "g01_i27". Movieclips from group 2 are named "g02_i01", "g02_i02", to "g02_i11"... - I think you get the picture.Then i have 8 folders with my images devided into aswell. These are called "gallery01", "gallery02" to "gallery08". The images inside the folders are named similar to eachother. "img01.jpg", "img02.jpg" to "img27.jpg" in the "gallery01" folder, but only to "img11.jpg" in "gallery02".Im really trying to make the structure clear.

Ive tried loading all these images into my flash movie just by using actionscript, but it bugs alot. I dont know if its just me who cant manage it, or because its simply not the best way to do it.So i figured that loading them in via XML might be the real way to go. Only problem is, i have never used XML, and have no idea how do use it. Tried looking through a couple of tutorials, but its still too complicated for me to actually make it work with my project.It simply has to load the images from all the folders, into their specific movieclips. No discriptions of the images, no thumbanils or anything. Just simply load all the images.

View 3 Replies

ActionScript 2.0 :: Loading Images Using Xml?

Jan 23, 2010

I have an XML driven Mp3 player and I want it to load a different image for each song. How do I link it in? My loader is named "photo_loader".I was thinking I could use: photo_loader.contentPath = photo; but it failed

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved