ActionScript 3.0 :: Dynamic Images In A Button?

Nov 16, 2009

I want an Object or symbol that is a button similar to what you would see on an iPhone home screen. That is, There is a base image (dynamic) that has some level of alpha masking or effects on top (highlights), a rounded corner mask, and a text label underneath (dynamic).

I have found many, many resources to make a dynamic text label, but making the image dynamic and applying the effects on top of the image.

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ActionScript 2.0 :: Loading Images Accurately - Dynamic Button Rollover

May 4, 2006

As a test, I'm loading images (or references to images, more accurately) from an external XML file into Flash, each image representing where a thumbnail might appear in a portfolio, for example. I can get that to work fine. I have a couple of problems with the way the images appear, though. For one thing, when the 95 px X 95 px images are brought into the dynamically created 100 px X 100 px movieclips I have set for them, the JPGs stretch to fit... is this because I'm using the loadMovie method? The main difficulty I have, though, is my inability to get these individual movieclips containing JPG images to exhibit rollover and rollout behavior dynamically... without disturbing the image contained within.

Here's the code I have right now; my lame attempt at a dynamic rollover behavior is the for.. loop at the bottom, which is non-functional, by the way.
Code:
function loadXML(loaded) {
if (loaded) {
//according to "content2.xml," this would set the parser at "<projects>".
xmlNode = this.firstChild;
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[Code] .....

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This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.

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I'm getting crazy with this error and found no solution until now. Well, the issue consist in create dynamic movieclips and external jpgs into a for loop through xml nodes and add the respective image into that movieclip.

[Code]...

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ActionScript 2.0 :: Dynamic Text In Button Nested In Dynamic Movie Clip?

Jan 23, 2010

I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:

There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".

Phewww.. so long chain... inshort:
mc_scroll->blueMovie->blueButton->btn_text

Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:

Code:
//INSIDE THE MAIN TIME LINE
for(i=0; i<4; i++)
{

[code]....

how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!

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Preloading Dynamic Images Using CS3?

Nov 11, 2009

I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.

As a result i am wanting to preload this (and a few other) images during the initial preloader if possible, that way i can prevent this problem from occurring. Unfortunately from what i understand i can't run loadMovie from within my preloader actions as they're in a different frame so i'm really not sure how to do it, given the image is external

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Scrolling Images With Dynamic Text Box?

Mar 17, 2009

My boss wanted me to make scrolling images and captions for each image when you rollover them. I made the images scroll by making each image a button and masking those images. I can't seem to get the captions right though.The dynamic text box I am using is inside the mask (because I cannot figure out how to put it on the main time line and make it work). The rollovers work when the dynamic text box is in the mask, but when I scroll through the images, the text scrolls too and some of the captions you cannot even see. The web site is below if you need to see what I am talking about.http:[url].......

I figured that what I need to do is put the dynamic text box on the main time line and not in the mask. But I can't seem to get that to work.Here is the code I am putting on the actual image buttons. My text box instance name is rOver and yes, I did embed the fonts.

on (rollOver) {
rOver.text ="caption";
}[code]..............

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ActionScript 2.0 :: Make All Images Dynamic?

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I have a swf that is 6MB and takes for ever to load. No surprise there. It's an animated website. Now what i want to do is go through the whole thing and make it so all the images used in it are loaded dynamicly. is there some command or code i can use. None of the animation is done with actionscript it's all in the time line.

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ActionScript 1/2 :: Add Dynamic Images To Scrollpane?

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I want to develop an application as hexapartners.net/Application

I have problem in using the uploaded images in my application.Please refer to following 1. Go to hexapartners.net/Application 2. Click on "Upload own graphics" 3. A new window will open, upload ur image in that. 4. Click on "Icon" on hexapartners page and select "Uploaded" category from combo box. 5. You will see ur uploaded image in the scrollpane and when u click on that it will be loaded on the right side This is what i actually want to do.

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ActionScript 1/2 :: Clickable Dynamic Images?

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I'm trying to simply dynamically load an image (or movie) and if the user clicks on it a web page is loaded.I have successfully been able to dynamically load an image but nothing happens when I click on it. I'm using Flash CS4 with AS 2. Here's my code

myPlayer.stop();myPlayer.unloadMovie(0)[code]....

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Flash - Create Dynamic Images?

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So I have a function to create images dynamically in as2, telling some parameters, the problem I am facing is that I need to add this function to a file that has as3, so is incompatible, can anyone please help me translate it to as3?

function goGetUrl(dir:String){
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[code]....

For example the getURL(dir, "_blank"); does not work, I think I can change it by:

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ActionScript 2.0 :: Preloaders And Dynamic Images?

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ActionScript 2.0 :: Add Dynamic Images To Scrollpane?

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Basically i want to add a dynamic image to scrollpane in order that when i click on it, it is added to one movie clip.So, in order to achieve this i have done as follows :-1) Convert image to button and add on press event in it. In on press event, i add loadMovie(url,mc) so it gets added to movieclip.2) Then i converted this button to movieclip as i wanted to add it to a scrollpane.Upto this there is no problem since i used static images but now i want to add dynamic images (added by users).

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ActionScript 2.0 :: Dynamic Images In Flash Mx?

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im trying to load images dynamically ..each visible for 20 frames....it works fine on my computer but when i upload it the images are not..is it bcoz i need to preload the images before?..how do i preload dynamic images?

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i need to fade some dynamic images one after the other in.. how i do this?

[Code]...

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ActionScript 2.0 :: Dynamic Images W/ CreateEmptyMovieClip?

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As with my text issue I have no problem doing this if I place a MC on the stage but I can't seem to get this to work.

Code:
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import flash.filters.*;
import mx.transitions.Tween;[code].......

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ActionScript 3.0 :: Loading Dynamic XML And Images?

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I have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However for the life of me I cannot get the XML data loaded into the Movie Clips of my Flash site.Is there an obvious problem that I've overlooked?

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[code]....

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ActionScript 2.0 :: Loading Images From Dynamic URL

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I have 3 movieClips on the stage. I want this to load images from urls that I have withdrawn from a php script that randomly selects from stored urls in the database. I want to load one of these into each movieclip. Here is the code that I have, but it doesn't work. (Btw, this is on a frame of the movie)

PHP Code:
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ActionScript 2.0 :: Dynamic Images - Couple Of Q's?

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Ok so I'm working on a project at my job and things are going very well. The Flash application is 100% dynamic from text to text field colors, to panel colors, etc..The back end runs off of ASP in case you're curious.

Now we are up to the part where we have to load images into a panel. The images are uploaded by the user and the names are stored in a database. The panel should load 6 images at a time, 3 rows 2 columns.

Our ASP programmers aren't 100% sure on how they should be sending me the images. I started toying around with some code, assuming I have an image count which they will provide.

[Code]...

So as of now I have 6 panels going across my movie, which is fine, but now I need to columnize them into 3 rows 2 columns. So that's my concern as of now. Later on I will need to figure out how to say "if there are 6+ images have next and previous buttons to load the next ones". So if anyone has any good links on that it would be cool.

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However, when we move the same set of files (same html page, same directory layout, same text file, same swf, same images) to another site, it doesn't work -- the swf runs, but it fails to load the images.

I'm told that this new site is on the same server, so it shouldn't be an issue of server settings.

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Something like the following:

public function addImages(BackGround:String,Image1:String,Image2:String,Image3:String):void
{
var symbol_class:Class = getDefinitionByName(BackGround);
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[Code]...

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