ActionScript 3.0 :: Sending ByteArray As Part Of URLRequest Data?
Dec 14, 2009
I am facing some issues sending byteArray as part of my URLRequest data to a cfm page.I need to send an collection of objects as part of byteArray.But when i try doing so,i get illegalArgumentException.I am doing it this way
var obj:Object=new Object();
obj.name='Mike';
obj.age='26';
var byteA:ByteArray=new ByteArray();
[Code].....
Secondly when i tried sending xml obj as part of ByteArray,It worked fine ,but i get unwanted characters appended at the start and end of the xml.
I have an AS3 swf which users can upload jpg images to my EC2 instances which sit behind and Elastic Load Balancer. The jpg images are converted into bytearray data and sent using URLLoader.load(URLRequest)I make 2 calls when uploading, one to upload a large version, then another to upload a thumbnail version. A PHP script to which the bytearray data is uploaded converts this to a file using file_put_contents($destination,$GLOBALS["HTTP_RAW_POST_DATA"])Is it possible to combine these two requests into a single request which contains both the bytearray data for the large and thumbnail images and 'split' the HTTP_RAW_POST_DATA to create 2 files at the server. This would be better than uploading the bytearray for the large version then using something like ImageMagick to resize the resulting image into a thumbnail which I realise is another option.
I'm trying to upload a bytearray, but am struggling to make the content-type go as image/png (it always goes as application/octet-stream no matter what I do.).I've checked the request with Charles Proxy, and can confirm that it indeed always goes as application/octet-stream.My code is:
protected function onObjectLoaded(event:Event):void { var byteArray:ByteArray = new ByteArray(); var fileName:String = fileReference.name; var uploadPath:String = serviceURL;
[code]....
how to change this, so the bytearray itself gets passed in as image/png instead of octet-stream This image is being upload from the client side, and being passed as a FileReference, which I then invoke load(), and then get it's "data" attribute, which is where the bytearray is.
I'm trying to load XML data from a PHP file. How can I send data to the PHP file in the same request before I load the data?
ActionScript Code: var loginXML:XML; var loginVars:URLVariables = new URLVariables(); var loginSend:URLRequest = new URLRequest("savexml.php"); var loginLoader:URLLoader = new URLLoader;
The BLOB field (pic) is turning out as 0 Bytes when trying to send ByteArray through as3 to PHP, so i assume the PHP script or the HTTP_RAW_POST_DATA isn't working.I think the Flash part is working, I have set a trace() to see if the bitmapdata is coming through and it seems it is, so I'm assuming its my php side.3
private function export():void { var bmd:BitmapData = new BitmapData(600, 290);
i am rendering a BitmapData from my webcam and sending the rendered ByteArray(i cant compress using ZLIB because its not running on AIR) file as binary to a server side. problem is each JPEG picture is around 40kb and it needs to be compressed a bit.now i am not talking about resizing the image, just making the file size smaller. anyone know how to do this?
I have found an example which should show things better. It is here [URL]
Basically, on that stage, they have several movie clip objects..One for the actual card, one to hold the components, one to perform actions etc. When you drag and drop items to create your card, you can then send it via email. However, what is sent is only the card part of the whole stage, not the parts which hold the components and actions. So, they basically send one movie clip component of the whole stage, rather than everything which is on the stage.
I need to send a byte array of data (its an image source) along with a bunch of other vars to a service.If I send the byte array using something like the following
var request:URLRequest = new URLRequest ( 'http://www.mydomain.com/upload.php' ); var loader: URLLoader = new URLLoader(); request.contentType = 'application/octet-stream';
I will be creating a program to use for data entry. I'll be studying zebras in kenya and I won't have the internet there as I'm recording the data. I'd like to be able to send the data I generate in flash to an external text file. I understand I need some sort of script to do that, but is this something I can run just on my machine? (I'll probably make the data into xml format).
public class TextboxXML extends Sprite { [...] //XML[code]....
i want to get the xml-data. the xml will be generatet out of a php-function.testing it out of flash by "testing the movie" (apple+return), the php will be parsed and it works. when i test it on my lokal server, the same smf i mean, nothing happens.
I have an interactive Flash simulation that I have imported into SABA Publisher. I need for the Flash file to communicate with SABA, basically returning that the user has successfully completed the simulation. SABA is supposed to be able to receive data from Flash.
