ActionScript 3.0 :: Trigger Animation On <div> Display Change?

Apr 18, 2009

I have a 13 frame animation that I am loading in a hidden <div>. Does anyone know how I can trigger it to start playing when the div is made visible and then hide the div when its finished playing? Currently it loops in the background, which is no good as I want to use it as a page transition. Play once, hide, new page shown.

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ActionScript 2.0 :: Change And Display Text On Mouseover In Animation

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I want to create an animation like this one [URL]. You can see on the home page 4 blocks of pictures on which if you mouseover you will see it change and display text. I know how to do this. But When you mouseover one block and come out of it, the text will be still there until you move onto another block, which I don't know how to.

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Using Javascript To Trigger An Animation?

Apr 21, 2009

A website I am developing will have a small animation (say 5-10 seconds minor effect) on the logo at the top of the screen. The logo looks static but when you hover your mouse over it, the animation is played. (This is achieved using the 'button' symbol as the animation within flash).

The client now wants the website's plain text navigation, when hovered over, to trigger the animation to play again. I am a very BASIC user as flash but I believe it is possible to send a javascript call to the swf (i.e. each navigation link will include a "onmouseover=' restartFlashAnimation()'"where I need to define that js function) ...and the swf will recognise the function call and then replay the animation.

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ActionScript 3.0 :: Trigger SimpleButton Animation With Keystroke?

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I have a virtual keyboard on screen, with SimpleButtons for each of the keyboard keys.  In addition to using the on-screen keyboard, I want to allow for physical keyboard input as well.

Everything works, but I am looking for a way to trigger the rollover/down/up animation of the SimpleButton if the user uses the keyboard.  Is this possible?  I'm already capturing the keystroke info and matching it against the SimpleButton, but I don't know how to get the button to play.

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ActionScript 3.0 :: Input Text To Trigger Animation?

Oct 26, 2009

> User inputs 3 digit number into an input box> If the number is incorrect, an animation is played saying sorry, you have not won> If the number is correct, an animation is played saying congratulations, you have wonWhat's the easiest way to do this?

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ActionScript 3.0 :: Trigger Animation And Playhead By Rollover?

Sep 8, 2011

I have 2 simple MCs I am trying to control via rolling over the actual animation itself, not a separate button.

Here's the catch though: In one MC the animation is up and down, the other, left to right. I need the user to be able to not only trigger the animation by rolling over it, BUT, control the up and down/left to right action.

When they move the cursor up and down, the animation follows... you get the idea.

Can this be done with an invisible button covering and on top of the animation?

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ActionScript 3.0 :: Trigger Animation - Conditional Delay On Button

Sep 7, 2010

I have a bunch of buttons each one with a roll over on it that trigger an animation. So far no problem. The problem is that as I would like to add to the buttons a behaviour like this: if you roll over the button more than 200ms the animation happens else nothing happen.

Here is my code:
tab01_mc.buttonMode = true;
tab01_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverTab, false, 0, true); //this is one of the buttons
function rollOverTab (event:MouseEvent):void{
getTimer();
var delayTime:int = getTimer();
trace(delayTime);
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}}

But this isn't working because what getTimer actually does is return the time since the whole movie started not since the function star running. So my question is: is the a way to tell AS to start counting from 0 so that I can use the elapsed time as my condition to trigger the animation?

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Trigger Each Step Of My Animation As A User Clicks On A Button?

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I have an animation made on After Effects and I want to know how to trigger each step of my animation as a user clicks on a button.

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May 21, 2011

I have a cube and the buttons are meant to trigger an animation to view the different sides of the cube. For optimising and swf hosting sake I want to use one animation on the frames of the timeline but for multiple buttons. e.g. button 1 goes to the start of the animation, then at the end, the action goes to the frame 2. if button 2 was pressed to go to the start of the same animation then at the end, the action goes to frame 3 etc. Does anyone have any thoughts on how this should be done?

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ActionScript 2.0 :: Popup Menu - Trigger Animation Of Moving Object

Oct 4, 2003

I have a sliding menu at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).

Everything works great except I can't get the button to work! I'm thinking it's a path issue since I've done lots of buttons. So the button is now here:
_root.slidingNav.animationMC.object.button
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on (release) {
_root.slidingNav.animation.gotoAndPlay(31);}
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ActionScript 3.0 :: Trigger A ComboBox Change Event Programmatically?

May 2, 2009

I have a comboBox component with a CHANGE event listener on it:

dd_chapter.addEventListener(Event.CHANGE, changeFunction);
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I want to trigger that event programmatically when the comboBox first gets loaded with data. In AS 2, the syntax would be something like "dd_chapter.onChange();". How do I do it in AS 3?

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ActionScript 3.0 :: Which Listener Should Be Added To Text Field To Trigger The Change Event

Jul 7, 2011

I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?

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ActionScript 3.0 :: HUD Display Type Of Animation?

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ActionScript 2.0 :: MX: Trigger A MC Then Wait Then Trigger Another?

