No matter what I do, my transitions won't work as expected. I'll explain the issues and then place the code at the bottom. There are 4 States in my application.
goButton is present only in "State1" and "State2". State1 and State2 are nearly the same, but the y property of the goButton is diffrent in each. So I've made a little transition that moves the Button back and forth. Good so far.
However, both "State1" and "State2" can also be Transitioned to "State3". But there's no goButton in "State3", so I've used the <s:Fade> and the <s:RemoveAction> effects to get rid of it.
I am trying to load external SWFs in my Adobe AIR App. The loaded SWF is trying to access an URL to retrieve some informations via XML. When starting the SWF by itself it works fine. When loading the SWF from the File.applicationStorageDirectory i will get an Security-Error because the loaded App is executed in a local-with-filesystem Sandbox appareantly. First Question: Is there a way to change this? That the loaded SWF is running in a network Sandbox?
Since that first attempt didn't worked i've moved the SWF to the app:// directory.Now i'll get a Security-Error because there is no policy file on the Server available where the XML data should be retrieved. Second Question: Why is the policy file not necessary when running the SWF by itself, but is necessary when trying to load the data from the application Sandbox? What am i doing wrong?
What is the best way to make a multi column form in Flex?My current solution if more than one column is required is to put the form items inside an <s:HGroup> but the alignment isn't the best.
I am working with Flash Builder 4.5 using Adobe Air, Flex and Actionscript 3, to develop a mobile application that works with multiple views. I want to change the height of my actionbar on all my views. I know that I can dynamically change it in actionscript 3 using:
navigator.actionBar.height = newHeight;
However, I would prefer to have the height in my style (.css) file, or if that's not possible, in the mxml code in every view, so that the actual height is reflected in the design-view. How can I accomplish this?
Download the attached file and test it. Wait a few seconds, maybe 10-20 sec, and then se the a bug appear. It looks nice, but why? I was just playing around with lineTo and then i saw this... What do you think ?
I have faced a very funny problem. My requirement was detection of a MovieClip color. I have used ColorTransform method to fetch the color but failed.Then I went through the getPixel method by creating a Bitmap of the Mclip and then used getPixel method. It is working fine, but whenever I am changing the color of theta Mclip by colorTranform method and then again creating a Bitmap of that Mclip, it is drawing the old Bitmap image again and again.
Is there any solution of getting a color code of a Mc except getPixel?What is the solution of this problem?
Here is my code: You can also check the attached file
SO I am working on animating a 20/fps sprite (an SCV from Starcraft 2). The animation is 1 second long, and thus 20 frames. I have made a sprite sheet in photoshop, and have each frame as a separate layer. I import the PSD into my library and have it convert the layers to "Flash Frames". I get each frame nicely tucked away as a layer in my library. Problem is, it gives an ugly white border (about 1 to 2 pixles thick) around my sprites, making it look like I did a terrible crop job. However, the crop job is fine (I can change the background in the PSD to black, and the cropped sprite frames look perfect! What have I done wrong or need to do?
I try to load an swf in my flex 4 project using the following line of code: <mx:SWFLoader id="game_swf" source="demo.swf" complete="init()" /> the demo.swf file is another project i created using flex 4. the problem is that when i run the application i see only the loading bar of the demo.swf flash file and nothing else. if i try to load a different swf file (for a example a game i downloaded), it loads just fine.
-a container sprite that holds a bunch of sprites being used as buttons (listening to their onMouseOver, out, down, etc etc)
-a class that takes a bitmap snapshot of this container sprite onEnterFrame.it seems that doing a draw of that sprite onEnterFrame and then rolling over a button, causes it to fire rollover and rollout events repeatedly even without rolling off the button! it is definitely the draw that does it because if i comment it out it stops.
Why is that whenever I cut a frame, clear the frames in a timeline, paste it in new frame then test the clip, the whole thing starts to act funny?I just don't understand why that happens - it's supposed to run smoothly though it's on a new frame, right? Is there a way to maintain the movie clip when tested though some frames were cut then pasted on a new frame?
I have a flash component written in flex which reads a xml file and shows up its data. This works fine in IE and Chrome, but not in Firefox.When i used fiddler to check for the problem, it started working fine.And now i have come to the conclusion that when fillder is running in the background and i access the flash component it works fine (reads all the xml data and shows it up), but when i close fiddler and do the same....i get the following error, "Error reading {myfilename} file."
I am making a input field for keywords, and while the users writing I'm displaying suggestions for keyword on a list underneath the caret position.The input field is single line, so I am using the arrow up/down key to select a suggestion and Enter to insert it.And it's mostly working, with the big exception that the up/down key also changes the caret position to the begining/ending of the TextField.
I've tried using preventDefault() and stopImmediatePropagation() in the KeyboardEvent.KEY_DOWN event listener that I also use to change the selected suggestion, but that does not change anything.I checked the carret has not yet moved when KeyboardEvent.KEY_DOWN event is fired, bu visually I can see that it is being move before key is released (key up).
