ActionScript 3.0 :: How To Get Several Words To Appear On Stage With Buttons
Nov 19, 2011
I want to have serveral different words to appear on my stage with their own buttons. Here is my code for your review.
Process.visible = false;
Cycles.visible = false;
stop();
function playMovie(event:MouseEvent):void {
play();
[Code] .....
I want to have several different words to appear on my stage with their own buttons. Code: Process.visible = false; Cycles.visible = false; stop(); function playMovie(event:MouseEvent):void { play(); } startButton.addEventListener(MouseEvent.CLICK,playMovie); [Code] .....
here is the code i wish to turn the words into buttons...this code is not mine so i'm not 100% sure how to modify it to create the words to buttons.here is the code:
Code: // register root as environment Object.environment = this;[code]......
I'm trying to position some MCs in rows in the stage (MCs created dinamically) in a manner that when they reach a max width they jump to a row bellow, like words wrapped in a page with left alignment or, to better explain, like the image scheme attached. Each MC has a different width.
I've tryed a lot with no success. But I guess that I'm almost there. At this moment I'm using an array that retrieves each MCs width and another that retrieves the widths sum. Here's my code, important parts in red:
so i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc I'd like to make it some what like:input.text.indexOf(<database>) != -1
i've a problem with my setFocus. i will use [n] to identfy the line in the code. this is a MouseEvent.CLICK - function from an other dynamic,non-selectable textfield. the textfield in work is one with an embeded font and some text in it.if i use line [3], i'll get the no blinking courser and no possibility to enter some words. also if i mark some other and click after that in the input-textfield directly there will no courser anymore.but this only happens in the first time using the swf. if i first click into the input-textfield, then set the focus to something else and trying the steps i wrote over here, everything works fine.
I am trying to get some words from xml and put them an the stage side by side in the center of the stage. I achieved this by the code below. I auto resize textfield according to text inside. But this time there comes space between words. What I accomplish is to have autoresized and adjacent words without space between them.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
On the stage I have buttons that should load different swf. Usually I should put all the code on a single "action" layer. But, it is not what I want to do I have a movie clip that I want to play before the loading ( button click - movie clip - loading the swf).
So I put this code at the en of the movieclip: var mLoader:Loader = new Loader(); var swf; var mRequest:URLRequest = new URLRequest(swf); function startLoad() { mLoader = new Loader(); [Code] .....
I'm familiar with using arrays with for loops, where the buttons are created dynamically.However I'm building an application with calendar month grids, where maybe half the dates are clickable. How would I use an array to address these buttons so I don't have to write code for each individual button? Or is there a better way than using an array to keep my code as simple as possible?
I wanted to make each button load an swf.How do I connect a button to loading a swf? contentButton1.addEventListener(MouseEvent.CLICK, N); function N(e:MouseEvent){ var request:URLRequest = new URLRequest("N-Infant.swf");var loader:Loader = new Loader()loader.load(request);addChild(loader);
Anyhow, I have a few buttons (six of them) to scroll from left to right non-stop via looping. Those buttons are in the up state. What I want to achieve is that when someone hovers over one of the buttons, the entire scrolling temporarily stops and perhaps the hovered button becomes larger as well. I'm sure you've seen something similar on ebay listings before shown as slideshows.
my Over buttons are managed via movie clips, but not the Up state buttons.
I have several buttons on stage (8), and I want to add a slighty different action for everyone of them. How do I do that, All the buttons always get the last past of the "FOR"..
Code: function loadThumbs(eventoUrl:String) { for(i=1; i<=9; i++) { temp = this["thumb_"+i]; with (temp) { image = "fotos/"+eventoUrl+"/thumbs/"+i+".jpg"; loadImages(image, temp); temp.onRollOver = function() { this.play();}; temp.onPress = function() { this.loadImages(image, image_big); };};};}; loadImages() is a LoadMovieClip type function I created.
how I could resize my swf stage with buttons and change the look of things, without affecting what's in the webcam / chat area of something similar to this: [URL]
I have several button symbols on my stage, some of which are enabled while some are not (I enable/disable them using actionscript).I just need a way to access the "enabled" property of all the buttons on the stage so that I have an array which has the full path of enabled buttons and another for the unenabled buttons. That way, in case I have to lock the screen by disabling all the buttons, I'll know which ones to enabled once I turn them back on.
I'm familiar with using arrays with for loops, where the buttons are created dynamically. However I'm building an application with calendar month grids, where maybe half the dates are clickable. How would I use an array to address these buttons so I don't have to write code for each individual button? Or is there a better way than using an array to keep my code as simple as possible?
I will be having probably hundreds of objects on the stage, which would be very big, at least 4000x4000px. I wanted a way of panning around, either with the mouse or with buttons. I basically want it to work like Googlemaps does. It can't be a single image as everything on the stage is moving and dynamic, coming from an SQL database. Flash was the only way I could think of to bring a graphical map alive from SQL data.
I want to disable all buttons on the stage when a certainevent trigger. Some of the buttons are already on the stage (manuallyplaced) at the startup and others are placed dynamically usingactionscript.Do I really have to assign each button a code telling them tobe disabled or can I target them all at onc
I've ceated 18 buttons 1-18 on two rows and using the alignment tool made then all gapped the same and in line etc. I now want to centre the two rows of buttons on the stage. I've shift clicked to select all the buttons but no matter what option I pick in window alignment I can't get it to work.
I'm using Flash CS5's common library to put some buttons on the stage. I've gone into the classic buttons folder and dragged and dropped a blue oval button onto the stage, and it appears in the library, but the button looks totally different to the one in the library. Where the one in the library has shading and a glow effect, the one on stage looks flat, with just a primary colour and no shading or glow. This occurs whether I drag straight from the common library tab to the stage, or from the library panel on the right to the stage.
I have this slideshow type of thing I'm putting together with next and back buttons. Everything works fine until I add audio to the timeline and then all my nav buttons flake out. I don't want to load these files externally or from the library because they are voiceover narration with all my animation synced up with what is being said.
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
I need to set properties of buttons on the main stage from the current class. How would I do this?
I have multiple buttons on my stage. Each representing a chapter in a movie (from frame x to frame y of the movie).
When I push one of them, the movie plays. When it gets to the end, it should continue to the next segment/chapter. This works, but now I need to highlight the current button, not let the button I pressed be highlighted forever..
Below is my code that works GREAT for using buttons to run functions that either create shapes or load a *.jpg image (I have attached image if you want to run the code and need the image)Problem: When I click on button 1 and it creates and drops my "square" as new movieclip named "stl" and then I go click on button 2 - it places the new shape onto of the first shape create from button 1.
I have tried removechild, removechildat, using numchildren-1, and I thought about creating an if else statement to remove previously placed movie clips from the stage before it runs and places a new instance on the stage but I can't get it to work.
I have a group of 6 buttons which on my stage sit in the center and are 20 pixels from the bottom, I am trying to create a bit of a liquid layout, and the browser is going to be able to resized by the user. I want always for the buttons to stay at the bottom in the center of the browser 20 pixels from the bottom no matter wether it is resized too