ActionScript 3.0 :: Preloading With Dynamically Built Movieclips?

Nov 18, 2010

Preloading with dynamically built movieclips

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ActionScript 3.0 :: Dynamically Built Calendar Using It?

Nov 5, 2009

I have been fighting with this for nearly a month, (My wife is tired of hearing about it) and have been avoiding putting the question onto this forum because it feels like it's just within my reach. But obviously it isn't.

I have the code set up to dynamically build this calendar. It works for the month we're in but attempting to go to the previous or next month does not work. Sometimes next month works actually.

Ok I just checked it and it really only worked for October and now it is incorrect for November. The problem is determining the first and last days (i.e. Sunday, Monday, etc...) of the month.[code]...

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ActionScript 2.0 :: Infinite Menu Built Dynamically With XML?

Jul 23, 2005

Having successfully completed the tutorials on building on the XML driven drop-down menu [URL] and "The Infinite Menu" [URL], I was wondering if anyone knew how to successfully merge the two so that the infinite menu can be generated from XML. My "menu" is goin to be extremely long and to do it all manually is a LAST LAST resort

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ActionScript 3.0 :: Load A Swf That Is Dynamically Built, With An External Preloader?

Feb 10, 2010

Im trying to load an swf that is dynamically built, with an external preloader I built. The actionscript used is as follows:

var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);[code].....

I get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.cool::Cool()

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ActionScript 2.0 :: Preloading An External Swf Inside Movieclips?

Sep 17, 2005

i have an external swf file and i load it to a movieclip name holder mc how do i preload it?

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ActionScript 2.0 :: Preloading Movieclips With Linkage Names?

Dec 17, 2006

I have a flash movie with a lot of linked movieclips in my library (mc's with linkage names). I have a preloader in the beginning of the flash movie. However, the preloader doesn't show until (I guess) all those linked movieclips are downloaded first. Then the preloader starts showing, starting at something like 40% . How can I include the linked movieclips in my preloading, such that the preloader shows straight away, from 0% ?

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ActionScript 2.0 :: Preloading - Scaling & Moving Movieclips [fla: CS3]

Jul 6, 2008

Click on a thumbnail and the corresponding image is preloaded BEFORE scaling and moving smoothly from the thumbnail position to a target position. (the thumbnail is actually the container for the loaded image, and therefore also moves to the target) I have got everything to work, except that the thumbnail moves whilst the image is still loading. This problem defeats the purpose of the gallery, and I'm starting to get blurry vision now!

I hope I have made everything clear, but since this is quite difficult to explain, I have attached the fla and images. *You will need to simulate download in flash for the current preloader to work. P.s. much of the script was (heavily) adapted from an fla I found somewhere, in which the images are arranged into a circle.

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Actionscript 3 :: Preloading Main Class Constructor Can't Reference Movieclips

Aug 17, 2011

I modified an Adobe Flash CS5 sample to create a swf with a preloader. In my FLA I've two stopped frames:In the first frame I only put this code (and a textfield showing percentage):[code]When I test the Adobe sample (it has no main class on frame 2, only a large image) anything works fine, but when I compile the modified version I get strange errors. In the Main class constructor I reference three movieclips, eg. this way: myClip.alpha=0, but it seems now Flash can't see them anymore (they are null). Why?

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ActionScript 2.0 :: Preloading Dynamically Loaded Swf Files?

Sep 7, 2004

I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload.

I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure.

Inside of the movieHolder clip, I placed the preload script script on frame 1:

totalBytes = Math.round(getBytesTotal() / 1024);
loadedBytes = Math.round(getBytesLoaded() / 1024);
percentDone = Math.round ((loadedBytes / tatalBytes) * 100);
framesloaded >=100) {
gotoAndPlay("start");
}

On frame 15 I have a looping action that tells flash to gotoAndPlay(5); as it loads the asset to frame 100.

On frame 20 I have inserted the label "start".

Obviously my approach is flawed and does not control the dynamically loaded asset. I am assuming that the asset swf if loading on frame 1 and ignoring my code.

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ActionScript 2.0 :: Preloading Dynamically Loaded MP3's In Flash MX?

Sep 17, 2003

I have a small juke box created. As you click buttons, it dynamically loadeds and steams mp3's sitting on the server. The question is: There is some lag time from when you click and enough information is downloaded for the user to actually hear anything.Just wondering if I could throw a preloader on that would just let the user know what is going on until the mp3 actually starts playing.I read the huge tutorial on Flash Kit talking about sound, but in this author's words it reads, "The preloader described here will work for event and streaming MP3's. However, it's not logical to build a preloader for a streaming sound, as it will start playing before the preloader reaches 100 percent."

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ActionScript 2.0 :: Preloading Dynamically Loaded Swf Files

Sep 7, 2004

I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload. Let me tell you what I have done so far, and hopefully someone can put me on the right path.

I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure. Inside of the movieHolder clip, I placed the preload script script on frame 1:

[Code]...

