ActionScript 3.0 :: Microphone To Make Object Move

Aug 22, 2010

I'm stuck on making an object move via sound inputted from the Microphone. I've done this at the moment.

[Code]....

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[Code]...

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[Code]...

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[Code]....

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Code: Select alllearn.addEventListener(MouseEvent.CLICK, learnClick);
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act.addEventListener(MouseEvent.CLICK, actClick);

[code]....

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activityLevel    propertyactivityLevel:Number  [read-only]Language Version :     ActionScript 3.0Player Version :     Flash Player 9The amount of sound the microphone is detecting. Values range from 0 (no sound is detected) to 100 (very loud sound is detected). The value of this property can help you determine a good value to pass to the Microphone.setSilenceLevel() method.If the microphone is available but is not yet being used because Microphone.getMicrophone() has not been called, this property is set to -1.I am using a timer to investigate the microphone .activityLevel property every 50 milliseconds:
 
package
{
import fl.controls.Button;
import fl.controls.TextInput;[code].....

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ActionScript 2.0 :: Allow An Object To Be Manipulated By The Sound Received In The Microphone?

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i have the actionscript to allow an object to be manipulated by the sound received in the microphone:

m = Microphone.get();
attachAudio(m);
m.setUseEchoSuppression(false);
onEnterFrame = function () {
circle._xscale = circle._yscale = m.activityLevel+50;
};

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From what I have read, using Speek over Nellymoser is advantageous, but I can't figure out how to use it with a Flex 4 Microphone object. For instance, the last code line:

[Code]...

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I'm trying to grasp how functions and motion tweening works.

Heres my question. How do i make an object move along the y axis once it has reached its x axis target?

HEre is the code, that i got from here.

and what in this code is making the MC ease out?[code]...

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