i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
This should be really simple, but for some reason Flash just isn't operating as I expected.I'm trying to make a keypad for a game, whereby the player must type in the correct number sequence to progress. The player will click the number buttons with the mouse and the numbers will be put into an array, which will then be checked with a confirm button.I have set up the array as follows on the main timeline (it needs to be empty until user presses a number button):
ActionScript Code: keypadnumbers = []; Each number button then contains a variant of the following code (numbers differ):
I have a 2d array and it has columns & Rows what I wont to do is displaythe columns and Row data in a textBox correctly such as the textbox will be X-columns wide by Y-rows high.. this is the relationship in code
Code: Var k:Number = 0; //Populate each element of array with "0's" var columns:Number = 15; //=to X-columns
I've made a imput box (textbox) with the name "user" I've declared an array:
var word = new Array(500); word[0]="";(I need this for first word from a text)
When I try to compare the user.text to word [i] for example even if this values appear at trace() the same, the if (user.text=word[i]) give me everytime false.
I have a 2D array that creates a table with value that contain sum of 2 dices. But I want the result of the dice roll display on the appropriate text box on the table. I'm stuck at getting position of textbox which shown at bottom code where I have it as that position as now. Select is the instance name of those textbox.
Code: var row:int=7; var colum:int=7; var dicechar:Array=new Array(); var reddice:int var whitedice:int var textboxarray:Array=new Array(); [Code] .....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
in my application i use a flash clip where i have 2 textboxes, a remember me checkbox and a button to login.the problem is that if someone presses the tab button it doesn't focus in the right component. for example, if i write my username and then press tab, it goes to the checkbox instead of focusing in the second textbox. how can i change that order?
I've been working with Flash for over 3 years, but I can't figure this one out. I've got a body of text, half of which are bulleted points designated by <li></li>. It's loaded into a html-ised dynamic textbox.
[Code]....
It displays fine as is. However, if I make the box selectable, and select any part of the bulleted list, the ENTIRE body of text turns into a giant bulleted list, including the non-bulleted portion at the beginning. I've managed to replicate this bug with Flash 8 and CS3, using a variety of flas made from scratch.
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
I have a textbox (actually, quite a few, I am working with lots of actionscripting/manipulating text), and it seems like the more text that's in the textboxes, the slower flash processes things. I understand like if I had 2 billion characters or something, but were talking a major slowdown between a difference of 300 and 800 words. I would think that flash should be able to handle that. Some are htmlText boxes, and so this added 'hidden' html tags creates lots of slowdown as well. I have cleared variables after using them, and it has helped somewhat, but not very noticably.
I am importing the class from as file in that as file I have one loop [code]It will trace message properly.my problem is that I will not able to map "Custom Msg" in dynamic text which is in MovieClip (mc) of fla file, how could I go wtih this ?If I include same as file in flash It will shows as error.1037: Packages cannot be nested. What the solution for this ?
There are 5 "price" textboxes on a particular frame. On a separate frame someone chooses an item and it populates those textboxes. What I want to do is be able to add together all of the "price" textboxes to populate the "total" textbox. I have tried parsing each textbox as an integer and then making a function to find the total and populate the "total" textbox but this just isn't working. It still has the value of 0 when I export. If I try parsing as a number it gives me a NaN value.
I am trying to create a flash video that loads names from a xml file and displays them in a text box one at a time. I want it to display each name for about 10 seconds and then advance to the next name. I am still very new to AS3 so I may be way off track, but here is what I have so far. I have one layer that loads the XML, it plays throughout the lenght of the movie. [code]...
I have a 6*6 table, and 2 dices generating random numbers. The 6*6 table have empty textboxes which will display the sum of two dices. I have the table and the instance ready but I do not know how to display them onto the right textbox. For example if red dice roll and one and white dice roll a two I hope selec12.text=3. The code I have done are as below
Im trying to do something very simple but i cant get my head around it. Basically i want to have a grid of values from 1-9, in three columns. When a user clicks on this number it adds it to the final value (textbox). So for example,
user clicks number '2' in first column (giving value of 2), '6' in second column (value = 26) and '1' in thrid column ( value = 261 ).
Is it possible to take the value from a field and add it to a textbox for example in real time?
[url]Why this dynamic textbox won't scroll? It's just a normal old multiline, embedded fonts dynamic textbox fed from an xml file that reads a Notepad txt file. It is loading just fine but not scrolling?
I was wondering if anyone knew the code to count how many lines are being used by the text. And yes the above example has 3 lines (dont know why u said this).
Why won't it render html in the Text-box I have? I'm using actionscript to enter the data. I already checked that the html-render is set to true. Is there something I'm missing? I've tried caps and small, XHTML and HTML versions.
I made this drawing application:Too train my AS knowladge. You can resize the window and the objects should stay fixed to the corners. UseyouMousewheel/scroller to resize the brush.Now what I would like to do is ad a text box to enter hex values to change the color.And a text box to display current color.I cant quite figure out how to tie the two together though. I tried giving the input text a instance and then just using that instance = my variable for color. But it didnt work out, I've really just been guessing as I didnt find a guide on it.Heres the code if anyone is intrested:
My question applies only when I work in 16 bit system resolution, so when I apply some text and apply 'Anti-alias for readability' with embedded chars, there is some strange filled rectangle showing around the text box. The same applies when I add any kind of filter to a text or image. You may see the exact problem by clicking on the link below: http:[url]....
- Notice the rectangle around the text boxes ('anti-alias for readability' applied, it doesn't matters is it static or dynamic text)
- Notice the rectangle around the middle dark-gray box with glowing effect applied
I will say again, this problem occurs only in 16 bit system resolution, it is not applying in 32 bit.