ActionScript 3.0 :: List All Classes And Their Associated Methods?
Nov 29, 2008
Is there a way in AS 3 to list all classes and their associated methods? Or at least a way to list the methods within a particular class?
It seems that it's all so overwhelming and although I'm well versed in Lingo and have a handle on the Lingo dictionary,I feel as though the AS 3 library is dauntingly big.
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Jul 14, 2010
I want to create a game using pure AS in FlashDevelop.
The problem is that there are some methods I want to use, and because I don't like copying/pasting code, i decided to define in classes. Here is an example:
[Code].....
When I hit compile, I get an error like Call to a possibly undefined method distance through a refference with static type Class.
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Dec 1, 2010
I have this problem from time to time with AS3 where I extend a Class and then try call methods and variables which are public from the new class but I get errors that method or variable doesn't exist. My IDE recognises the methods and variables though.[code]When I run the script flash hates it. I thought when you extend a class it was supposed to inherit its properties and methods?Does anyone else have these problems? I shouldn't have to cast it as Box. I swear I have this working in a project but cant see the different in setup?
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Nov 24, 2009
It's not clear to me, where I have to define Classes and Constructor methods. In AS2 it was possible, to define a class "light" by defining a constructor method. In AS3, I read, a class can only be defined in an external AS-file. Is it still possible to use the constructor method inside the Flash-File or do I have to source out all my constructor methods and implement them into real classes into an external AS-File?
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Aug 18, 2011
my understanding of extending classes is that you gain all the functions and methods of that class thus You could over ride any one of them. How ever I am confused on weather or not you inherit and can over ride private methods of the class you are extending or if you have to have all methods public in an extended class.
[Code]....
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Aug 20, 2011
From what I read, interfaces are basically classes for methods, right? If two classes implements the same interface, then they should both have methods described in the interface.
Now, how is this useful? Let's say I want to call foo()
[Code]...
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Oct 20, 2010
I am trying to do an app that requires me to change the behavior of a few native methods and classes of a an application.I want to override methods such as:ExternalInterface.call, ExternalInterface.addCallback, flash.net.navigateToURL in a loaded movie.There are a few ways to do this for example:1. Getting the SWF's bytecode and decompile it. Then change the symbols table with my own class.2. Loading the other movie in my applicationDomain, by doing so, I would be able to rewrite it's own classes.o do (2) what I did was:1. Turn off the "-strict" flag.2. Turn on the "-es" flag.in the compiler and then do something like:
Code:
flash.net.navigateToURL = function(u:URLRequest,window:String):void {
throw new Error("yay it works");
[code]....
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Aug 30, 2009
Is there any way for C# to get a list of the methods the swf exposes through ExternaInterface?
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Sep 30, 2010
How do I get the list of all methods from an object? I know I can get the object class in this way:
var className:String = flash.utils.getQualifiedClassName( myObject );
var objClass:Class = flash.utils.getDefinitionByName( className ) as Class;
In JavaScript I can iterate over the prototype of an object to get its properties and methods. Is that possible in ActionScript 3? Do you any good source for metaprogramming/reflection over ActionScript 3?
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Feb 17, 2009
I have a question about classes. I just learn that static means that functions and/or properties are specifics to a class, but is it a synonym of private? And why statics (not available to any instances?) properties and/or methods can have a public (available anywhere else (timeline)) access modifier? PS: I just start with classes.
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Oct 14, 2010
I have an application using a class that was originally a MovieClip exported for Actionscript by Flash. I have not been able to figure out how to add new properties to this class.
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Aug 10, 2010
Imagine I have a game with a base Entity class, with an init method that takes no arguments. Now I have a Wizard class, but I want to pass in 2 parameters, say speed and strength. In AS3 (and I believe Java and C#) I will not be allowed to do this - it is an "incompatible override" because the method signatures won't match. Now I could just make an "initWizard" method instead, but then I have the problem of the init method of each class potentially having different names. I need solutions that work in AS3, Java or C#.
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Dec 4, 2009
Does anybody know of a website that gives a full list of all as3/cs4 methods, properties, keywords, classes, etc?
I bought a book on beginning AS3, but it only introduces some properties and methods as it uses them in examples.
