Professional :: Undefined Display Behaviour With AS Animation
Mar 18, 2010
I'm currently dealing with a very annoying problem, for which I can't find any solution, because - as I think - it does not result from a AS coding mistake but more or less has to do with the rendering of the swf.I am generating a seamless tileable stripe out of a few symbols. Then I am creating an endless animation that scrolls that stripe up. The scrolling is implemented as follows: I'm creating a second BitmapData of 500pxl height, that with every frame scrolls all its pixels 10 pixels downwards and then copies the 10 "missing" pixels at the top from the appropriate position of the prepared seamless tileable stripe.
During the animation there seems to be (at least on less performant systems) some kind of flickering (stripes tthat look like the animation wouldn't use a seamless tileable stripe - ALTHOUGH IT DEFINITLY DOES!!!)...The only guess I have - that it could result from a unsynchronized rendering of the swf..To the right you see a section of the prepared seamless tileable stripe from which these 10 pxl sections are copied.
How does one adjust the seek behaviour of an FLV in playback? youtube videos work the way I expect them to: As you click and drag the seek bar it shows you the current frame. Any of the players I have experimented with don't do this. What they do is show you a still frame and update the video window only after you release the seek bar.
working through the tutorial to familiarise myself with basic terms and concepts. I have been working through the behaviours section, assigning behaviours to the video buttons in the example. I've done the play and pause, but when I try to assign a behaviour to the rewind button, there is no rewind behaviour listed in the embedded video section of the add behaviours function. I am using education version 7.2.
I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?
I am currently working on a shooting game, its also a trial for me to use Classes and Packages.My set up is the stage holds the player, the script then adds 2 movieclips, enemy holder and a bullet holder. The bullet is then added to the bullet holder.
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
I haven't used Flash in quite a while and wanted to make an animation to display quite a few photos. As i'm out of practice, linking videos kind of skipped my mind and therefore my first file which has lots of images in has become quite heavy and slow to run.My problem is... Is there a quick and easy way i can directly switch one part of an animation with another, keeping all the tweens and actions that are on it? (EG I want to switch out images for the same images saved as smaller files)
Or, is there a way i can scale down the movie in size to make it run smoother? I am going to have quite a lot of photos in a series of linked videos, but as i forgot about it, my first video has too much content and is too big in file size. It can be quite big as it's only for use on my mac (not online) but i still need it smaller as it won't run smoothly.
today i wrote my first "if" "else" conditional statement and it worked,I have a movieclip nested four levels deep inside other movieclips.It consists of some basic buttons and some artwork indicating what page your on. But i dont want this (i'll call it "navMovieClip")to be visible at all times because its an eye sore. I only want this movieclip to be visible when the mouse moves. Once the mouse moves, the movieclip will fade in, once the mouse stops moving, the movieclip will fade out, UNLESS they stop with the mouse OVER the "navMovieClip".
i am using the script:imagesb_btn.setSize(width, height);imagesb_btn.setSize(100, 50);but i keep getting the above error message when i try to publish.As far as i am aware im using as3 script in an as3 movie.
...but I keep getting these errors (i will post them in order below):
1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton. 1119: Access of possibly undefined property onRollOut through a reference with static type flash.display:SimpleButton. 1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton. 1119: Access of possibly undefined property onRollOut through a reference with static type flash.display:SimpleButton.
I have a flash component written in flex which reads a xml file and shows up its data. This works fine in IE and Chrome, but not in Firefox.When i used fiddler to check for the problem, it started working fine.And now i have come to the conclusion that when fillder is running in the background and i access the flash component it works fine (reads all the xml data and shows it up), but when i close fiddler and do the same....i get the following error, "Error reading {myfilename} file."
I have a 13 frame animation that I am loading in a hidden <div>. Does anyone know how I can trigger it to start playing when the div is made visible and then hide the div when its finished playing? Currently it loops in the background, which is no good as I want to use it as a page transition. Play once, hide, new page shown.
I'm having some problems getting the nodes to display the animation properly, each textField should be doing the animation effect. I'm not to savvy with xml, so i'm not sure If I have my xml structured properly or not. [URL]
I am making a input field for keywords, and while the users writing I'm displaying suggestions for keyword on a list underneath the caret position.The input field is single line, so I am using the arrow up/down key to select a suggestion and Enter to insert it.And it's mostly working, with the big exception that the up/down key also changes the caret position to the begining/ending of the TextField.