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ActionScript 2.0 :: Preloading A Movie Clip Which Is Having Dynamically Loaded Images

Feb 14, 2010

I have a movie clip which is having dynamically loaded image. I want to preload it. how do i make a preloader for a movie clip.I used loader component for preloading images. And its work fine. But I have various images which are loading in a single movie clip when user clicks on a particular button.so i want to develop a preloader for a movie clip. And my client also doesn't want that simple look of a loader component. That's why i will can use any free preloader. But how to assign it to a movie clip which is having dynamically loaded images.

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AS3 :: IDE - Dynamically Naming Movieclips?

Sep 23, 2009

Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.

for (var i=0; i<2; i++){
var newBlock:blocks = new blocks();
this.addChild(newBlock);

[code].....

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ActionScript 3.0 :: Dynamically Referencing Movieclips?

Nov 28, 2011

I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.

code:
humanNum = 1;
MC = ["Human"+humanNum];

[code].....

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ActionScript 3.0 :: How To Dynamically Align MovieClips

Jan 29, 2010

I'm working on a project so as to hopefully learn AS3 a bit more, and for it what I have for it currently is that it looks at the time, and if its between 8 pm and 8 am it imports one mc, or if its between 8 am and 8 pm it imports another. My problem at the moment is that I can get it to import it and align it at the needed x coordinates, but not the needed y coordinates. I'm not sure what the exact y coordinates are, but as in the future they might change, I was trying to find a way to align it so that the very top side of the mc to the top side of the stage, but so far I have had no luck, as I can't think of what would be needed. I've seen references to a "StageAlign._______" before, but either I'm not using it right or it isn't the right thing to use.

Here is my code right now:
ActionScript Code:
import flash.events.*
import flash.display.StageAlign;
import flash.display.StageScaleMode;
var time:Date = new Date();
[Code] .....

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ActionScript 2.0 :: Dynamically Add Several Of Same Movieclips To Stage

Sep 20, 2010

Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??

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ActionScript 3.0 :: Assign Dynamically Name To Movieclips

May 2, 2007

i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them? example of basically what i want to know how to do

[CODE]...

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ActionScript 2.0 :: Use A Loop To Add Movieclips Dynamically

Oct 29, 2007

I have a little problem with a loop. I recieve som data from a database and gets it back as an array. I then use a loop to add movieclips dynamicly and this works fine to, but if i try to trace the id from an onRelease function i get an undefines, but when i dot it outside the onRelease it works fine. This is the code. Its in a class by the way.

[Code]...

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ActionScript 2.0 :: Move MovieClips' X & Y Relatively/dynamically?

Aug 28, 2008

I have about 70 MovieClips and when you rollover one I want it to enlarge and the other MovieClips' x & y to shift so that nothing is overlapping. Does anyone know how to do this or has anyone seen an example? I have attached some screen shots of how I would like this to work.

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ActionScript 3.0 :: Dynamically Creating MovieClips?

Sep 5, 2009

Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?

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ActionScript 3.0 :: Dynamically Created Vs Static Movieclips?

Feb 4, 2009

Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.

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ActionScript 3.0 :: Drag And Drop One Of Many Movieclips Dynamically

Mar 4, 2011

I'm looking to be able to pick up one of 36 movieclips on the stage, and drag it to a hotspot. If it lands on the hotspot, then it does something, otherwise it just gets dropped.

How do I dynamically change the "target_mc" to be whichever movieclip I select?

This code works fine, but that's because eventlistener is set-up explicitly for a given mc.

Code:
// sprites
import caurina.transitions.*;
var drag_mc:MovieClip = energy_sprites.play_wave;

[Code].....

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ActionScript 3.0 :: Accessing Dynamically Created Movieclips

Nov 21, 2008

I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

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ActionScript 3.0 :: Accessing Dynamically Created Movieclips?

Nov 21, 2008

I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

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ActionScript 3.0 :: Dynamically Generated MovieClips In Array

Mar 3, 2011

I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip

I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.

Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....

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Professional :: Scrollpane With Dynamically Added Movieclips?

Mar 25, 2011

I'm more of a Flex than Flash developer so I'm hopeful this is something easy.  Short story, I have a scrollpane in a flash-created swf. In my pure AS3 project I dynamically create menuitems within a new movieclip.

[Code]...

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Dynamically Adding Movieclips To Stage In 'for Each' Loop

Dec 2, 2009

I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?

[Code]....

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Actionscript 3 :: Mask Dynamically Created MovieClips?

Aug 4, 2011

Now, i want to display the anim for the particular area. I used the following code, but that is not working. How can I do that?

for (var i:uint = 0; i < noOfBubbles; i++) {
var bubble:Bubble = new Bubble();
bubbles.push(bubble);

[code].....

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Arrays :: Dynamically Removing Movieclips When Clicked

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

[Code]...

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ActionScript 3.0 :: Dynamically Adding Movieclips To The Stage?

Oct 20, 2009

I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.

I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.

My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.

Code:
//SLIDER CODE
// Import slider and movieclip classes
import fl.controls.Slider;

[Code].....

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