ActionScript 3.0 :: Mask Is Affecting MC Width
Mar 13, 2009
I have a movie clip, in this movie clip there is a mask. I have three layers in this movie clip, 1. the mask, 2. the item being masked, 3. back ground object. When I click on the movie clip on the stage it gives me a width of 150. 150 is the width of the Mask, layer 1, and the back ground, layer 3. trace(movieclip.width); gives 175. 175 is the width of the item being masked on layer 2 of the movie clip. Is this a quark? or is there someway to get the width of the movie clip like when I click on it in on the stage?
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Feb 15, 2011
I have notice that you can't access the width property of a mask, but you can access the x position property.
Try this code
var myMask:Sprite = new Sprite();
myMask.graphics.beginFill(0xFF4F00);
myMask.graphics.drawRect(40, 30, 15, 15);
addChild(myMask);
var myMC:MovieClip = new MovieClip();
addChild(myMC);
myMC.mask = myMask;
trace(myMask.width); //outputs 0
trace(myMask.x); //outputs 15
How to get the mask width?
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Mar 12, 2010
Is there a way to mask a movie clip in a way that alters the width and height of the object? I have a child movie clip that is larger in width so I'm having issues manipulating the width, height and coordinates proportionally of the parent movie clip.
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Jan 27, 2010
I've got a movieclip with two layers - a background movieclip, and above that, a mask movieclip (as you might guess, this layer is masking the first). Due to design necessity, the mask is animated on the timeline across 60 frames.The problem arises when I use an Event.RESIZE listener to change the width of the parent movieclip when the browser window is resized. Any code to reference the mask, i.e
parentMC.contentMask.width = stage.stageWidth;
parentMC.contentMask.x = frame.width/2 - frame.contentMask.width/2;
Simply results in the mask animation not playing at all.
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Sep 10, 2010
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
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Aug 19, 2003
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
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Feb 11, 2003
how to get a button in one flash file to affect what happens to another fla? Cause Im trying to get an swf that has been opened by another swf through the loadMovie function (which I�ll call swf a) to open another swf inside swf a.
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Dec 4, 2009
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
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Apr 8, 2010
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
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Dec 23, 2010
Actionscript Code:
// button pressesupKey = 38;downKey = 40;leftKey = 37;rightKey = 39;focusKey = 65;attack1Key = 83;attack2Key = 68;bombKey = 81;autoAttack1Key = 87;autoAttack2Key
[Code].....
Rather than affecting one variable, one key press makes all the others true as well
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Jan 18, 2010
I have x amount of MCs arranged vertically with the distance between each being the same. When I roll over any of them the X & Y scale increases for that particular MC with a tween and on roll out they decrease to the MC's original size. Here comes the sticky bit...how can I maintain the distance between each when the scale of an individual MC is increased/decreased? I have attached a basic swf to show you what I mean. (Only the middle MC is active).
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Oct 27, 2009
I have this code that makes a menu with two buttons appear following the mouse when the mouse rolls over a movieClip:
Code:
var imgOptions:menuMC = new menuMC();
//Makes the image options follow the mouse
function showImgOptions (e:Event):void
{
[code]..
The problem is that the buttons are children of imgOptions, and when the mouse is over these two buttons, the movie reacts like the mouse is not over the imgOptions movieclip.
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Nov 26, 2009
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
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Feb 24, 2010
Let's say I have ten widgets that have ten items that need to be turned off. What am I doing wrong here?
Code:
for(i=1;i<=10;i++){
var tempWidget = ["widget0" + i];
trace(tempWidget);
tempWidget.item._visible=false;
}
The trace returns the correct value yet the loop doesn't turn the ten items off. Why?
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Sep 21, 2010
I have a few language buttons on frame 1 (englishbtn, spanishbtn) in a long timeline with a bunch of keyframes, buttons and movieclips. What I don't know how to do is set up the buttons so that, when pressed, tells a movieclip on a keyframe later in the timeline, to be on a specific frame label (english, spanish).
In other words, when the game gets to the later keyframe with text movieclip, I want the movieclip on that frame to be at a specific frame in the clip (english, spanish), because the button was pressed on frame 1. Some of the text is deep in movieclips on various frames. So those movieclips need to be on the spanish frame, if spanish button on frame1 was pressed.
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Mar 5, 2009
I am using Flash CS3 targeting flashplayer 9. I have created a menu that has 5 simple buttons in it. I use
a actionscript tween to move the menu from off the stage into view and back again. For some reason when the menu comes on the stage the hittable area of the buttons seems to be getting affected. I am dropping the menu onto the stage so I am only tweening the y property like so
var menuTween:Tween;
menuTween = new Tween(toc_mc, "y", toc_mc.y, 78, 1, true);
When the menu comes into view it is like the hittable area of the button gets squashed vertically down.Even though the text still appears perfectly fine and the background of the button looks right the cursor will only click on a small sliver at the very bottom of each button. Has anyone else seen this?
