ActionScript 3.0 :: Record Sound In It?
Jan 2, 2012How to record sound for mobile devices and save those recoded files in local system in mp3 format using as3 and air?
View 3 RepliesHow to record sound for mobile devices and save those recoded files in local system in mp3 format using as3 and air?
View 3 RepliesI want to record my pc's sound use flash to the FMS,that is, when i play a music by Windows Media Player, I can record the sound to the FMS,anyone has an idea?
View 2 RepliesI need to record the sound(.mp3) from microphone in flash, i want to save in a local system from a web page and without using the sever like fms red5 etc.
View 3 RepliesWe are working on a project to record a sound a we need to play back in flash 8 (as 2.0). we have 3 buttons like play /pause, record, stop, When we clik on record button we can record the sound through microphone and when we clik on paly /pause button the recorded sound should be played. so can we record and can we play back in flash 8.
View 2 RepliesI want to record the sound by using flash in server.
View 1 RepliesI have been recording flv using FMS. Till now pretty good. Both cam feed and mic feed are being recorded, but I am aslo playing a song in the same swf, but anyhow it is being discarded.
Everytime while recording I hear the music playing, but flv only records the cam feed and mic feed, the song is not at all recorded.
how to record sound when we run .swf. can send to me an example about how to record sound ini flash.
View 1 Repliesi know the way to capture the mic's sound,My idea is to make an application to record songs palyed by other app,like Windows Media Player,Yes, Just capture from the soundcard,
View 3 RepliesUsing flex,As can we record sound from microphone and store locally and and upload later?
View 2 RepliesI am looking for a way to record sound from a user's computer, then save the sound as a wav/mp3/swf/etc on a server.
View 1 Repliesdoing sound recording and playback in flash. I found this code from a tutorial and converted it to a flash document. From my traces, the record functions seem to be called. But when I try to play back the data, it tells me that the byteArray is empty. I've tested and I know that my microphone is working.
When I trace the size of the ByteArray, it returns 0;
So why does no data get recorded into the ByteArray?
output:
Recording
Stopped recording
Start Playing
Play Data - NO DATA
[Code]....
What I want to know is if it is possible to record a sound clip using a microphone and then upload it to the server using a swf applet in a webpage. Im an experienced java/javascript programmer but just starting out with flash/action script. What technologies will I need to do this? Can I do this simply using simply an swf file and an apache/php or jsp page?
View 2 RepliesI am developing an application in flash(AS2) with FMS/RED5. where i want to record sound through microphone with background music(Flash is playing mp3). is that possible in as2 ?
View 0 RepliesIs it possible for me to record sound from a microphone using a lower version of flash player, say Flash Player 9?
View 2 RepliesI need to record sound from microfone in flash and save it to server. Can someone provide an example?
View 2 RepliesI am currently designing an interactive magazine through flash and was wondering if there is any way that the user of the magazine upon opening it can be prompted to record their name and then have that voice recording played back when they perform certain actions while interacting with the magazine?
View 2 Repliesi want to make a flash application which will record the sound Or else just grabs the voice input and plays it..!
View 7 RepliesI develop failover fms application with server-side action script. But i have a problem that FMS can't continue to record stream with record mode "append".
Environment: FMS 4.5.1 r484 on CentOS 5.5/6.0
Goals:
I have 2 same data streams in failover application and republish primary to livepkgr application.
I have to store of last 10 hours intact recorded video (DVR).
Failover app logic:
1. I create NetConnection and NetStream to livepackager;
2. When primary stream is connected it attach the primary stream to livePackager NetStream
3. If primary stream is disconnected it reattach the backup stream to livePackager NetStream
Problem: I have testing environment. It stop primary stream every 5 min, and started primary stream 5 min after stopping.
It work's, fine, but after a few hours testing LIVEPACKAGER falls. It can't record a stream, NetStream.Record.Start -> NetStream.Record.NoAccess -> NetStream.Record.Stop
Search a solution: I try to relaunch recording process and have no success. try to shutdown/start livepackager, it's same, try to restart server, same no success.
I cant stream.clear() or record with mode "record" cause it clears my dvr cache, I cant clean stream directory in livepackager application.
[Code]....
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
I am creating a card game and want to record all the movements of cards after login and choosing the seat.
this that how could i record all appears in swf??
I'd like to put some motion graphics up on youtube, however I don't have a clue about video,I've never dabbled in it. In fact I've never even uploaded a video to youtube
View 12 RepliesI have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
View 6 RepliesIs there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I am using a flash app. I can send and receive streaming data to FMS by using this app, like the chart I attached. [URL] This app uses RTMP to access to FMS. I want to upgrade this app to display sound level of each client. Is it possible by using Actionscript and FMS? If so, which class should I use?
View 3 RepliesI have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.
All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?
I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.
var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;
Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?
I have some sounds in my library. They are all exported and have been given class names like C, D, E etc. I have another class that represents a button. This class stores a reference to one of the Sound in my library. I set the type for this variable to Sound. When I try to set it I get the error: cannot convert C$ to flash.media.Sound I try as Sound, for example key.note = note_array[p] as Sound; The value ends up as null.
View 2 Replieshow to add mute sound and unmute sound script in a single button?
View 2 Replies