I've faced such situation. I've used to program in C#, and such code:
[Code]...
was asking both, condition1 and condition2 to be true (the case when they both are giving false and the end-result is true, could be achieved in other way). In Flex, same code would perform "some actions" if the both conditions are false. I just was wondering if is there any chance to make it break after finding first false in a queue, or I have no choice and should write nested if's?
I have several two-sided ecards made with Papervision and TweenLite to flip them over.A couple of days ago the "flip" animation changed behaviour. This is in ecards I made several months ago. The ecards work OK but the PPV object is not positioned correctly.On the server, in IE the object is displaced to right and down by about 20 px. In FF it is displaced to up and left by about 10 px.In Chrome and Safari the display is OK.(Just to confuse you further, the display in FF is OK on my localhost).This effect seems to be local to my PC.
I have scanned for malware etc twice but nothing. I have the latest Flash player and browsers.
How does one adjust the seek behaviour of an FLV in playback? youtube videos work the way I expect them to: As you click and drag the seek bar it shows you the current frame. Any of the players I have experimented with don't do this. What they do is show you a still frame and update the video window only after you release the seek bar.
I'm currently dealing with a very annoying problem, for which I can't find any solution, because - as I think - it does not result from a AS coding mistake but more or less has to do with the rendering of the swf.I am generating a seamless tileable stripe out of a few symbols. Then I am creating an endless animation that scrolls that stripe up. The scrolling is implemented as follows: I'm creating a second BitmapData of 500pxl height, that with every frame scrolls all its pixels 10 pixels downwards and then copies the 10 "missing" pixels at the top from the appropriate position of the prepared seamless tileable stripe.
During the animation there seems to be (at least on less performant systems) some kind of flickering (stripes tthat look like the animation wouldn't use a seamless tileable stripe - ALTHOUGH IT DEFINITLY DOES!!!)...The only guess I have - that it could result from a unsynchronized rendering of the swf..To the right you see a section of the prepared seamless tileable stripe from which these 10 pxl sections are copied.
working through the tutorial to familiarise myself with basic terms and concepts. I have been working through the behaviours section, assigning behaviours to the video buttons in the example. I've done the play and pause, but when I try to assign a behaviour to the rewind button, there is no rewind behaviour listed in the embedded video section of the add behaviours function. I am using education version 7.2.
I'm working on my first button and, instead of making simple symbol buttons, I chose to make some complex stuf like animations for the rollover, rollout and click state. I've been following some tutorials on this of course, and I've completed my first button. The problem is that I'm getting weird erratic behaviour because of this Text (TLF) layer I've got (I animated color and size) in a classic tween.if I delete the layer, everything works great. I can't figure it out!
just wondering if there is a script that could let me change the way that a movie clip behaves, for example, I have movie clip "a" and in a certain frame I have the function;
a.onRollOver = function (){ gotoAndPlay ("that"); }
can I later have a script that removes the onRollOver property so that the movie clip is once again JUST a movie clip and not a movie clip button?
I'm using BulkLoader to load in images, SWFs, XML, etc into a game. When working local, the content property on the LoadingItem is always good depending on the type of asset: Bitmap if it's an image, MovieClip if it's a SWF etc. When I test the same swf, but under localhost, or online, the content property is always a Loader object. Is this normal? Am I missing out a parameter or something?
I used a fantastic XML video tutorial from this site -http:[url]...in a school project here - http:[url].....When I test the site on my local machine everything works fine,but, when I upload it to a web server , clicking on the thumbnails to change the video does not work - except for the first page of videos.
I'm getting nuts on a really weird problem using colorTransform.See hereThere is an parent_mc that contains several child_mcs. I use colorTransform to change the color of either one or more child_mcs or the complete parent_mc.When you change the color for the parent_mc like this:
Code: trans = new Transform( parent_mc ) colorTrans.rgb = colorOut;
I have a movie clip button which I have created to provide me with colour tween. An "up" label for the upstate, "over" for the over state (colour tween) and then an "out" label where I have the colour tween back to normal. This all works fine except if i place an action on that button in the timeline, e.g.-
I created a custom layout for a list, to be used on a mobile (android). I used this as example : [URL], using virtualization. Now the problem I have is with scrolling : when scrolling to the bottom of the list, there seems to be always a "bounce back", as if the list would have reached and as if the bounce/pull effect is taking place. But in fact the list has not reached the end at all, in fact I can not even scroll to the last element in the list. When going back from bottom to top, there's no problem at all.
I trace the top and bottom of the Scrolling Rectangle (Rectangle.getScrollRect) and there I can see that when scrolling down, the top and bottom parameters increase, but when releasing the touchscreen, all of a sudden the parameters decrease again with a certain amount, and so never reaching the end of the list. All my code is available on google project hosting : [URL]