Is there any easy way how to save data to the server from running flash application? For example i would like to save map 2d array to xml file on the server. I know that i should be done thru php script but i searched everywhere could not find how to realize this thru AS3.
im looking for a script that can record audio from a mic and save it to a fms server i came across a video email script but would like to have just a audio one that can do the samething as the video email with out the video part.
I have to a problem using the Flash Media Interactive Server Feature Explorer. I want use the sample: RecordStream. I can see the instance "RecordStream" in console FMS 3.5. and show me the video in app AIR, but does not save the .FLV in my server.
what I'm looking for is a tutorial on how to save a MC directly to my server. So let me explain this. The user will click on a button inside my flash application and it will save the MC straight into a folder on my server (as a jpeg), so it can be accessed later on.Is this even possible?
as3corelib functionality is awesome and I have used the great tutorial at Henry Jones.com to create an example with a quick interface...
[URL]
Now this is a bit wierd here because it works on 70% of location tests but seems to be dependant on the internet provider allowing uploads. It doesn't work at my mates house but works at work and my house etc...
The second thing is that I need to know what the as is to save the mask to the server instead of downloading it to your machine.
I plan to create a level editor for the game I currenty work on. Thats no problem at all, but I have no idea, how i could save data for the maps into a server from the .swf and get them back at a later point.And I also would like to know, what kind of a server I would need. Are free ftp servers enough for stuff like this, or are they useless?
I now know that it is impossible to save a swf over a virtual server (in real time) which has had its text changed dynamically. But does this apply to webcam video? What I mean is, if I allow someone to use my app on the internet, and this app allows them to record a video using their webcam, can they then save this swf to their computer?
I have a Flash Application that sends an image (using as3corelib) to a PHP script that previews it in the browser, which works! But, I would actually like it to permanently save it the a server folder (uploads, etc.) instead of temporarily saving it. I can't find the right variable in the PHP that actually sends the image to a server so it could save it.
I create an area within the site where a user can manually create something from a list of objects, if I, say, wanted to save this data as a number of variables to the server ie- a new row containing all the data unique to that saved item, does anyone know the best method of doing this, I'd figure it'd be XML but resource seems a bit sparse in this area.
Heres a code I used, taken from [url]... showing how to manipulate a movieclip, convert it to a jpeg and download it.
Basically, I need to upload the movieclip to a server rather than download it to the computer.
I thought simply loading an image from jpg_encoder_download.php?name=sketch.jpg using an external image code would have done the trick, but this is registering as a php not a jpg obviously.[code]...
I'm looking for ways to solve this. I need to save a pdf to server. All the searches brought me to either file being downloaded or being saved locally. Is there a way to use alivepdf to save on server folder?
I am loading an xml file into flash then modifying it. Now how can I save it to an xml file on a server. I how found many examples but most of them are in flash AS2 and I would rather use AS3.
I am struggling to encode and then save a png image onto the server. The file 'myImage.png' gets saved onto the server but it is 0kb. My actionscript is:
I want to record the my stream at media server with file name 1.flv, and after 30 min same stream saved in another file like 2.flv, same prcess atfetr each 30 min.
i've seen a few good examples to save out a png of the current flash display area from a webbrowser from a flash, such as:[URL]what they normally do is stream the image data through a png encoder to a web server somewhere and then decode the data back to current webbrowser and then trigger the web brower SAVE function, like a download, then you can choose where to save the file and the name of the file.However, what i like to have is when you click that save button, you can save your png image directly to a certain location with a fixed file name, such as on your local computer:D:flashimage01.pngor a file server: 10.21.111.111flashimage01.png
It saves the file to the Flash Media Streaming Server successfully, however, when I try to stream the video it does not play, when I download to my pc and try to play using vlc player, it doesn't play.
I'm trying to keep using .mp4 and not the default .flv.
We are in strange situation. We are enable to save flv file through FMS using IE but when we are trying it through mozilla flv are getting saved into the specified location in FMS.We dont know whats the reason behind this. Earlier the same functionality works fine. But now we have install one more server(Red 5) on the same system on port 1935 and we move FMS on 1936 after this we are facing this issue.
Here is what I want to do: Take an object that has a bunch of properties set and possibly holds other objects in it, and serialize it or somehow save it to a file using the File class. Reversing the process is also necessary. I know about SharedObject, but I do not get the ability to dynamically change the save/load location as in the File class. Is this possible with FMS, and if so, what is the procedure? If it is not possible, then what options do I have to achieve the same goals? I have read the SSLR and searched for a solution but do not seem to see any means to do this.
How would I change that so recorder.output saves to my server in the same directory instead of how it is now, which produces a file save window to save on my local hard drive.
how to save a text file on the server with some data a user inserted?
I need to do this: I have a text box and after pressing enter I need to create/append a file with a log of what a user entered. I have created the box, add listener but I don't know how to create the file.
i have an ongoing project something like this [URL], same concept, upload image and the template sits above the uploaded image then save to the server. The problem is it only saves the template and without the uploaded image. So how can i save the template with the uploaded image? something like a screenshot on a specified width and height? Im still exploring actionscript specially as3.
Code: var jpgSource:BitmapData = new BitmapData (container_mc.width , container_mc.height); jpgSource.draw(container_mc);
[Code]....
image_mc is the container for the uploaded image since i want to edit the image then save the image with the template as my border or something like a picture frame (container_mc). Yeah i know you've seen this code in some tutorial, i just want to tweak it so that i can learn to manipulate the actionscript.