ActionScript 3.0 :: Rendering A BitmapData From Webcam And Sending The Rendered ByteArray?

Sep 12, 2009

i am rendering a BitmapData from my webcam and sending the rendered ByteArray(i cant compress using ZLIB because its not running on AIR) file as binary to a server side. problem is each JPEG picture is around 40kb and it needs to be compressed a bit.now i am not talking about resizing the image, just making the file size smaller. anyone know how to do this?

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[code].....

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I'm trying to grab the BitMapData from an Image, convert it to JPG, and send it to a server where it will be written to a file. It "looks" like it works, the resulting .jpg is the right size and displays in an image viewer, but there is no picture... just an off-white background. Here's a code snippet:

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Then send "ba" to the server where it's written as a .jpg.

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I am using [code]...

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The is my first attempt to build an air app, so the solution to my problem may hopefully be simple.

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I'm running flash cs 4 demo...

When i'm running this code as an Air 1.1 file, i'm getting Error #2044: unhandled IoError:..text=Error #2032: Stream Error URL localhost

import flash.net.*;
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Actionscript 3 :: Use The Method SetPixels(rectangle, ByteArray) Of BitmapData In Adobe Flex

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Error #2030: End of file was encountered.

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When I publish the file, I'm getting the following error message in the Output panel:

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I am having an issue with using BitmapData.draw(stage). I am getting the following error:

SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:

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The code is:

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[Code]....

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Should be as easy as:

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