I'm looking to use Action Script to fade in and fade it out a number of phrases. All of the phrase will appear in the same location, so only one phrase should appear at a time I would also like to make the phrases appear in random order.'ve been able to make one of the phrases fade in and out using the code below. However I'm not sure how to run it in a continuos loop and set it up so the movie clips (mc1, mc2, .... mc10) are in a random order.
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var tween1:Tween = new Tween(mc1, "alpha", Regular.easeIn, 0, 1, 3, true);tween1.addEventListener(TweenEvent.MOTION_FINISH, startTween2);
function startTween2(e:TweenEvent):void { var tween2:Tween = new Tween(mc1, "alpha",
I want to fade pictures in and out, but randomly. Kinda like KrazyDad's cloud fly through. I looked at the code for that, but couldn't figure it out. I want to use an array to load the jpegs, and then cycle through it constantly.
Code: randomPics = random (pics.length);
I just don't know how to fade them in and out. I grabbed this from a fla that faded pictures in and out using buttons
Code: fadeIn = function () { if (this._alpha <= 100) this._alpha += 5 ; else this.onEnterFrame = null ;
[Code]....
I think I might keep my hands away from programming after this. Actually I have 1 more thing I wanna do, but then I will!
I love the tutorial "Alpha graphic fade with inertia" [URL] - that is an awesome effect. I'm VERY new to Flash and was wondering if anyone has made a similar effect where the graphics are randomly cycled as opposed to being based on mouseovers.
I need to have a series of four numbers appear randomly with fade in and out and stay on screen for a couple of seconds each. These are then linked through to separate movie instances that display relevant information regarding that number and then go back to the random numbers. There are options to randomly display text from an external file, but not library objects within the same movie. I have a cobbled together version using scenes and timeline animation, but it's repetitive. It needs to be more random and effective as a visual element.
I this file: It's Here (FLA) and it's made me completely lost. When you download it, you can clearly see my intentions, I was trying to get each text box to fade out and then another one to fade in when a button was clicked but for some reason the home text box has a little bit to much fun and keeps appearing every third time you click a button, by the way, I haven't set up the last button yet,
i have a text field called Moneytxt and i want it so when u click on a box it somtimes adds 200 and somtimes adds 100 ( also i would like it to add up in numerical value example: if it adds 100 and it has 200 it equals 300 not 200100). I also have penniestxt where sometimes it adds 30 and somtimes it adds 40.
this is the code (box getting added is not included or addeventlistener)
public function boxclick(event:MouseEvent):void { var _box:Box=event.currentTarget as Box; logtxt.appendText(" You collected the box");
This happends in a *quite heavy* flashproject at work. And what's even more interesting is that it doesn't happend every time. It seem's to be at random. What happends is that text in textfields would move ~1px in X or Y. Have anyone else encountered this?
I thought that it was the layout code that sometimes was updated but no luck with that. And it is not that the text is getting reset either. But it seem's to happend on mouse-input ( press / onRelease ).
This has been tested on different computers and it moved on all, nut in different ways.
I'm working MCQ, for example now i've the the correct answer store in cAns and I've 4 text box from name from Ans1.text to Ans4.text how do i random the cAns to appear randomly in any of the 4 .text? I think to use a while loop? to put cAns in one of the .text and cAns + Math.random for the other 3 .text i dunno it's correct. i tired something like Ans(Math.ceil(Math.random()*3)).text = cAns; but i wonder abt how the other 3 .text and this way didn't seem to work too.
ive taken an old menu with videos etc written in as2.0 and converted it to 3.0 and recoded the entire thing. And it was a mess..After 3 weeks of work its finally ready, but then a new bug appears:All the text is white, then i hover over my buttons and they get white and bold.Once i remove my mouse it goes back to its original state, but changes colour to yellow. This applies to all the buttons and static text in the scenes or frames i change to with the buttons.
There is no code that changes any properties of the buttons or text anywhere in my file so my question is simply this:Could there be any major difference between flash player 7 and 9 that could be causing this?
I am trying to make a banner like item for a website I am working on, I have 1 external text file 4 external swf's and 1 external .jpg that I am trying to get to do this: On page load display img1.jpg for 60 seconds and then randomly select a number and then display the file that is associated with that number, for 60 seconds, and do it again, and again until all of the text and swf files have been displayed and then start over from the beginning, Now I can get it to select a random number and then pull up a file that is associated with that number with this code. I have shortened the time to see it work but still no avail
I have a text box layer on top of the talk bubble. At first it is blank, then I click on Hello Kitty and a random phrase pops up in the text box from the array I created. However, when I click her again she will not say another random phrase. I don't know what I'm doing wrong. Here is the code.
var myPhrases:Array = new Array(); // HELLO KITTY PHRASES FOR TALK BUBBLE myPhrases[0]="My name is Hello Kitty!"; myPhrases[1]="How are you today?";
i'm trying to display text from a textfile in a dynamic textfield, i have a text file called "quotes.txt" wich has variables set like this:q0=text&q1=text2&q3=text3 etc.so how can i pick these q's at random and place it in my textbox?i've tried this:
loadText = new loadVars(); loadText.load("quotes.txt"); quotes="q"+Math.round(random(10))
I have four dynamic text field created at the authoring time in Frame-4. I just need them to be placed randomly every time when I come from Frame3. I have known that there is a Math Class which generates random numbers which would be an effective way. how do I proceed ahead i.e shall I create an array and seed it with the their current positions etc etc
i am having trouble with adobe flash player. the web page is
[URL]
ign_tutorial_fade-in_and_fade-out_effect.php3, and i have tried this, and it is not working. the text just sits there. did i do something wrong, or is the software (flash player) not working properly?
do a simple fade in of text with a motion tween. I have entered text, converted to graphic symbol, set alpha channel on frame 1 to 0% and on frame 30 to 100%, the add motion tween. The text simply pops back in at frame 30 with no fade in between 0 and 30 at all. I have text set as static. Is this a Flash bug? I am working with Flash CS3. The same thing happened when I tried to do a zoom with a graphic and I had to break the two objects apart before I got any motion tween between them. This is not working with text, however. Adobe Flash CS3 Mac Pro Tiger 10.4.11
I'm trying to make a menu fade in using alpha motion tweens, and everything works when I just play the timeline, but when I test the scene or the movie the text just appears in any frames it's in even if it's alpha is set to zero percent. I'm using flash 8 in case that matters. Does anyone know how to fix this.
When you click on a hot spot on the image a movie clip fades in - the movie clip is infact just an image of a semi transparent* Inside the movie clip is a text box that loads text from an xml* I want the movie clip / text to fade in when it loads, and out as it dissapears.So far everything is working - except for the text. I can't get it to fade in, mostly because this functionality would only seem to work with OnClipEvent, which I can't seem to accomplish if the movie clip isn't on the stage.