Meaning I have to create programs where you have a lot of text involved and this has to be in multiple languages eg: german. For example in german you have letters like that cannot be displayed in flash (at least I couldn't sofar figure out HOW). Therefore I wanted to know if anyone has an idea how to do this? Possible I need a language pack for cs4 or something similar?
How do you make a Flash movie (using Haxe, or Actionscript code rather than the IDE) that supports multiple languages?Can you detect the browser's language?Are there utility classes for managing the strings and selecting the appropriate one based on language?
I have an online application that loads a variety of different languages. I have one main interface file that loads the appropriate language that is needed for the end user. These languages are being loaded from a txt file encoded using UTF - 8. Most of the languages are displayed fine in the dynamic text fields that are all embedded in Arial. The issue I have recently run into is with the French and Czech languages. In both languages the white space that follows a number is always removed. For example "20 minutes" would be displayed as "20minutes". Then in the Czech language I am also loosing spaces after certain letters, such as "a" and "v".
I'm currently building a flash website (Flash 9, AS3.0) which will be bilingual (English and French). I'll be using XML and txt files to store the text in both languages. I was wondering, what is the best way to store and use the user's language choice? I was gonna use a global variable, but apparently these are out in AS3, and the alternative way doesn't look like good practices, so i'm not sure what to do.
Here's an example i found which has multiple languages, but in this example, I don't find it practical to have to use different frames to load the different texts. So i'd be interested in suggestions for other approaches to try.
this is should be pretty simple but I have had a lot of trouble figuring this out..
I have one dynamic text field called "content_txt" I have 3 buttons with 3 different instance names (btn1 btn2 btn3) I have 3 text documents in a folder (1.txt 2.txt 3.txt)
I am able to have 1.txt loaded into content_txt, but here is the problem.
I would like btn2 to load 2.txt and btn3 to load 3.txt into content_txt.
I have looked for an answer for this problem (and found many close answers) but when I try and make my code fit, it just doesn't work. I'm really new to this so any help would be amazing. (or if this has been answered somewhere else and I have missed it..
load multiple variables from a single text document into one main dynamic text field. If it is possible could someone post an example for me i would appreciate it a lot
i'm trying to load from one text file, formatted in the Shorts=blahblah&Standup=nownow&Tv=yaddayadda way to 3 text files with instance names of loadedInfo, loadedInfo2 and loadedInfo3 respectively, all are html text fields and need to link to frames (separate ones, but i'll get into that later... that's a little cart in front of the horse...). i am using this actionscript to call the files in:
[Code]...
and am getting a syntax error message for the first line, the myData=new LoadVars bit... i have tried multiple ways of doing the myData method and only errors. seems like others have had success with this.. any help? i've looked all over and have not found a solution...part 2, for brave souls. so, from the txt file i want to load into separate frames (either 2 iframes or an iframe and a dynamic text field).. nothing i've tried with this has been working either. i think this is more of an html formatting issue. tried to add a line of javascript, but flash wasn't having it.
After quite a bit of hair-pulling elsewhere on the web, I finally found "Loading Text from External Sources," which talks about loading multiple text files into a dynamic scrolling field.Url...Ok, got that to work great; now the problem I'm having is that my text is longer than the example.So when I click on my second text file, it loads scrolled to the same position as I scrolled to on the first text file.In other words, my text files aren't loading to the top of the dynamic text field...they're loading into the middle after the first button is clicked.
So I have this button that when I click on it I want it to load two different text files into two different text boxes. This code works just fine for loading 1 file into one box,but not when I try to do the other thing. Whats wrong with it?
I have been trying to get this working right for days and it is driving me crazy. It should be very easy, so I'm not sure what I'm missing.
I'm loading in an external text file, which is fine, but the problem is with how it is displaying.
It should look like the attached word file. But when I paste it in a text file it gets messed up. A sample of that is attached as well. I have tried making it look the same in the notepad file, but that doesn't come out right in the flash.
I have tried everything, importing as html, using xml files, copying the text into different programs and then into the text file.
I have to modify an existing flash 8 movie (not created by me) which uses as2, and is composed of multiple movieclips. One such movieclip holds a textbox (static) which however needs to be updated frequently to show latest news, and because of this now I have to make this movieclip's textbox to read texts from an external file instead, a text file to be precise. How to proceed with this in Flash 8 AS2, whether I need to create a new layer for the as code or add it directly to the movieclip's layer, and also the as 2 code itself, as I tried the following but it is returning an error that cannot load the text file, I also change the textbox from static to dynamic and gave it an instance name Text1 (I once tried something like this in flash cs4 and it worked fine, but in flash 8 its not working.
Code: var timeStamp:String = "&timeStamp=" + new Date().getTime(); var noCacheUrl:String = "?noCache=" + Math.random() + timeStamp; var myLVars = new LoadVars(); myLVars.onLoad = function(success) { if (success){ _root.mcNews.Text1.text = this.VarEn; }} myLVars.load("News_En.txt"+noCacheUrl);
I am wanting to have several separate blocks of text appear in the same spot on my stage. Here are the specifics. I have 8 buttons each controlling their own block of text. When one of the buttons (button1) is clicked its text appears. When the user clicks another button (button2) button1's text goes away and button 2's text appears. The text boxes are sitting in my library and not on the stage. What AS functions do I need to get this to work? A Case/switch or For/while or just an if else? I would like to keep from using event listeners(which may not be AS 2 anyway).
As the title states, I need to know how to save multiple text files, from multiple text boxes on the screen. Each textbox has the instance name of t1, t2, t3... and so on. Here is the code I have now:
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
I'm currently working on converting an Android app I built natively as an iPhone app. I'm recreating it in Flash as I know AS3 but not Objective C. My original Android app is localized for 4 different languages (it's so easy to do with Android!) - and my question is - how would I do this for the iOS version from Flash? Would I be able to use separate XML files with all the strings in each language and load them in after somehow detecting which language the user's device is set to?I ended up using the following code:
var languageSettings:Array = Capabilities.languages; var locale:String = languageSettings[0].toString().toLowerCase();
This gave me a 2-letter language code: 'en' for English, 'de' for German, etc. which I was able to use to load the correct xml file for each language.
How does one actually go about writing a file out to a directory from inside a class or is there an actual class that handles that like in other languages?
I can't use charCode, or keyCode in KeyboardEvent to find out the character pressed, because even if I change the keyboard layout, charCode and keyCode are not change (if press the same key).So, how to find the presssed character, following to the current keyboard layout?
The charCode property is the numeric value of that key in the current character set (the default character set is UTF-8, which supports ASCII).is not correct.
Variable DEFAULT_LANGUAGE is set to 0 and then loading POLISH TEXT into textField.
Now, when I will click on textField by CLICK listener, the var DEFAULT_LANGUAGE will change to 1, so should load ENGLISH TEXT, but nothing happens, because I don't know how to call function again, in that case it is XMLDATA_COMPLETE.. Of course when I change manually var DEFAULT_LANGUAGE from 0 to 1 works great. But how to do this by clicking on textField?
I have some problems with my homepage. I want the user to be able to chose their own language. Sedish English or german. What I want is that you klick a flag in the intro of the page and then Flash should remember that and get my variable datas in the right languages. As I said, three flags. what should i wright on them? actionscript? ex: