ActionScript 2.0 :: Allow An Object To Be Manipulated By The Sound Received In The Microphone?

Mar 18, 2007

i have the actionscript to allow an object to be manipulated by the sound received in the microphone:

m = Microphone.get();
attachAudio(m);
m.setUseEchoSuppression(false);
onEnterFrame = function () {
circle._xscale = circle._yscale = m.activityLevel+50;
};

but i need the script to allow the function that when sound is made it triggers a jump to a different frame.

View 5 Replies


Similar Posts:


ActionScript 3.0 :: Get Bytes For Microphone Sound?

May 20, 2008

I was wondering if there is any way to get the sound bytes froma microphone and apply it to lee brimelow's tutorial on sond spectrum?[url]...

View 4 Replies

ActionScript 3.0 :: Can Mute MICROPHONE Sound

May 30, 2009

can i mute MICROPHONE sound using AS3?

View 1 Replies

Professional :: Record The Sound Through Microphone

Dec 5, 2010

We are working on a project to record a sound a we need to play back in flash 8 (as 2.0). we have 3 buttons like play /pause, record, stop, When we clik on record button we can record the sound through microphone and when we clik on paly /pause button the recorded sound should be played. so can we record and can we play back in flash 8.

View 2 Replies

ActionScript 3.0 :: Mix A Mp3 File With Microphone Sound?

Nov 29, 2011

i dont know that how mix a mp3 files with microphone in as3 and where should I start.

View 1 Replies

Actionscript :: Receive Microphone Sound Without Hearing It

Sep 27, 2011

This captures microphone sound and changes the alpha of 'foo' according to the sound level. However, I hear the microphones input. I want the visuals to work without hearing any sound. How would I do that?

[Code]....

View 1 Replies

Actionscript 3.0 :: Change The Imput Sound From A MP3 To Use The Microphone Instead?

Mar 1, 2010

if there is a way I can change the imput sound from a MP3 to use the microphone instead?I have so far done this in the code but still with no luck.

//var s:Sound = new Sound(new URLRequest("music.mp3"));
//s.play(0, 1000);
var myMic:Microphone = Microphone.getMicrophone();

[code]....

View 3 Replies

Media Server :: Exactly To Work With A ByteArray Object Received By FMS From A Client?

Jun 8, 2010

It's a bit vague - the whole thing with AMF. On one hand we have a client capable of serializing and sending everything from integers to XML documents and ByteArray streams, but on the other hand we have the FMS with a JavaScript host. Where is the bridge? :-) I mean how does one work with the objects, in particular, a ByteArray, received through the [generic] wire? It's easy with numbers and strings, but no word on more complex objects.

View 2 Replies

Professional :: Record Sound Using A Microphone And Then Upload It To Server?

Jun 29, 2010

What I want to know is if it is possible to record a sound clip using a microphone and then upload it to the server using a swf applet in a webpage. Im an experienced java/javascript programmer but just starting out with flash/action script. What technologies will I need to do this? Can I do this simply using simply an swf file and an apache/php or jsp page?

View 2 Replies

ActionScript 3.0 :: Flash Take The Volume Of A Sound Spoken Into A Microphone?

Apr 4, 2011

I'm working on a project for my Flash class that seems to be above everyone's heads.  What I'm trying to do is figure out how to take sound from a microphone, register the level/volume of that sound in flash.  So if the level is 25 then a movieclip and a different sound is played back.  Problem is I don't know what coding I can use to register a microphone and take whatever sound is put into the microphone and display a movieclip.

View 13 Replies

ActionScript 2.0 :: Record Sound Through Microphone With Background Music?

Jun 22, 2009

I am developing an application in flash(AS2) with FMS/RED5. where i want to record sound through microphone with background music(Flash is playing mp3). is that possible in as2 ?

View 0 Replies

ActionScript 2.0 :: Recording Sound Through Microphone Onto Local Disk

Feb 22, 2011

I am currently an English teacher and I am familiar with programming in DOT.Net platform. I am completely new to Flash. I turned to this platform because I thought that would be the best way to prepare interactive computer based exams in English. My real problem is, I don't have the slightest idea as to how I can create a Flash application which records the sound through the microphone and saves it on the local disk.

