ActionScript 3.0 :: Movie Doesn't Animate On Crtl+enter, But Does In Flash Player
May 2, 2011
I'm using a simple function with tweens:
ActionScript Code:
function moveObj(theXPosition:Number):void{
var xTween:Tween = new Tween(drek, "x", Regular.easeOut, drek.x, theXPosition, 1, true);
}
moveObj (400);
When I hit test movie, it doesn't animate, but when I open the rendered swf "manually" in Flash player, it animates. It doesn't animate in browser when published (F12) neither.
I need a very simple solution to make a very simple stylized hockey player. The player has to skate around the rink holding a hockey stick, then, stop and shoot a puck. I don't want the character or animation to be super realistic, but it has to look like the player is sort of skating and shooting a puck. Does anyone know how to accomplish this?I am open to any suggestions or a good tutorial or even if someone has the time to create a simple sample file of how to set up the skating
I have used the kirupa tutorial on a flash email form and it works GREAT! The only thing is I want to have required fields that need to be entered in for the form to send. If the user doesn't enter anything, it will ask them to in order to send the email.how I can do this or adapt it to the kirupa tutorial code?
I have Flash CS4. I like the way the Vine Pattern can be animated with the Art Deco Tool, but I don't like the vines.The Grid Pattern, however, is good. But... there's no Animate check box as there is with the Vine Pattern.
When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER
I'm making a class that manages all of my updates with a single ENTER_FRAME. I think I should be getting the OnUpdate trace but it doesn't seem to work?[code]
I have a flash project that I have been working on for a while, today its stopped functioning properly. To be clear. It still runs JUST FINE when I preview it (CTRL+ENTER), but when I publish the file and run the SWF file, or the HTML file the movie no longer functions properly. Specifically any ActionScript from the main timeline seems to no longer be functioning. ActionScript contained within movie clips continues to function properly, but nothing else.There is about 400 lines of code right now (variables, functions etc.)
I wrote a program in C# that, when a user press a button, opens a new form containing an embedded flash object. The flash application needs the user to be logged in, so i added to the source something like
swf.SetVariable("__ses", sid);
This works fine for 2 user testing the application, while the third one can succesfully open one table, while all the others appear "black", just like if the loader can't get past the loading step.
I am having the same problem as a lot of other folks. I have searched through this and other forums and nobody seems to have an answer - at least I can't find one. The set up is this: I tried to view a video - received a message that I need to download the latest version of Flash Player - did so and everything seemed normal - tried the video again and got the same message. I have tried everything suggested on the official Flash Support page as well as this and several other forums and nothing changes.
I haven't seed this tidbit in other threads and it is probably worth noting that when I go to the page on the Adobe site where you can check which version is installed - it says no version is installed even though it apears normally in the Programs and Features window and can be removed from there. Off-the-shelf version of Windows 7 Home Premium , 32 bit running on an HP Pavillion Notebook. No problems with Flash Player unitl 3 days ago.
I've been using CS4 to create flash 10 applications. It works well in other browsers, but IE 6 will not tell the users that they need to update their Flash Player. Instead, it will play the flash as if it's a video (keep looping from frame 1 to end) without allowing any interaction..
I'm trying to write a 3D game in ActionScript 3.0 using the Stage3D API. I've copied the playerglobal.swc in my frameworks/libs/player/11.0 directory, and modified the frameworks/flex-config.xml file by changing the target-player to 11.0.0 and the swf-version to 13.When I compile my ActionScript 3.0 files using mxmlc I set the options -target-player=11.0.0 and -static-link-runtime-shared-libraries=true. Now, I don't get an error at compile time when importing com.adobe.utils.AGALMiniAssembler or flash.display.Stage3D so I assume that there's no problem with that.
I run the compiled SWF file in Opera, and I'm using the latest Flash Player (version 11.0.1.152) which was publicly released today (cheers ;D). There's seems to be no problem with the player because I can play Zombie Tycoon. However, when I play my SWF file the Stage3D doesn't display; but all the other display objects attached to the stage do display.I believe that there's either some problem with my configuration or my code, but I can't pinpoint it. The code I'm using was simply copied from Labs @ Jam3. I believe that there was some problem with the viewport, so I simply replacedI have been searching for a solution all over the web, but I can't seem to locate it.