I get the following errors when I try using URLVariables andURLRequest. Can anyone tell me what I'm doing wrong ?The class or interface 'flash.net.URLVariables' could not beloaded.var params:URLVariables = new URLVariables();The class or interface 'flash.net.URLRequest' could not beloaded.
var request:URLRequest = new URLRequest("upload_process.php");
I am running into an issue with passing variables from Actionscript 3 to PHP.This is a very basic program just for testing purposes to find out if this will work.Here is the Actionscript 3 coding (One button named 'btn_Submit' and one text box named 'txt_User' are on the stage).This is a very simple attempt to input text into an 'Input Text Box', upon pressing a submit button, it should pass the text to a php file named 'test.php'.The .swf file and the test.php files are both located in the same directory on my webserver (main directory for subdomain 'www.testing.budgetmylife.net')For the URLRequest parameter, I have even tried just ("test.php"), without success:
import flash.events.* import flash.net.*; var myVariables:URLVariables = new URLVariables();
How can I get the bytearray data from an image that is under certain shape, for example a circule or square?Let's say I want to modify ONLY the pixel inside this circule, how can I get this Bytearray data?
I am using the FileReference object. I want to be able to save the local file data into a ByteArray. I know that I can use the data property in Flash 10, but I would like a solution that works for earlier versions of Flash.
According to the NetStream API, Flash can play LOCAL RAW video by calling ns.play("raw:filename");.My question is how can Flash play RAW video data from a ByteArray? I have basically set my NetStream object to data generation mode by calling play(null), but whenever I call ns.appendBytes(byteArray) nothing is happening because apparently, appendBytes only support FLV data. how can I make Flash play raw video data from a ByteArray?
So, as the title says I was wondering if it is possible to scale bytearray/binary data from lets say 640x480 which is being captured from the stage to 1024 x 768
I'm currently working on a small project. The user is supposed to draw/do a puzzle within flash, and also fill out a form with his details and comments.
When clicking the send-button, the image should be sent along with the form as an email.
I already know how to send the image as an email via php, and I know how to send a form as an email via php, BUT - I can't seem to do it together.
I've googled a bit and I found out that I cannot pass both the bytearray (from the image) and the form-data as URLVariables at the same time.
One way I got it to work is by passing the values from the form-data as a part of the URLRequest (and then use $_GET in the .php-file), but this has limitations as it can only pass 100 characters. As the user should be able to comment on his work, using GET with its limitations isn't an option.
I would need to save some binary data (bitmap data or similar) as a part of XML file.[code]...
I suppose I must serialize or encode "ba" (binary bytearray data) some way to string before writeing to XML and decode them back during the reading from XML, but I cannot find the correct way how to do it.
I have a queue of messages that I would like to send to a URL and I would like to remove messages from that queue only after I am sure they have been successfully sent. To do this I need to know in the COMPLETE event for the URLLoader exactly what data was sent so that I can remove the correct message from the queue.That is if I have something like this.
var urlRequest:URLRequest = new URLRequest(targetUrl); var urlLoader:URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
How ever when I keep getting back "error:empty request". I emailed the site owner and he said that my program may be dropping the data during redirects.[URL]
I have XML object formed and data ready to write to the server by means of server-side script. The code used on the server-side script is testing code available from the ActionScript 3.0 cookbook examples (by Joey Lott). It basically takes the XML object, parses it and writes some of the text node values into a textfile. What i want to achieve send the xml data from AS3.0 to PHP/PERL script, parse these data, write some variables from the xml object into a textfile on the server.
i have a string which contains all binary data. the binary data represents a custom object in my application.
i want to convert all the data inside the string into binary format and store it in a ByteArray. then I want to read the object from the ByteArray using readObject.
In my movie i have a link button with following, simple, function creating a link:
[Code]...
lately i've associated a class file (.as) to my movie and immediately after, when publishing the movie i got the following error message: 1046: Type was not found or was not a compile-time constant: URLRequest. as well as a couple of other related error messages: 1180: Call to a possibly undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL. when i remove the link to the class file, the problem goes away. also, i have checked the class file for mentioning of "URLRequest" and nothing is there.
Im creating flash game that have the functionality to capture/record its gameplay that can be viewed later by the user, like a replay.
As for now Im already able to record the game and write it into a flv format in a ByteArray variable.
What Im working right now is how to send that ByteArray(the video file) to a php script and save it to a web server.
I've run into the URLLoader in flash where it can send the data and php will receive it thru the POST method. Unfortunately, the ByteArray containing the flv data must be first correclty encoded for php to read it. I figured this out from the example in the net where it does the same thing only that it is only sending a JPEG ByteArray instead of a FLV format using the JPEGENCODER.
Is there any existing class like the JpegEncoder for FLV format or any Video formats? Or any work around like creating the encoder my self?
here is my current code to send the ByteArray
//send byteArray to a php script var request:URLRequest = new URLRequest(url); request.method = URLRequestMethod.POST;
I have some binary data and I can't store it in a string, as such I'm using a ByteArray. The problem is that I need some functionality that comes with strings, to be specific I need the charAt, substr, indexOf and substring methods.