I've tried using preventDefault() and stopImmediatePropagation() in the KeyboardEvent.KEY_DOWN event listener that I also use to change the selected suggestion, but that does not change anything.I checked the carret has not yet moved when KeyboardEvent.KEY_DOWN event is fired, bu visually I can see that it is being move before key is released (key up).
I am trying to load external SWFs in my Adobe AIR App. The loaded SWF is trying to access an URL to retrieve some informations via XML. When starting the SWF by itself it works fine. When loading the SWF from the File.applicationStorageDirectory i will get an Security-Error because the loaded App is executed in a local-with-filesystem Sandbox appareantly. First Question: Is there a way to change this? That the loaded SWF is running in a network Sandbox?
Since that first attempt didn't worked i've moved the SWF to the app:// directory.Now i'll get a Security-Error because there is no policy file on the Server available where the XML data should be retrieved. Second Question: Why is the policy file not necessary when running the SWF by itself, but is necessary when trying to load the data from the application Sandbox? What am i doing wrong?
I've faced such situation. I've used to program in C#, and such code:
[Code]...
was asking both, condition1 and condition2 to be true (the case when they both are giving false and the end-result is true, could be achieved in other way). In Flex, same code would perform "some actions" if the both conditions are false. I just was wondering if is there any chance to make it break after finding first false in a queue, or I have no choice and should write nested if's?
I have several two-sided ecards made with Papervision and TweenLite to flip them over.A couple of days ago the "flip" animation changed behaviour. This is in ecards I made several months ago. The ecards work OK but the PPV object is not positioned correctly.On the server, in IE the object is displaced to right and down by about 20 px. In FF it is displaced to up and left by about 10 px.In Chrome and Safari the display is OK.(Just to confuse you further, the display in FF is OK on my localhost).This effect seems to be local to my PC.
I have scanned for malware etc twice but nothing. I have the latest Flash player and browsers.
I'm using swfobject to dynamically load a flash object into a div, and I'm wondering if there's an easy way to display a loading animation until the flash object is ready for display? In this case, I'm loading an embedded Issuu object, and you can see an example of Issuu loading via swfobject here. Depending on your connection speed, there is typically just a blank white space while the flash object loads, and it'd be great to indicate progress with a loading animation if possible.
that is actually a tutorial that i got from internet. but, when i tried to change the object, i failed to display the animation of my earth object. i wonder, what is the 'default' means in that code.
I want to create an animation like this one [URL]. You can see on the home page 4 blocks of pictures on which if you mouseover you will see it change and display text. I know how to do this. But When you mouseover one block and come out of it, the text will be still there until you move onto another block, which I don't know how to.
I have a question regarding preloaders.I am wondering if someone could help me figure out how to display an animation based on how much data has downloaded.For example.I have a preloader, it gets to 10% or xxx bytes loaded, I want a movie clip to play (or whatever, sparks to fly, etc.), then at 20% or zzz bytes, another movie clip plays (or again, something else happens).So basically I want the movie to react to how much of it has been downloaded.A real world example of this that I can find quick is.url...(ya ya, everyone uses this as their example).The loader seems to animate based on how much of the movie has actually loaded.play an animation, movie clip, etc based on how many bytes/percent, has loaded.
I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.
But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.
I have attatched the preloader class wich is pretty straight forward.
I'm working on my first button and, instead of making simple symbol buttons, I chose to make some complex stuf like animations for the rollover, rollout and click state. I've been following some tutorials on this of course, and I've completed my first button. The problem is that I'm getting weird erratic behaviour because of this Text (TLF) layer I've got (I animated color and size) in a classic tween.if I delete the layer, everything works great. I can't figure it out!
No matter what I do, my transitions won't work as expected. I'll explain the issues and then place the code at the bottom. There are 4 States in my application.
goButton is present only in "State1" and "State2". State1 and State2 are nearly the same, but the y property of the goButton is diffrent in each. So I've made a little transition that moves the Button back and forth. Good so far.
However, both "State1" and "State2" can also be Transitioned to "State3". But there's no goButton in "State3", so I've used the <s:Fade> and the <s:RemoveAction> effects to get rid of it.