Request for all mac users: could you open Adobe's flash player page [URL]And check whether the sample movie runs or fails?
If you only get the audio/pauze/getflashplayer10 buttons, but the movie itself is just white space (just like my preview image), could you write down you mac's specs?
Or let me know why this perticular movie of adobe themselves doesn't work on my mac? I've got a mac os 10.4.11 with flash player 10 installed.
Same codes... work in Flash Player 10.1 but do not work in Flash Player 10.2... Error: 1119: Access of possibly undefined property COMPLETE through a reference with static type Class.
is it flash bug or done intentionally? anyways, is there any way to run VideoEvents on FP 10.2 ??
I'm working on a site (http:url...) where I'm using an elastic effect on a window that will display the conent. Here is the code I have so far: Code for elastic is on a frame:
Now all of this code works fantastic when I publish the movie for the Flash 6 Player,but when I change it to the latest Flash 7 Player it doesn't work.
None of my onRollOver = functions work with flash player v11 on mac firefox. When i click a button, it shows rollOver, then i have to click it again for it to onRelease..
I am in the middle of creating a website using Flash CS5. I opened up my .Fla file one day to continue my work but I am no unable to access buttons and movie clips. When creating movie clips or buttons I am unable to get inside them, when I hover my mouse over them there is a white hand icon which never used to be there it was always just a normal mouse icon. I double click to enter inside the buttons/movie clips but nothing happens. This happens to existing movie clips and buttons on the page and even when I create new ones. I really don't wanna have to start this website again.
I have a code here, that should save the stage to a file, but when I click the button that runs the function that has this code on the browser, it doesn't work. The window asking where to save is not shown.
I am trying to use the Flash + Set the browser to a desktop agent on the Galaxy Tab.
mWebview.getSettings().setUserAgentString("Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.11) Gecko/20101019 Firefox/3.6.11"); mWebview.getSettings().setPluginsEnabled(true);
So the issues is, when the UserAgentString param is enabled, flash player wont load as many websites like Iplayer don't recognise the browser in the WebView.
This may be a bug in the Samsung browser. Anyone have any desktop agents that the WebView will accept whilst enabling flash?
I just updated to CS5 - I'm working on a custom video player. It works fine embedded in a web page both locally and on the network. It works fine in the debug player. However, when I test it in the authoring player I get a NetStream.Play.StreamNotFound error and no video. I have tried setting the Local Playback Security publish settings to both local and network - doesn't find the video either way.
It used to run fine in CS4 in the authoring environment.
The problem is that the whole function of adding a movie clip to another movie clip suddenly has been disabled or something. I took a look at previous work of mine (.fla of course) because I suddenly remembered I used a movie clip in a movie clip, and that randomly doesn't work anymore either. Even the time line is edited: just 1 keyframe and nothing more, but increasing the timeline keeps it static regardless.
i have movie clips that would write when i long press the left mouse..(the mc is made up of other mcs that were already set to writing vai motion tween.) the main character copies the other's answers. randomly, the other characters would look at him. once i release the mouse, the main character stops copying.. it needs to have a timer and a score.
I have a simple microsoft access database (table with a handful of fields).I want to make a flash form that operators can use on mac and pc to enter information into the database.I know little about databases and although I've worked as a designer with flash for years, i know little about the latest scripting too.
how to target to the another movie clip to animate?I was using code as below but the output is not really correct.It seemed something is duplicating (I just suppected)
PHP Code: import flash.display.MovieClip; var mc_Ripple:MovieClip = new Ripple_Text() ;
I'm trying to learn more about using Tween Class to animate a movie clip. I've got an MC in the first frame of my timeline. Rather than use tweens in the timeline to adjust the x/y coordinates, height/width, and alpha of my MC, I'd like to use actionscript to accomplish this.My research so far has got me to import the transitions and easing,
I video file using a cue point to show a movie clip at a certain spot. The movie clip becomes visual at the correct cue point however it doesn't animate, it shows the last frame of the animation and not the beginning.