ActionScript 3.0 :: Separate Instance Words With Their Own Buttons On Stage
Nov 19, 2011
I want to have several different words to appear on my stage with their own buttons.
Code:
Process.visible = false;
Cycles.visible = false;
stop();
function playMovie(event:MouseEvent):void {
play();
} startButton.addEventListener(MouseEvent.CLICK,playMovie);
[Code] .....
I want to have serveral different words to appear on my stage with their own buttons. Here is my code for your review. Process.visible = false; Cycles.visible = false; stop(); function playMovie(event:MouseEvent):void { play(); [Code] .....
What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.)
Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so. And if not what would i need to do?
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it? and once i do that would i do the transitions using frames and tweens like with AS2?
Issue : Each swf which imports the same static class seem to have a seperate instance of that class.cenario: 2 seperate .swf's import the same static class. The Static class named Static has a setter function named test which has the default value of 'NO'. Swf A sets the value 'Yes' for the setter function and loads in swf B. Swf B then trace the value for the test method of the Static class but swf B traces the default value instead of the value set by swf a.
I would love to figure out a solution so I can keep using statics since I currently depend on them to do a wide variety of things in my current project.
here is the code i wish to turn the words into buttons...this code is not mine so i'm not 100% sure how to modify it to create the words to buttons.here is the code:
Code: // register root as environment Object.environment = this;[code]......
I'm trying to position some MCs in rows in the stage (MCs created dinamically) in a manner that when they reach a max width they jump to a row bellow, like words wrapped in a page with left alignment or, to better explain, like the image scheme attached. Each MC has a different width.
I've tryed a lot with no success. But I guess that I'm almost there. At this moment I'm using an array that retrieves each MCs width and another that retrieves the widths sum. Here's my code, important parts in red:
Movieclip I want to fade out: "StartupText_mc" Within "StartupText_mc" I have a frame labels "normal" on the first frame and "over" on the last. On the actions layer I have "stop();" on the first and last frame. On the third layer I have a simple alpa tween from 100% to 0%.
Now, Back to the main scene where the button "ProductMarketingIcon2_mc" and "StartupText_mc" exist next to each other. Here is the code I have for the button:
so i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc I'd like to make it some what like:input.text.indexOf(<database>) != -1
i've a problem with my setFocus. i will use [n] to identfy the line in the code. this is a MouseEvent.CLICK - function from an other dynamic,non-selectable textfield. the textfield in work is one with an embeded font and some text in it.if i use line [3], i'll get the no blinking courser and no possibility to enter some words. also if i mark some other and click after that in the input-textfield directly there will no courser anymore.but this only happens in the first time using the swf. if i first click into the input-textfield, then set the focus to something else and trying the steps i wrote over here, everything works fine.
I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex.
I'm trying to do this:
var myComponent:MyComponent = new MyComponent(); myComponent.button01.theTextField.text = "Caption";
I get and instance of the button(myComponent.button01 is not null in Flex debugger), but the instance of the textField(myComponent.button01.theTextField) is null and I'm not able to change the text(but the default text appears onscreen). The code is compiled correctly in flex.
I exported the in swc the button control as well. So the button is not the default SimpleButton from Flash, but an derived class generated by flash(with the same name as the symbol defined in flash). It contains theTextField memeber, which is null.
Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):
OK on my main timeline i have 2 buttons each one loading 2 seperate SWF's. When I load the first SWF it works perfect. Now when I load the other SWF. on the same level it replaces the 1st SWF. Now comes the problem, when i go to reload the first SWF the error accurs. "256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
I understand the concept of the error. I just can not fix it. Is it a matter of having everthing on one SWF. file. Or is there an unloadMovie script I can use.I found this script from Actionscript.org. Posted it there...but didn't get ther help i needed.
I have 4 buttons on the stage and each button is correlated to a seperate movieclip.
btn1 - mc1 btn2 - mc2 btn3 - mc3 btn4 - mc4
I want each mc to appear when it's corresponding btn is clicked but it has to be the only mc on the stage...meaning whatever mc was currently has to disappear. I've toyed with numerous was to get this to work but I know there's a more code efficient way to do this than the code I have below. And I don't want to use any timeline.
I would like to have one movieclip_alpha be controlled by separate buttons (database_btn, and itself). The actionscript I am using works but there are two issues.I want to make the one movie clip mouseover for the sub menu only appear after the main menu movieclip is moused over then disappear when when moused out from the sub menu.the 4 buttons in the submenu do not work when mosued over.
I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?
Code: package game{ import flash.display.*; public class Main extends MovieClip{
I'm fairly new to flash so please excuse my lack of knowledge...using AS3 basically I had a situation arranged where when a button was clicked and flash would then display a certain image by jumping to a label on the timeline, and by clicking a different button a different image would be shown. this was working pretty well but for layout reasons I had to split these buttons and the timeline that they relate to up into separate movie clips. obviously the buttons dont do anything now, but what i'm hoping to find out is how I can link these items back up despite them being in separate movie clips. is this possible? i'm just wanting them to do the same thing they did when they were both in the same movieclip.
I've got the following code working perfectly so that when I click the 'mc.fullscreen_btn' the movies goes full screen. When I click 'mc.fullscreen_btn' again the movie returns the the browser. However ideally I would like it so the user has to click a deferent button to return the movie to the browser (ie: _root.topmenu_mc.displaymenu_mc.displaymenuON_mc.b rowser_btn).. is this possible using the code base I have?
// Full Screen var stageListener:Object = new Object(); stageListener.onFullScreen = function(bFullScreen:Boolean):Void {
got a problem with a ByteArray visualization that i'm trying to get working. I'm trying to use 2 visualizations on stage, one to represent the left 256 data values, and one to represent the right data values. as opposed to doing a mirror image (which i have tutorials for) I am trying to get 2 separate visualizations on different parts of the stage. this is my code:
function myLeftVisual(e:Event):void { graphics.clear(); graphics.lineStyle(1, 0xFF0000);
[code]....
Currently, the left visual works fine - but the right visual is still displaying the same sequence as the left. When I pan the audio fully right, both the visualizations go dead - and start working again when I pan central/left.
how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.
I am trying to develop a custom AS3 RSS reader. I have got to a point where I have traced the pubDate, description & title from each item of the feed. My issue is how do I then get this info to display in seperate MCs on the stage? I can only display the last post in one MC rather all posts.Here is my AS...
Code: var container_mc:MovieClip; var myTotal:Number; var myItem:XMLList;[code]....
I am trying to get some words from xml and put them an the stage side by side in the center of the stage. I achieved this by the code below. I auto resize textfield according to text inside. But this time there comes space between words. What I accomplish is to have autoresized and adjacent words without space between them.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?
This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
I want a site to have background music, but when I attach the music to the file it makes it quite large ...3 meg and the site is slow to load. Is there any way of having the music separate from the flash file and still have start stop music buttons?
I am getting a stack overflow error when attempting what I believe is a very simple task. I have a class that extends MovieClip and I attempt to add an instance to the stage. WorkSamples is the main class in my fla.
[Code]...
The Sample object does get added to the stage, although it doesn't honor the x & y position I specify. I'm sure I'm failing to comprehend something simple,