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I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.There are quite a few nested functions on the main actions layer as well as an "onEnterFrame" function that reloads XML data in the background, etc... but that is not the problem.

The problem is, that at one point, I am calling a few MCs that kind of close up a section of the page like blinds- and then I want a text to appear ontop of that now closed area... but if I just write...

Code:
_root.TimelineFader.BlendeT1.gotoAndPlay(2);
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I'm using swfobject to dynamically load a flash object into a div, and I'm wondering if there's an easy way to display a loading animation until the flash object is ready for display? In this case, I'm loading an embedded Issuu object, and you can see an example of Issuu loading via swfobject here. Depending on your connection speed, there is typically just a blank white space while the flash object loads, and it'd be great to indicate progress with a loading animation if possible.

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ActionScript 3.0 :: Failed To Display The Animation Of Earth Object

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package examples {
import away3d.animators.Animator;
import away3d.animators.BonesAnimator;
import away3d.containers.ObjectContainer3D;
import away3d.containers.Scene3D;
import away3d.containers.View3D;
[Code]....

that is actually a tutorial that i got from internet. but, when i tried to change the object, i failed to display the animation of my earth object. i wonder, what is the 'default' means in that code.

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ActionScript 2.0 :: Display Animation Based On How Much Data Has Downloaded

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I have a question regarding preloaders.I am wondering if someone could help me figure out how to display an animation based on how much data has downloaded.For example.I have a preloader, it gets to 10% or xxx bytes loaded, I want a movie clip to play (or whatever, sparks to fly, etc.), then at 20% or zzz bytes, another movie clip plays (or again, something else happens).So basically I want the movie to react to how much of it has been downloaded.A real world example of this that I can find quick is.url...(ya ya, everyone uses this as their example).The loader seems to animate based on how much of the movie has actually loaded.play an animation, movie clip, etc based on how many bytes/percent, has loaded.

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ActionScript 3.0 :: Short Intro Animation To Display The Preloader?

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I have a preloader that works fine when I test i with flash. I publish it and then go to View and Simulate Download. Everything works fine.

But when I upload it to my server it works fine util I hit the reload button, all it does is do the short intro animation to display the preloader and just sits there.

I have attatched the preloader class wich is pretty straight forward.

[code]...

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Flash - Display Buffering Animation When Downloading Video Data

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How would I display a buffering animation whilst a netsream object was downloading video data? Using Actionscript 3.0 in Flash.

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ActionScript 3.0 :: Display Text That Describe Each Image On ImageFade Animation?

Jun 6, 2010

i created an image fade animation on the timeline... no actionscript involved.... now i want a series of text to slide up to the bottom of each image as the image fades in and out...if the image ia on image1, then text1 is displayed, before its gets to image2... text1 should be off..and image1 fades in image2...then text2 is displayed describing each image.. and so on...

i have tried alot of actionscript codes, but i think i need a special property to go about it...

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Change Colours With Same Animation?

Oct 8, 2009

I have a washing mashine which turns gradually as an animation. But there will also be a colour swatch on the left hand side and when someone clicks on a different colour the machine is supposed to change to that colour. The problem is keeping the animation looping while having the buttons there.

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ActionScript 3.0 :: Read The RSS Feed From A Website And Display The Texts Extracted For That RSS With Animation?

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I want to read the RSS feed from a website and display the texts extracted for that RSS with animation.

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This one is tough to diagnose. I built an animated jigsaw app that pulls in a dynamic .swf that can be viewed here: [URL] It works perfect in Chrome. Works in FF 3.5.5 until I start reloading. Doesn't even work in IE7. Could be a embed problem in the HTML. Could be something I did in flash. [I can get more into the methods I used] [for those that only see it working or don't see it working] There should be an orange animation of a morphing shape cutout into jigsaw shaped pieces and a start button. When it doesn't load, the animation, nor start button display. And the menu is slightly messed up.

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ActionScript 3.0 :: Shouldn't The X Increment Display Each Time It Happens, Showing A Constant Animation?

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I'm absolutely new to AS and wondering why this doesn't move the way I'd like it to...Logically, shouldn't the x increment display each time it happens, showing a constant animation? Instead, the x increments 50 at a time, so the rect is at 0, then it's a 50

Code:
var container:Sprite = new Sprite();
var item:Sprite = new Sprite();

[code]......

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[Code].....

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ActionScript 2.0 :: Change Colour In Animation?

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Currently I've created a file where using actionscript I can change the colours on the screen on the fly. I've hooked it up through a control panel I have added to the screen. The problem I am having is that when I attempt to do this to an animated graphic, the colour changes but the animation sequence then stops at the point I make the request to change colour.

Is there any way to pass the variable over and not have it stop the animation sequence?

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Keep An Animation Streaming In Background Over Scene Change?

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I'm trying to find out if there is a way to get an animation to stream in the background and not reset or change when there is a frame jump or scene change. I just want it to become the permanent background.Kind of the way a sound can be set to loop and stream non-stop so long as you don't go back to the frame in which the sound started.

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