ActionScript 3.0 :: Optimize / Compress Flash Project?
Nov 18, 2010
I`ll be dealing with this few hours now, so I manage to optimize compiled swf file for only 5kb, and I need to achieve 15.
So, what are the options to prevent unnecessary file size?
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Jan 24, 2012
I'm trying to optimize my project and eliminate unnecessary function calls, and the one I use the most is Math.abs. I ran a quick test and I use it 200-300 times each frame; checking for collision between the character and monsters, determining if objects are close enough to be in view, and some other misc calculations of that sort.
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Feb 24, 2011
I'm using this code to embed an image into my flash file:[Embed(source="images/grass01.png")]As you all know, if you embed an image, it comes in without any compression at all.Is there any way to compress this image without having to do it manually? (I have hundreds of images that will be embedded).I came across this link URL...but I assume this is a flex only thing, as I get an error if I try putting the compression variable in my embed tag.
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Jun 23, 2010
I have to load a large xml in flash and I'm trying to send it compressed. To do that I tried to zlib compress the string and send it base64 encoded. In flash I turn the string into a byte array and use its uncompress() method. So far I tried:ZLIB.NET
byte[] bytData = System.Text.Encoding.UTF8.GetBytes(str);
MemoryStream ms = new MemoryStream();
Stream s = new zlib.ZOutputStream(ms, 3);
[code]....
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Aug 7, 2008
The keyword is "sometimes".
I recompiled a Flash 8 project in Flash CS3 recently and noticed that some of the sound effects sounded like a painful chippy mess. It sounded like the mp3 bitrate was at the lowest Flash outputs (16kbps). I compiled again, and all the problems went away. Then I compiled again and different sounds went chippy!
Fine, whatever. Maybe it's a glitch between project versions.
This week I built a project from the ground up in Flash CS3 with AS 3.0 . The chippy compression is still there and happens most of the time. Both my global and local compression settings for sound clips are mp3, 160kbps, Stereo.
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Feb 1, 2012
Using an unobtrusive technology (HTML5, Flash, Java Applet) which runs in the browser, is it possible to handle compressing of files before being uploaded to the server? I'm building software which will be consumed by a lot of slow connections and by non-computer-savvy users and circumventing an application install would be very beneficial for them.
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Sep 8, 2011
im using an open source program called Festival that generates text to speech, and in ubuntu i call its method text2wave that converts text into a wave file. I am looking into converting short paragraphs to wave files, but the problem is that each wave file ends up being approximately 1.2MB in size. The wave file is recorded at 16khz, and while recording at 8khz halves the size of the wave file (sacrificing sound quality), the wave file is just simply too large. These paragraphs have to be served many times to the clients and our server can not support that much bandwidth. Is it possible to compress the file on the server, and decompress it in my flash script (on the client side) and play the wave?
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Aug 31, 2009
I recompiled a Flash 8 project in Flash CS3 recently and noticed that some of the sound effects sounded like a painful chippy mess. It sounded like the mp3 bitrate was at the lowest Flash outputs (16kbps). I compiled again, and all the problems went away. Then I compiled again and different sounds went chippy!Fine, whatever. Maybe it's a glitch between project versions.
This week I built a project from the ground up in Flash CS3 with AS 3.0 . The chippy compression is still there and happens most of the time. Both my global and local compression settings for sound clips are mp3, 160kbps, Stereo.
Flash 9.0
Mac OS X 10.5.4
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Jul 4, 2009
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
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Oct 14, 2010
Is it better to optimize an image before importing it into Flash, or letting Flash optimize it during the export?
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Sep 15, 2010
Is there is a way to optimize flash for search engines??
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Jun 7, 2010
I'm building an application in Actionscript using Flash assets, and my frame rate becomes very low (~7 fps) when I attempt to render 20+ assets on the screen, even though most of those assets are stopped movie clips. I've tried setting .cacheAsBitmap to true, which helps a bit, but not enough. What else can I do to get the frame rate up? I've noticed that some movie clips seem to impact it more than others, but I'm not sure how to alter them to make them easier to render.
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Dec 10, 2010
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
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Jan 28, 2010
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
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Jan 31, 2010
I work on a big Flash project as the web backend guy that delivers all the files and assets to the main application SWF. Our last, really big packet of data are all the assets and sounds contained in swf files that are imported during the preloader.Are there any ways to optimize this process in any way? I'm really looking for ideas in any direction, no matter if its in the swf, the process of loading and so on. Also I look for solutions for the first time load (empty cache) and for consequent loads (prefilled cache).
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Apr 29, 2010
I'm working on a flash project that incorporates a lot of artwork done in Illustrator CS4. I've been copy-pasting directly from Illustrator into Flash, and I add some animations as well. Final file is going to be a one single swf file which will be a part of UI for an application and .net will be the core for this. But now flash becomes unusable slow to respond for actions. My machine is a fast i7 with 6gb of RAM, so I don't think that's the issue. We are going to use this file with dual core atom processors. Does anyone have ideas for alternative importing techniques, optimizations within illustrator, anything at all that will make this more manageable?
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Jul 30, 2010
On the home page of my website I have a Flash banner near the top, with a slideshow of my work. The problem is that the Flash file is 300k and takes a while to load on slower Internet connections, and I was wondering if anyone had any tips for me to optimise it. [URL].
