ActionScript 3.0 :: SWF Behaviour Changes For No Apparent Reason
Sep 30, 2010
I have several two-sided ecards made with Papervision and TweenLite to flip them over.A couple of days ago the "flip" animation changed behaviour. This is in ecards I made several months ago. The ecards work OK but the PPV object is not positioned correctly.On the server, in IE the object is displaced to right and down by about 20 px. In FF it is displaced to up and left by about 10 px.In Chrome and Safari the display is OK.(Just to confuse you further, the display in FF is OK on my localhost).This effect seems to be local to my PC.
I have scanned for malware etc twice but nothing. I have the latest Flash player and browsers.
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Jul 8, 2009
In trying to respond to a question I wrote a bit of code that just adds 0.01 to a number. It is displayed in a dynamic text field. If I start counting from 0 it only counts to 0.06. The counting stops but the onEnterFrame keeps running.
The Code:
var num:Number = 0;this.onEnterFrame = function() { num += .01; trace(num); num = Math.floor(num*100)/100; trace(" "+num);};
The Output:
0.01
0.01
0.02
0.02
[code].....
Why did the code stop incrementing after 0.07?
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Jan 27, 2011
I have a custom "StagedSprite" class that extends Sprite. Its purpose is to automatically align itself to the stage's border whenever the stage gets resized.NOW, I load a PNG file "ybmp" (Bitmap) and add it as child to "loadingIcon" (StagedSprite). In Flash CS5, the PNG is shown correctly on screen (aligned too). But if I publish and run the SWF from within Firefox or IE, the PNG IS NOT SHOWN!
What is even MORE strange is what the following code produces :
//var ybmp:Bitmap = the loaded bitmap
//loadingIcon is a StagedSprite
loadingIcon.addChild(ybmp);
trace(ybmp.bitmapData.width,ybmp.bitmapData.height);
trace(ybmp.width,ybmp.height);
trace(loadingIcon.width,loadingIcon.height,loadingIcon.getChildAt(0),loadingIcon.stage);
I put the "trace" results in a TextField on screen. In CS5, the code above produces :
215 200
215 200
215 200 [object Bitmap] [object Stage]
In Firefox and IE, the code above produces :
215 200
215 200
0 0 [object Bitmap] [object Stage]
What on earth is that?!? In the browsers, the Bitmap IS added in "loadingIcon" but "loadingIcon" still has its width and height set to zero. ?I could paste the StagedSprite code here too, but it's a little big and has no scrollRect property. After all, what could be the reason for it running in the Flash authoring tool but NOT in the browsers..?
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Oct 16, 2011
I'm just installing Apparat, and I'm interested in using it to optimize my SWFs.
On its google code page some optimizations are listed out .. sliding window, flowgraph ... so is it possible to make use of these optimizations? how?
I have heard of the -reducer command, does it perform the optimizations? are there other commands you can use? or do you have to build apparat yourself and access it via scala?
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Jul 20, 2005
I've been trying to figger this one out. How do you create a delay effect when dynamically attaching mc's to another mc, the stage, whatever.
say you're building an xml driven menu which is essentially a stack of mc's attached to another. how do you make them appear to fade in one by one, starting at the top and working toward the bottom? (i can create the effect, just not sure how to script it).
it's gotta be fairly straightforward since i see it lots of places. I tried creating it with frames but that doesn't work since the mc's get attached so quickly.
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Jun 23, 2011
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Sep 10, 2009
stop();
import fl.events.DataGridEvent;
function endEditHandler(evtObj){ trace(DataGrid_Main.getItemAt(evtObj.rowIndex)
[code].....
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Jun 19, 2009
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I've tried using preventDefault() and stopImmediatePropagation() in the KeyboardEvent.KEY_DOWN event listener that I also use to change the selected suggestion, but that does not change anything.I checked the carret has not yet moved when KeyboardEvent.KEY_DOWN event is fired, bu visually I can see that it is being move before key is released (key up).
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Mar 9, 2011
I've faced such situation. I've used to program in C#, and such code:
[Code]...
was asking both, condition1 and condition2 to be true (the case when they both are giving false and the end-result is true, could be achieved in other way). In Flex, same code would perform "some actions" if the both conditions are false. I just was wondering if is there any chance to make it break after finding first false in a queue, or I have no choice and should write nested if's?
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Aug 1, 2011
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[code]...
