ActionScript 3.0 :: Pausing Background Music In Parent Movie?
Sep 7, 2009
I've got a single scene Flash movie with a number of embedded MovieClips. In the parent movie, on the first Actions frame, I have the following script to get the background music to play:
I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
In the launch.exe, I have a loadmovie command which loads the external file video.swf. When the video is loaded, I want the viewer to be able to hit the SPACEBAR at any time which will result in pausing the video (pause.swf appears on screen) and after 3 seconds unloads the video.swf file and jumps to a frame label on the Launch.exe timeline. The code below is what I have at the moment but it doesn't work.
I'm having problems with pausing and resuming a background sound on one button. I tried some examples from kennybellew.com tutorials, but it just wont work for me.I have done some button work before (toggling, turning layers on/off etc.), i just never had to deal with sound.
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
I've been working with Actionscript 3.0 for over 6 months now but I've never used background music in any of my projects before. This time I decided to add a sound loop to play in the background while the visitor is viewing the site. So, basically I want this sound to loop over and over again, but there will be two buttons on the stage, one that plays it if it's stopped, and another one that stops it (just in case the visitor doesn't want to hear the music). My knowledge about using sounds is minimal, all I know that I should load the sound, then put it into a soundChannel and then play/stop the sound channel... but I'm not sure how to keep looping the sound and not just play it once (the sound file is 16 seconds long only).
Well I have this website where I have put background music at the beginning, of course the music can be off and on, but when I come to main page again it starts playing. How to make it so that once I off it, it will stay off till I on it again? My file is at
I've got a few questions about background music. Such as...
- How do you get music to loop in the background of a stopped frame (or multiple stopped frames)?
- How do you get the looping background music playing in a stopped frame to stop when a certain button is clicked?
- and How do you get music to stop playing in regular, non-stopped frames when a certain button is clicked (although it's probably the same as the above question...)?
I have created a simple soundboard, with multiple buttons that play sounds upon release. These sounds are embedded within the 'hit' frames of the buttons. Only one can be played at once, so this has been applied to each button:
on (press){stopAllSounds ();}
This all works as planned so far. However, I would like to have a background music feature that would be exempt from the "stopAllSounds" command and thus able to keep playing regardless of what buttons were pressed (or until a designated stop button was pressed).
I am working on a website that has 11 sounds in one frame. All of the sounds are external, meaning I have to call each one of them every time I want them to play, which happens when I click on specific MCs in my stage. Each MC I click all sounds stop and the new one starts playing. So far, so good.
But therein lies the problem: I want this to happen but keep background music playing. I have no idea where to start from.
I have made a corporate presentation in Flash (CS3). The structure is as follows. The main timeline just 6 key frames. 1 intro and 5 content. Each of the 6 key frames has a movie clip with relevant content on it.
After the introduction in key frame 1, the timeline stops at the next key frame.From here, one can navigate forward and backward between the 5 content key frames, using buttons.These buttons are available throughout these five key frames.
Each of the key frames contains a relevant movie clip, with content.And also a sound clip to introduce what that key frame contains. Since a user can navigate forward and backward at any point of time, all these keyframes have the frame action:
I have a flash game that I have videos between some, but not all questions.I would like to have background music that would play during the questions then mute, or turn off when the video is played, then turn back on when video is completed.If possible, but not required, a mute button could be created that would mute the music and would overide it turning back on as well.In other words the person takes the quiz, when the video plays it shuts off the music and starts it back up when video ends. And if possible, if they select to mute the music before the video plays it will not restart after the video completes.I did this in actionscript 2. The questions are on frames 1-50, the videos are on frames 100-110.I have it set up when a question is answered it goes to the video then back to the next frame for questions when it completes.
I am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation.
Ok, so I've tried a lot of different ways of loading background music in Flash, and now I'm wondering what the most efficient way of doing it really is.
I have my DocumentClass, and I have a MusicPlayer class. The MusicPlayer class controls the volume and mute function, as well as holding all the visible elements of the music player.