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Nov 14, 2009
I have a form and everything is components: labels, comboBox button. I have applied a text format to all the elements.I want the user to select a font from the combo box drop down and then all fonts change. However, I can only get this to work when I don't apply any textFormats to my components initially. I know in as2 you had to setNewTextFormat, is it somewhat similar with this setStyle?
Here is my code:
package
{
import flash.display.*;
import flash.events.*;
[Code]....
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May 10, 2011
I have a symbol that I have already used and I would like to use the same symbol in another frame(s), except that when i edit the symbol the original object also edits, for example if i delete a part of it, it also deletes in the object that I have already placed, I have tried the 'duplicate symbol' method but nonetheless my symbol still gets modified and changes the way I want it to show it in certain frames.
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Nov 11, 2009
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
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Nov 7, 2010
I'm having an issue on a dynamic textfield in some browsers; it seems that some browsers are increasing the font size on some textfields, but not all;[code]my flash textfield is embedded ... not all textfields are being affected in the same way.
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Mar 28, 2011
I have a quiz that randomly sorts then dynamically places a question and its answer choices. An answer is a text field laid over a movie clip with a resizable, invisible rectangle and a radio-type button (not actually the radio button component) that handles the rollover and feedback. When clicked, it looks like a selected radio button if correct and has a big red X if incorrect. At this point, I remove all its eventListeners and leave it in the feedback state because the user gets to try again. It also places a feedback box on the screen with the standard, "Try again."
This all works perfectly with the mouse, but the quiz is for .gov sites, so it has to be 508 compliant. When tabbing to and clicking on an answer, the feedback button works fine, and the feedback dialogue does, too. When tabbing to another answer, however, the incorrect try resets to its up state, minus the eventListeners. I am disabling buttonMode when the eventListeners are removed, and I've tried doing all this before the feedback box is placed, as it's placed, and after the user clicks to continue. It doesn't make a difference, and neither does including tabEnabled = false; I tried not even adding the FOCUS_IN and FOCUS_OUT, and that didn't make a difference.
I could removeChild and then add it back as a new, never-been-a-button object, but if there is a simple setting, I'd like to know about it.
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Sep 2, 2009
[URL] if i have 50 buttons and i click or rollover one of them, i want the rest of the 49 to fade in color, and the one i am rolling over of clicking to say as it is. I imagine for sure there will be use of arrays, but i am not sure if there is a certain class in AS3 or design pattern that i should know about to get this to work in the most OOP way possible.
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Jul 3, 2007
Not having a movie clip on the stage until needed (attachMovie when it's time, and then kill it as soon as it's temporarily of no use).visible = false^ Is there a difference in processor demand? When setting visible to false, it seems to me that a few extra variables would need to be stored for the movie clip..._x, _y, _width, _height, _alpha, etc., etc., etc...but I wasn't sure how Flash goes about handling these things or which was better practice?
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Feb 25, 2009
i'm not very good with actionscript but i manage to do something close to what i want. It's explained in the swf itself... swf: [URL]
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Nov 14, 2009
I am using the drawRect() method. The only way I know how to colour something is by using beginFill and endFill(). But if it's already drawn then how can I change it? It
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Feb 19, 2010
I have a zooming map .swf file loading in behind a navigation button interface .swf. The map.swf turns your mouse to a hand cursor so you can pan when you zoom in on it.Eveb though the map file is behind my nav file,when I roll over my nav file, the mouse is still turning to a hand cursor. Is there any way around this? The only time it turns to an actually pointer is when it rolls over the actual buttons on the nav file, so the mouse flickers back and forth between the hand and the pointer.How can I get the lower .swf to not effect the .swf on top?
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Nov 14, 2010
What's the best way of resizing parent movieclip without affecting the children? I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size,
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Jun 7, 2011
The idea is to click on a mc that takes you back one frame (into a different room) and it changes the visibilty of another mc in the new room to false. Here is the code so far:
poodle_mc.onPress=function(){ _root.rooms_mc.safeClosed_mc._visible=false; _root.rooms_mc.gotoAndStop("Office");}
I return to the "Office" frame just fine but the safeClosed_mc is still visible
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Jun 12, 2011
I'm using the loadMovie command to load an external swf (a brief tutorial) into the parent swf. The parent swf is an interactive exercise with several answer buttons. The user can click a button to open and close the turorial on top of the exercise.k the answer buttons in the parent swf below and hear the correct and incorrect sound cues. When they close the tutorial, they see that answers have been given and there's a score when they didn't intentionally give any answers.
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Apr 22, 2010
I'm having an issue with setting the volume on my sounds.
I have a number of movieclips, that when clicked on, play a sound. I have created an Event Handler for the movieclip, that when it is clicked on, the sound plays, but the setVolume is higher.
I also have background music, set a bit lower than the rest. Here's the issue, when I click on the movieclip that makes it's specific sounds go higher, the background music goes higher also.
How do I set the volume of my movieclip without it changing the volume of the other sound/s?
Here's the code:
Quote:
gameMusic.setVolume(50);
gameMusic.start(0, 500);
[Code]....
I want gameMusic to stay at 50, but it goes to 300 when I click on shark. Why would that change it?
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