View 1 Replies

ActionScript 3.0 :: Get Access To Sound Samples Coming From A Microphone?

May 27, 2011

way to get access to sound samples coming from a microphone ?

So far I have not found such a function. In the meantime I am trying to overload alsa functions e.g: snd_pcm_readi to see if I can get the samples before flash treats them, but no success so far.

As a matter of fact, since I have no idea how both sound and microphone class work internally, I don't know exactly which alsa functions they call.

View 2 Replies

ActionScript 3.0 :: Animate A Mask Over A Sound Meter According To The ActivityLevel Of The Microphone?

Nov 15, 2009

I am trying to animate a mask over a sound meter according to the activityLevel of the microphone. If I understood what's in the livedocs, the activity level is the amount of sound captured by the microphone, right? well, I'm trying to use it in order to do the animation but I have two problems:
 
1. there's a very annoying sound coming out of my speakers

2. nothing happens when I talk through the microphone
 
here's my code:
 
import flash.media.Microphone;
import flash.events.ActivityEvent;
masker.height = 0;

[Code]....

View 5 Replies

ActionScript 3.0 :: Record Sound From Microphone With Flash Player Lower Than 10?

Jan 4, 2011

Is it possible for me to record sound from a microphone using a lower version of flash player, say Flash Player 9?

View 2 Replies

Media Server :: Microphone Sound Recording,saving / Playing Flv File Is Saved But Not Working

May 4, 2009

While recording the flv is saved inside applications/stream/samples/audio.flv. But it is not working properly.[code]

View 1 Replies

Media Server :: Microphone Activity Level At -1 Even Though Microphone.getMicrophone() Is Called, Why?

Oct 7, 2009

I'm setting up an application where I need to record users' voice every so often during the course of the users' interaction with the application.  Recording is fine, and the quality is fine, but now my issue is understandng how Flash handles the microphone when it gets attached to a stream for publishing.Basically, the problem is that when I "publish" my stream, the voice gets cut off (clipped) at the beginning.  So, I initially thought this may have to do with buffer settings on the FMS server side, but it wasn't. Then I investigated client side stuff.  For some reason, my internal mic .activityLevel property is -1 even though I have called Microphone.getMicrophone().  According to Flash's documentation, this shouldn't be the case:
 
activityLevel    propertyactivityLevel:Number  [read-only]Language Version :     ActionScript 3.0Player Version :     Flash Player 9The amount of sound the microphone is detecting. Values range from 0 (no sound is detected) to 100 (very loud sound is detected). The value of this property can help you determine a good value to pass to the Microphone.setSilenceLevel() method.If the microphone is available but is not yet being used because Microphone.getMicrophone() has not been called, this property is set to -1.I am using a timer to investigate the microphone .activityLevel property every 50 milliseconds:
 
package
{
import fl.controls.Button;
import fl.controls.TextInput;[code].....

View 1 Replies

ActionScript 3.0 :: Microphone To Make Object Move

Aug 22, 2010

I'm stuck on making an object move via sound inputted from the Microphone. I've done this at the moment.

[Code]....

View 3 Replies

Flash :: Enable Speex Codec On Microphone Object In Flex 4?

Nov 23, 2010

From what I have read, using Speek over Nellymoser is advantageous, but I can't figure out how to use it with a Flex 4 Microphone object. For instance, the last code line:

[Code]...

View 1 Replies

Flash :: Live Voice Chat With Manipulated Voice Audio With RTMFP

Mar 27, 2012

We are building a live RTMFP voice chat application with Cumulus. While the basic voice transfer works pretty easy using NetStreams, we have one big problem:There does not seem to be a way to manipulate the microphone data that the NetStream sends, and also not a way to manipulate the data the listening NetStream receives before it is played.However, this is exactly what we need. We do not want to transfer the normal microphone recorded audio, but first pitch it, then send it, then play it. Or first send it, then pitch it, then play it. But it seems that the whole audio recording, speex encoding, speex decoding and audio playback is completely encapsuled within the NetStream class.The only ways to achieve what we want (and all of them removing NetStream completely) seem to be:Send raw pitched audio data. That does work, but is of course a lot of data to send and will likely not work fast enough outside of our local LAN testing.