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Jul 15, 2008
I have a question about the optimization of pictures placedin a Flash stage.If I put a big sized pictures (for example: 1024 x 1024) andif, in the final result, the picture is downscaled on the Flashstage (for example : 200x200 pixels), once the swf is created ,will the picture be as heavy as before it was downscaled, when theflash web site will be loaded in browse
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Apr 2, 2011
There is a simple html page with intro video (.mp4 file). Video frame size is 1280*1024 (I need video to be as large as page up to 1280 px).
With such quality settings video file size is:
.mp4 = 42 mb (HD 1690*1080)
.flv = 32 mb (1280*1024, 25 fps)
For video playing I used as3 sample script (because there must be only playpause, replay, mute buttons with custom styles), like that
var strSource:String = "video.flv";
// create a new net connection, add event listener and connect
// to null because we don't have a media server
[Code]....
The problem is that I can't find a way to play it smoothly. It's loading in very annoying way, video is interrupted after each few seconds of playing.
I understand that the main problem is large video file size and hd quality, but may be there is some way to largely decrease .flv size or handle playback in more friendly way?
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Jan 19, 2011
My name is Ross Przybylski. I am a fellow Adobe Flash developer veteran, and, like many of you, I am determined to find a way to achieve optimal performance for Flash games being ported to mobile devices.
I have 2 goals for this post:
1) Define the particular type of game I am trying to make cross-platform in hopes that fellow developers can offer ideas for the best approach
2) Share the various optimization techniques I have discovered and explored thus far in hopes that they will help other developers find the resources they need to port their own Flash games to mobile platforms
How to Optimize a Flash Turn-Based Strategy Game for Mobile Devices
I have created a multiplayer, turn-based tactical strategy game in Flash called Hero Mages (url...) and my goal is to port this game to Android, iPad, and iPhone using my existing AS3 code.
The game characters are represented in a two-dimensional, top-down perspective grid as animated unit models. For the PC/web-based version of the game, unit animations are accomplished via timeline based vector animations stored within movie clips. There are currently 21 unique models, 15 different animations per model, and between 300-450 unique frames per model. As a turn-based game, typically only one model will move/animate at a time, though two or more models may also engage in combat (attack/block/take damage from spells, etc.) in which case several animations may take place at the same time.[code]...
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Mar 27, 2010
I'm trying to compress my swf file to 50k from 350k does anyone know how to do it, ive tried exporting the file as a movie then importing it as a video into a new file.
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Feb 24, 2011
I'm using this code to embed an image into my flash file:
[Embed(source="images/grass01.png")]
As you all know, if you embed an image, it comes in without any compression at all.
Is there any way to compress this image without having to do it manually? (I have hundreds of images that will be embedded).
I came across this link [URL] but I assume this is a flex only thing, as I get an error if I try putting the compression variable in my embed tag.
View 14 Replies
Jun 18, 2011
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
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Apr 8, 2011
I have an Embedded (synchronized with timeline) clip in a flash movie.I am controlling the currentFrame of the clip by dragging a slider left to right (to simulate rotating an object).The problem is when I go forwards, motion is smooth, but if I drag to the left Flash cannot seem to efficiently play back in reverse and the motion is extremely jerky.Obviously I'm skipping frames depending upon the position of the mouse, but there is a very noticable lag when currentFrame is decreased vs. increased. Is there a way to optimize an embedded timeline clip for reverse random seeking like this?Possible solutions (untested) :Use video instead of embedded - I would expect this to make the situation worse though!Create a second reversed video for when scrolling to the left. This would probably double the file size.
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Apr 23, 2009
I need to compress some files in a zip or any other wich will be selected for the client for downloading.
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Apr 4, 2012
I know Flash 11 has native support for handling LZMA compressed swfs, is there a way to use LZMA compression with AMF objects?
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Jul 3, 2011
Out of a drawing I'm generating a PNG and upload it as a Base64 string via PHP to my server. Is it possible to compress the Base64 string in AS3?
[code]...
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Oct 19, 2011
I have a FileReference that is being uploaded. But before upload, I call the compress() method on the ByteArray of the FileReference i.e. fileReference.data.compress().
But I observe that the uploaded file is the raw file and not the compressed file.
Is this a Flex bug or expected behavior? The data field in the FileReference is read-only. Does that come into play?
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Jan 26, 2010
I'm working on a large application that is broken up into many independent swfs. There is a master swf that loads a navigation shell and the foundational logic, and a module loading system that loads child swfs into the main display area. This is all working smoothly, and now I'm onto building the modules, and I'm starting to feel like my methods aren't as efficient as they should be.The module swfs (and corresponding flas) are located in a "modules" subdirectory of the main project's src folder. These modules share a large number of classes. In fact, most them define no new classes that are specific to just that module.The shared classes have a complicated structure of inheritance and interface usage, and are located in a view/structure subdirectory of the main src folder.
Currently, in order to use the shared classes from view/structure in my module swfs, I add the main project's src folder to the source path in each of the module flas. Besides being a bit tedious to do every time, it 1.) Redundantly compiles the shared classes into each module increasing file sizes across the board, 2.) Requires addition of new source paths to the modules for every developer who wants to work on/test the application because they are absolute values and different on every os's file system, and 3.) Doesn't allow modules to be built independently without access to the main project src folder.
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May 17, 2010
I'm loading a lot of external videos and pictures and I'm wondering what is the best way for handling the loaded videos and images. Should I unload them after they have finished playing and reload them whenever they are needed, or it's not required since they just use the clients memory and not the cpu cycles when inactive?
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