Where should I load the music initially? From the DocumentClass at the startup? Or in the MusicPlayer after the site has initially loaded? I want the music to start playing as soon as the initial loading process has finished.
I have music player when the swf starts and loops continuously or until "music off" button is activated. I would like the music to stop when a certain page is called or if that can't be done then when any button of the main menu is selected.
I'm triying to stop a sound of a button, while you hear a background music. The music is assigned in the timeline for the animation. When the animation stop at a specific frame (activity), the button are showed. At this point is all ok.
I don't understand... I am very specific to wich sound must stop. Is there a bug?
In AS 3.0 is more easy when you use the SoundChannel, but in AS 2.0 ?
I bought a flash template and I want the background music to fade out automatically when it changes to the DEMO page so the person can hear the video clip without the background music that brought the template. I am new on flash CS3 so I know a little bit of AS 2.0. I just want the same concept like the webpage www.doubt-themovie.com when it hit the VIDEO page that the music fade out.
So I have a Flash CS5 presentation which uses ActionScript 3.0, and currently is completely finished except for the addition of background music.
One of the pages has audio files which the user can select and listen to, and another page has video files for the user to select and watch.
As a result, I will need the background music to pause/stop itself before it reaches those frames in the movie, and start itself when leaving those frames.
Alternatively, a button for the user to click and the background music will pause or resume.
I have tried multiple methods, and currently have the background music playing from frame 1 (with the "pause/resume button" event listener) to the end. The pause button will work anywhere in the movie, but the background music will not resume at all - not even from the beginning.
I assume that this is because the song isnt loaded past frame 1?
I tried to control a background music volume using this code
soundInstance = new Sound(); soundInstance.attachSound("1"); soundInstance.start(0,999);[code]....
"1" is a linkage identifier. everything works perfect...music plays and volume decreases.but not only the attached sound... the whole movie volume changes even the swf I've loaded in my clip. I just need to control the background music("1" linkage) not all the sounds. what's the problem here? how can I make this happen?
how to change this on my 'flash template' and how to successfully mute the background music as my VIDEO starts to play.
I have uploaded my FLA file so that you can see what the problem is:
[URL]
The background music is set as per TEMPLATE that I got. I would like to add a quicktime movie to the website, under the page titled "TRAILER" - and have tried to do so myself by adding the QUICKTIME to the project through another SWF that I got elsewhere (a different 'template' so to speak).
The original quicktime file that I wish to add is available here:
[URL]
I'd like to be able to stop the background music when the viewer visits the TRAILER page of the site, as that is when the trailer starts to play. The music can stop abruptly, that is fine.
I'd like for the music to continue to play (either from the start, or where it was stopped) when any other pages are visited after watching of the trailer.
Here I've a sound track included in timeline from first frame (not in actionscript).
And after intro, I've a video button where I added a video with sound which starts to play by clicking
Now the problem is both background music & video sound mixing & creates a noise kinda combination.
I need a solution like fading out the background music if i click the video button & fading in when clicking some other button or navigating to other pages?[code]...
I am developing an application in flash(AS2) with FMS/RED5. where i want to record sound through microphone with background music(Flash is playing mp3). is that possible in as2 ?
1. I have a main.swf that loads external swfs. I am trying to stop the background music when one loads a specfic swf, and start the music when one leaves that swf. Here's the code I came up with, but it doesn't work.
I have a flash file with a background music sound object, and I have a video player at a particular section on the timeline. When the playback head goes to the section with the video player, I would like the background music to fade, but of course, I need the volume to be up for the video. The code I have works find to fade the audio, but the problem is that the video's sound also turns off.
This is the code at the beginning of the timeline: _global.volumeVar = 40; //Stores the current volume. bgSound = new Sound(this); //This block works finebgSound.attachSound("music");bgSound.start(0,99); bgSound.setVolume(0); [Code] .....
Further down the time line, in the video player section, there this code, which works to fade the sound, but seems to turn off the video, too: nInterval = setInterval(fadeOutSound, _global.volumeVar);