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Feb 28, 2012
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Jul 10, 2009
I've got a function 'fullReset' which resets the stage and places several movieclips (which are balls) back to a starting area. Within this function is a call to the 'unlockBallfunction within the Ball class (see bottom of code below).
ActionScript Code:
private function fullReset(event:Event):void
trace("RESET BUTTON HIT");
[code].....
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Sep 15, 2006
Code:
var remoteListArray:Array = new Array();
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May 4, 2008
I'll cut to the chase, here's my code:
Code:
function loadThumbs(){
for (var i = 1; i <= totalImages; i++){
[code].....
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Jul 23, 2009
TypeError: Error #1010: A term is undefined and has no properties.
I get the above error when I run the below code:
[Code]...
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[Code]...
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Feb 2, 2010
How does one adjust the seek behaviour of an FLV in playback? youtube videos work the way I expect them to: As you click and drag the seek bar it shows you the current frame. Any of the players I have experimented with don't do this. What they do is show you a still frame and update the video window only after you release the seek bar.
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Mar 18, 2010
I'm currently dealing with a very annoying problem, for which I can't find any solution, because - as I think - it does not result from a AS coding mistake but more or less has to do with the rendering of the swf.I am generating a seamless tileable stripe out of a few symbols. Then I am creating an endless animation that scrolls that stripe up. The scrolling is implemented as follows: I'm creating a second BitmapData of 500pxl height, that with every frame scrolls all its pixels 10 pixels downwards and then copies the 10 "missing" pixels at the top from the appropriate position of the prepared seamless tileable stripe.
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Oct 27, 2010
working through the tutorial to familiarise myself with basic terms and concepts. I have been working through the behaviours section, assigning behaviours to the video buttons in the example. I've done the play and pause, but when I try to assign a behaviour to the rewind button, there is no rewind behaviour listed in the embedded video section of the add behaviours function. I am using education version 7.2.
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I'm working on my first button and, instead of making simple symbol buttons, I chose to make some complex stuf like animations for the rollover, rollout and click state. I've been following some tutorials on this of course, and I've completed my first button. The problem is that I'm getting weird erratic behaviour because of this Text (TLF) layer I've got (I animated color and size) in a classic tween.if I delete the layer, everything works great. I can't figure it out!
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Oct 23, 2011
No matter what I do, my transitions won't work as expected. I'll explain the issues and then place the code at the bottom. There are 4 States in my application.
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[Code]...
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Feb 20, 2012
I have the following xml declaration:
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[code]....
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May 13, 2007
If I am using Loader to load external swfs, can I give them button behaviours?
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May 31, 2007
just wondering if there is a script that could let me change the way that a movie clip behaves, for example, I have movie clip "a" and in a certain frame I have the function;
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May 19, 2010
im having troubles unloading a swf file that is 2 levels above my main movie. Basically I have a main movie and I have actionscript on the timeline which corresponds to a button which loads a swf (eg my web portfolio work):
digitalbut.onRelease = function() {disableBtns();_root.createEmptyMovieClip("container",1);loadMovie("Digital/Digital_2.swf","container");container._x = -22 ;container._y = 40 ;
This all works....Then in this swf I have another button which again loads another swf on top to show a particular piece of work and the code on the timeline to correspond to the button is:
[Code]....
This works also....but I come into problems when I want to create a button in this third swf file which then closes this Dior.swf so you are left with the bottom two still showing. I already have a close button on the Digital.swf which works a charm to get you back to the main movie and the code for this is:
[Code]....
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May 19, 2010
im having troubles unloading a swf file that is 2 levels above my main movie. Basically I have a main movie and I have actionscript on the timeline which corresponds to a button which loads a swf (eg my web portfolio work):
[Code]...
Then in this swf I have another button which again loads another swf on top to show a particular piece of work and the code on the timeline to correspond to the button is:
[Code]...
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Jun 26, 2010
I'm learning on how to make que loader system. I'm loading in 30 images at once when the swf loads onto stage that contains moderate tween animations. I was wondering would I get better performance if I only allowed to load 5 images at once then next set 5 ect ect. rather than to load 30 images at once? I can't tell because my computer is very good so I can't hardly tell. Is this common practice?
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Mar 18, 2010
Testing locally works fine but as soon as its on a server - published live - the images load random. It loads fine when you publish in flash.
Here is the code and below is the file she sent me.
Code: Select allthis._lockroot = true;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myShowXML = new XML();
[Code]......
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Aug 13, 2011
I know my 'algorithm' isn't useful at all, but I think I encountered a very strange behaviour.
[Code]....
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