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Aug 26, 2009
Is there any way to get a list of custom classes? I'd like to be able to dynamically access the custom classes (that I've created by the "Export for Actionscript" checkbox in the "Linkage" dialog) without having to hard-code their names into the script.
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Nov 1, 2010
I'm working on a project where I need a sort of quick list of class functions.
To clarify, say a user starts typing MovieClip. I want to bring up a list of classes as the user starts typing, complete with the package name. Kind of like the action you get when typing in a Google search or something.
Really, I just need to find an XML or JSON list of all classes, including packages, that I can load when the application loads up, so that I can create the quick list.
I've been scouring the net, but perhaps I'm not formatting my search query quite right, and I'm getting no hits.
I'd really hate to have to create a program that goes through the LiveDocs and parses all of the HTML to output a file with all of the classes.
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Feb 21, 2007
Yesterday I found myself wondering, what is the difference between either having a class with methods that are all static, or simply giving your class the static attribute?
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Mar 6, 2010
I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way. I've worked out the hierarchy of my classes, in terms of where they are being added (I think). I've added a screenshot of the hierarchy.
Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right? Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?
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Feb 16, 2009
I have created a list of Classes in a school in Excel and saved it as an XML file. In each row it contains the name of the class followed by a list of class members. In col 1 is the word "Class", in the next col is "7C1" ( or equivalent) then each cell after that contains the names of the class members. I can load the XML file no problem, and display the full contents using 'trace', but I don't seem to be able to extract just the class names and student names to use in a Flash application. The code I'm using so far is attached.
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Jun 15, 2010
I have several Flex applications in a project, and I would like to know if there's a way to get a list of the classes (and ideally, other assets) that are being compiled into each one. I want an easy way of making sure I've kept things separate and there aren't unnecessary dependencies. Any ideas? I'm running Flash Builder 4.
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Jul 3, 2011
I would like to check if object has a DisplayObject as one of it's ancestors and perform some operations on it if it has. Any quick and easy way to do this?
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Feb 19, 2009
I would like people to be able to change this custom scrollItem class, but as the scroller class has some interaction with this scrollItem class (sets id etc), I have the scrollItem class implement an interface to guarantee the presence of the required methods.This works fine, but only if I keep the type of the scrollingItem class within the scroller class. I would prefer to substitute in the interface type for each scrolling item. However, I cant, as the interface is not a DisplayObject. I can get around this by casting the interface type as a DisplayObject whenever it needs to do DisplayObject type things, but this seems like a hideous hack.
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May 20, 2009
What I want to do is compile an .fla with nothing on the stage but several of the movieclips are set to export on first frame in the properties linkage manager. When the .swf runs, I want to loop through and get the names of all the exported assets so I can place them in an array and manipulate them later.
I want to turn the code over to the art team where all they have to do is attach my .as file for the document class. I will not know what they name their movieclips, yet they are instructed to name them alphabetically according to what order they should appear. (My code is a sort of self contained slide show).
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Nov 27, 2009
A Flash movie loads another movie that contains various asserts - movie clips in its library with 'Export for Action Script' settings set.
Is there any way to determine the list of class names of all these exported asserts from within the movie that loads them?
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Jul 4, 2011
Is there a way to get a list of all the skin classes that are in the current application? I'm using Flex 4.5.1.
Here is the loop that I'm using now to get all the skins,
for each (var item:Object in styleManager.typeHierarchyCache) {
for (label in item) {
if (label=="spark.components.supportClasses.Skin" ||
[Code]....
The reason why is because I want to list all the skins in the application and then be able to apply them in real time so I can see what they look like.
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Dec 11, 2011
I have x amount of classes in a package eg. "com.trevorboyle.lotsofclasses" and I keep adding more (These classes will probably all be static and will probably all extend the same class).I wish to create a drop-down list of all these classes, preferably without having to manually create an array myself.
Once a class is selected from the list, I'll be able to use getDefinitionByName to return it, because I will know it's name at this point.The question is, as I believe there is no support in AS3 to list all the classes in a specific package, is there a design pattern that handles this?
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Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
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Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
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Feb 3, 2012
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
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May 6, 2011
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
[Code]...
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Feb 8, 2011
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
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