Pitch audio data, convert to ogg/mp3 using existing encoders for flash, send, decode ogg/mp3 and play. But this would mean encoding each and every sample packet that is received from the microphone, adding header stuff, etc. So this would likely not even yield that much of a benefit compared to raw audio data.2.1. This would actually be a good way if there was a Speex encoder/decoder for flash. But ironically, there is none other than the built in one (which is used for encoding/decoding audio in NetStreams) that cannot be explicitly used. ot offering it, Adobe...Send the data to the Cumulus server, pitch (and probably convert) there and send to the recipient. This would likely not even be that much faster than 1. and also throw away the exact benefit of RTMFP, P2P communication.

View 1 Replies

Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

View 1 Replies

Actionscript 3 :: Sound.extract Method Empties Sound Object Data

May 20, 2011

I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.

var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;

Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?

View 3 Replies

ActionScript 2.0 :: F8 - Attach Sound Object To A Separate Mc To Control Independently From All Other Sound / Root Volumes

Mar 15, 2008

I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:

[Code]...

View 2 Replies

Flash - Take Two Sound Objects And Combine Them Into One Sound Object

Nov 15, 2010

Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.

View 1 Replies

ActionScript 2.0 :: Streaming Sound Distorted - Sound Object?

Jun 14, 2004

I have a streaming sound that is loaded into my flash movie (will end up on CD) that is very distorted, it sounds like someone is slowing down the audio, the voice sounds deep and slow

View 1 Replies

ActionScript 3.0 :: Why Isn't Event Received

Apr 1, 2009

Main class:

[Code]...

View 3 Replies

ActionScript 3 :: Custom Event Not Being Received

Oct 20, 2010

ActionScript 3, just learning AS3 but know a handful of other languages. What would cause an event that the listen call executes without throwing an error and was successfully dispatched, to not be listened to?

Dispatch call (this runs ):
private function HandleMouseClick( e:Event ):void{
if ( m_MouseState == MOUSE_STATE_SELECTED )
m_MouseState = MOUSE_STATE_NONE;
else {
m_MouseState = MOUSE_STATE_SELECTED;
[Code] .....

The "Squares" are childed to a checkerboard that is childed to my main app ( which extends sprite ). the checkerboard displays and has all the behaviour I want, but when I click a square, the click event fires and dispatches the custom event, but the custom event is never received. That should be all code needed, the rest of the code is just to create a grid and put random numbers in the squares, which works fine. According to every website that has a "custom event tutorial" it would appear that i have everything needed to listen to the event, its just not happening.

View 1 Replies

ActionScript 2.0 :: Breaking A Received String From PHP?

Jul 23, 2006

I have written a php code to echo a string of all the fields' contents of a table (select * from x) now I want flash to display the table in a flash move. website where I can find a tutorial on how to receive and parse such string?

View 2 Replies

ActionScript 3.0 :: PHP Response Not Received Back By Flash?

May 11, 2009

I have this really weird problem. I'm making several calls to different php files (located on another server with crossdomain.xml changed so that it is allowed) and need to receive some response back in flash and work with the data received.The first call is done by the following code:
 
ActionScript Code:var urlRequest:URLRequest = new URLRequest("http://otherserver.com/assign.php");
var loader2:URLLoader = new URLLoader();

[code].....

View 2 Replies

Professional :: Mouse Over Or Roll Over Be Received By MCs Beneath Another MC?

Dec 30, 2010

I'm guessing the answer to my question is no, and the solution lies in the hitTest method.  But just to be sure . . . if I create a new movie clip and then drag that movie clip over other movie clips that have MOUSE_OVER listeners is there anyway that those clips will get the mouse over?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved