ActionScript 3.0 :: Rewrite Flash Native Methods And Classes?
Oct 20, 2010
I am trying to do an app that requires me to change the behavior of a few native methods and classes of a an application.I want to override methods such as:ExternalInterface.call, ExternalInterface.addCallback, flash.net.navigateToURL in a loaded movie.There are a few ways to do this for example:1. Getting the SWF's bytecode and decompile it. Then change the symbols table with my own class.2. Loading the other movie in my applicationDomain, by doing so, I would be able to rewrite it's own classes.o do (2) what I did was:1. Turn off the "-strict" flag.2. Turn on the "-es" flag.in the compiler and then do something like:
Code:
flash.net.navigateToURL = function(u:URLRequest,window:String):void {
throw new Error("yay it works");
I'm trying to use Greensock LoaderMax on a Starling Framework project, but since Starling have a lots of its own class, how I can make it work with other classes that is using the native class?
I have an application using a class that was originally a MovieClip exported for Actionscript by Flash. I have not been able to figure out how to add new properties to this class.
I want to create a game using pure AS in FlashDevelop.
The problem is that there are some methods I want to use, and because I don't like copying/pasting code, i decided to define in classes. Here is an example:
[Code].....
When I hit compile, I get an error like Call to a possibly undefined method distance through a refference with static type Class.
Is there a way in AS 3 to list all classes and their associated methods? Or at least a way to list the methods within a particular class? It seems that it's all so overwhelming and although I'm well versed in Lingo and have a handle on the Lingo dictionary,I feel as though the AS 3 library is dauntingly big.
I have this problem from time to time with AS3 where I extend a Class and then try call methods and variables which are public from the new class but I get errors that method or variable doesn't exist. My IDE recognises the methods and variables though.[code]When I run the script flash hates it. I thought when you extend a class it was supposed to inherit its properties and methods?Does anyone else have these problems? I shouldn't have to cast it as Box. I swear I have this working in a project but cant see the different in setup?
It's not clear to me, where I have to define Classes and Constructor methods. In AS2 it was possible, to define a class "light" by defining a constructor method. In AS3, I read, a class can only be defined in an external AS-file. Is it still possible to use the constructor method inside the Flash-File or do I have to source out all my constructor methods and implement them into real classes into an external AS-File?
my understanding of extending classes is that you gain all the functions and methods of that class thus You could over ride any one of them. How ever I am confused on weather or not you inherit and can over ride private methods of the class you are extending or if you have to have all methods public in an extended class.
From what I read, interfaces are basically classes for methods, right? If two classes implements the same interface, then they should both have methods described in the interface.
Now, how is this useful? Let's say I want to call foo()
I have a question about classes. I just learn that static means that functions and/or properties are specifics to a class, but is it a synonym of private? And why statics (not available to any instances?) properties and/or methods can have a public (available anywhere else (timeline)) access modifier? PS: I just start with classes.
Imagine I have a game with a base Entity class, with an init method that takes no arguments. Now I have a Wizard class, but I want to pass in 2 parameters, say speed and strength. In AS3 (and I believe Java and C#) I will not be allowed to do this - it is an "incompatible override" because the method signatures won't match. Now I could just make an "initWizard" method instead, but then I have the problem of the init method of each class potentially having different names. I need solutions that work in AS3, Java or C#.
and for the last, there are some functions defined like private function get example
what about get? is that flex or can i use in flash too?
thx! this is from a multiple file uploader which i was creating on my own in flash but was having trouble, and then i found this one, this is the link to it.
I can't get a RewriteRule to work. I have a PHP page with a flash object embedded in it. What I would like to is to write a rule in order to achieve this:URL...and all the parameters to the flash object (in the query string, if available) should also be "copied" by the RewriteRule:[code]
Is there a way to rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser?I have a flash application that is requesting URL..The code in the flash application cannot be changed but I want to be able to either use another flash or some javascript to write that URL as the image is beging requested - to something like URL...
Yesterday I found myself wondering, what is the difference between either having a class with methods that are all static, or simply giving your class the static attribute?
I have this script for flash player 6.. [kirupa tutorials][code]this is working fine in flash player 6.. but doesn't work in flash player 8.. so the question is how to rewrite loadVariablesNum so it would work?
I am using a swf file as the back drop for a page and it works on Firefox and Safari but not in Netscape, Opera, and IE. I have chased the issue to the actual flash element and how it is programmed to play differently by the AC_RunActive javascript file. code, written to allow for a change of the z-index position. Also, the problem with Netscape is that the entire animation is not being shown. I have the html for linking flash in a div tag and it doesn't seem to want to see it. I may have two seperate issues with the same code or they may be linked.
I want to use buttons which look like they have a spring attached.
I'm quite happy with the effect, the problem is, each buttons is generating its on onClipEvent to check its distance from the mouse. I'd like to know if there would be a simpler way of doing this (so I wouldn't have to duplicate the function to each button). If the mouse could figure out when it's in a button area and start the effect on that button only.[code]...
How I can optimize this Script?Actually I wanted to have a textPlace that in click on new button, it fade out and fade in.I find out there are some simple way but at last i realized there are lots of problem.for example if I edited symbol txtPlace in itself or If I animate textPlace in main timeline.finaly, I create a loop of fade in and fade out in timeLine.but still for the first button I have problem!i decided to make firs button shown in stage!but there is no way to see that page again!
tamasBaMaSH.addEventListener(MouseEvent.CLICK,clickTAMAS);tamasBaMaSH.addEventListener(MouseEvent.ROLL_OVER,overTAMAS);tamasBaMaSH.addEventListener(MouseEvent.ROLL_OUT,outTAMAS); function clickTAMAS(evt:Event):void{MovieClip(root).gotoAndPlay("out4");}function overTAMAS(evt:Event):void{
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
I'm working on a native Objective-C iOS app and I'm wondering if it is possible to embed an animation created in Flash into my app. The animation doesn't have to be interactive, all I need is a couple of animated screens (intro screen, loading screen). Is this posible?
I am running Flash Professional CS5 (11.0.2.489), updater reports I am up to date. The documentation seems to indicate that FP CS5 should support native custom cursors, but it doesn't (Mouse.registerCursor method is undefined).
Should this be supported in FP CS5? Can I update flash.ui to include support? Is it supported in FPCS5.5?
I'm considering using Flash as the UI of a native Windows app, for several reasons, but before I dive in and start building, I figured I'd poll the community to find out whether anyone's got any good examples of this particular approach out there today, just to prove the concept satisfactorily. So I guess that's pretty much the question: Anyone built one specifically? Or better, anyone know of an app in relatively wide distribution that demonstrates the viability of this approach?
Air allows for seamless installs (aka, "badge installs") from the browser, as well as launching an Air app from the browser. Air 2.0 has the Native Process API, which requires packing the app as an .exe/.dmg rather than a .air file. My question: does the badge install process support seamless installation of native Air installers?
I recently came to know about the adobe flash builder with flex in latest release it supports to achieve the benefits of flash for iOS apps.As i am looking for a calendar based app,before taking the Adobe flash builder as a solution, i would like to be clear on the following queries.
What limitation is there of the ipa file generated from FB 4.5 as opposed to a core COCOA touch based solution What are the performance differences between the FlashBuilder app and natively built iPhone app. Is there any limitation of building a HTML5 based app given the calendar functionality apart from look and Feel.