ActionScript 3.0 :: Put A Hint In A Button Like Alt Tag In Images?
Feb 22, 2010
When In a image in html you write <img src="...." alt="clic here> When you mouseover the image, you can see a yellow rectangle with the text clic here. know if in a movieclip type button, I can get the same effect !
Instead of doing this type of event listening,is there a way, by which the final class can listen to "firstDispatch" event without going through its object as shown above
Working on an ActionScript 3 project in CS6. Following along with the "Flash Down Under" tutorial on the Macromedia website. In the tutorial, a pop-up menu shows up when the instructor types in part of the ActionScript command. I cannot get this function to work for me, even though the commands highlight when I enter the text in full. Anyone know how I can get the pop-up menu to display?
I tried adapting a bit of script from one Tonypa posted some time ago about making a hidden objects game.I want to have a movieclip play on top of a randomly selected movieclip from an array, but I don't seem to have it.Here is the hint script part.....
this._parent.hint.visible=false; function showHint () { var n=Math.floor(Math.random()*this._parent["object" + i].length);
The problem I'm having is trying to figure out a way so that the "data2" will fill the text field "hint_txt" on ROLL_OVER of that items name in the list.I've tried to placing an event listener into the function that populates the combo box .this populates the combo box label and data with the Loaded XML File. This works
function changeHandler(ev:Event):void { menuText_mc.heading1_txt.text = ev.currentTarget.selectedItem.label;[code]......
I have a site for my portfolio, and I want to show several different images. I want to just have a left arrow and right arrow to toggle through the pictures, so how do I code the same button to go to different pictures. Also should each of these photos be on separate keyframes?
Im new to Flash and am working on a small project and have come across a problem. I dont know how best to describe it but I will give it a go. On one frame I have multiple buttons. I want the 'down' frame of the button to come up as a bitmap image over the entire frame, however when I try to do this, when I click on the button the image shows up but is behind all the other buttons on the page. Is there anyway around this or do I need a new approach?
I am trying out an AS2 xml image gallery from a tutorial online (code attached). I have also found out how to add a button to the stage that takes the SWF-movie into true full screen (code also attached).
But the problem is that the images from the xml are placing themselves above the button so that the button can't be seen or used. I would of course like to overlay the button on top of the loaded images.
I thought that putting the button on a new layer above the first layer with the AS2 xml image gallery code would do the trick, but it did not.
How can I specify that the button should be "always on top"?
I want an Object or symbol that is a button similar to what you would see on an iPhone home screen. That is, There is a base image (dynamic) that has some level of alpha masking or effects on top (highlights), a rounded corner mask, and a text label underneath (dynamic).
I have found many, many resources to make a dynamic text label, but making the image dynamic and applying the effects on top of the image.
i write actionscript to load random pics in XML file, and it will change random pics again when we click button, My problem is : when i click button, 4 images disappear. by the way i want to insert 4 links into 4 pics when we click into a pics we will get to the link, how can i do that ?
I want to dynamically create button from image(s). So basically I have 4 images (on local disk) for 4 different button states (up, down, over, hit area), and X and Y coordinates where the button must be created. I want to create button on given coordinates, load these images and use as them button states (then I know how to add click event listener with addEventListener()). I have very basic knowledge in ActionScript, e.g. I can use gotoAndStop(), addEventListener(), etc. but I'm not proficient enough for advanced tasks.
I'm creating a portfolio which has tiny square buttons (one for each image) and arrows buttons to navigate through the portfolio. Everything is working just great, but I need the square buttons, when pushed, to change alpha or turn to dk grey instead of lt grey, and remain this way until the next image is shown. They should act as indicators as to where you are in the portfolio. The code I'm using is as follows:
picture._x=24; picture._y=31; function loadXML(loaded) {
I've got 20 images and I used this script in each of the frame where it loads the image. Is there a simpler way to load images in to a MC with a button click event?) How do I add a removeChild command here? the images keepon overlapping.
I had been made a dress-up game...I arranged the set of dress images into to be the different frames of movieclips with the next button.When i drag the dress images from frame1 movieclip and put on to the stage(avatar),the images from frame1 movieclip will be dissapeared when i clicked on the next button going to the frame2.How do i need to do to make the dress images from frame1 remain on stage even when i clicked the next button to frame2 ?Which coding should i use to make the image stay on stage?....
I am using loaders to load .swf files from another folder to save on load times. When I switch the loader to another .swf file in the next frame, they all go blank.Also, is it possible to use a loader in a button to load images from another location?
I'm trying to make a series of images move on button press. The first will appear on the stage when the pages loads. There will be a next button which will make the current image move off to the left of the stage and the next move in to the stage from the right and stop in the center. There are about 10 images.
I also have to do the same to another page but with text and moving in vertically instead of horizontally. I have posted this at the bottom (as the images one is too big to post). Although this version is the one I did with tweens that did'nt work, you can have a play with it if you like?
It's been a while since I've last posted, but I read a lot of others' posts, and try to keep up to date.My question is this:I have a group of images that are loaded up using xml into a movieclip. The movieclip is masked. I have 2 buttons, that scrolls the grouping either up or down. I would like to make these buttons inactive when the grouping of images is on it's last row, meaning when there is only one row of images shown on the screen/mask.
I have tried using hitArea, but I wasn't successful. This would be easy for me to achieve if I wasn't trying to make it a bit dynamic. Basically, someone would be updating the xml file with more nodes/images and the swf would update the list of images, thus making it difficult to hardcode when the list should stop scrolling.
As a test, I'm loading images (or references to images, more accurately) from an external XML file into Flash, each image representing where a thumbnail might appear in a portfolio, for example. I can get that to work fine. I have a couple of problems with the way the images appear, though. For one thing, when the 95 px X 95 px images are brought into the dynamically created 100 px X 100 px movieclips I have set for them, the JPGs stretch to fit... is this because I'm using the loadMovie method? The main difficulty I have, though, is my inability to get these individual movieclips containing JPG images to exhibit rollover and rollout behavior dynamically... without disturbing the image contained within.
Here's the code I have right now; my lame attempt at a dynamic rollover behavior is the for.. loop at the bottom, which is non-functional, by the way. Code: function loadXML(loaded) { if (loaded) { //according to "content2.xml," this would set the parser at "<projects>". xmlNode = this.firstChild; var thumbs:Array = new Array; var description:Array = new Array; [Code] .....
I'm rather new to AS3 but I have to make a gallery like on this website. [URL]. I have only 4 pictures and 4 buttons but I have also two arrows on each side. I would like to make it in a main timeline. Like an easy animation and than with as3 send user to one of those four pictures when he is clicking on buttons.
I know I can make an array if all the buttons would have a unified code executable change, i.e. they would become larger and brighter. My problem is that each button represents an product image in the lights off stage, then of rollover it is a lights on stage so I have to import two images in the on and off stage and play around with the opacity.Additional problem is that each button has to ling to a different label.
My question is: is it possible to unify the code if buttons have that much individuality or I have to make each one of them as in the example below.
// makes a hand cursor appear over a mc acting as a button for all the buttons inside the scrollpnaeBckgrnd_mc.scrollpaneBckgrnd_btns_mc. MovieClip(mc_pane2.content).scrollpaneBckgrnd_mc.scrollpaneBckgrnd_btn s_mc.buttonMode = true; MovieClip(mc_pane2.content).scrollpaneBckgrnd_mc.scrollpaneBckgrnd_btn s_mc.useHandCursor = true;
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.